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Everything posted by Lopess
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I agree, however, I would not like to see them exclude them from the Magna Terra due to an alleged unavailability due to the geographic isolation that America was in at that time (I know that this was not mentioned is just something that I have already commented on on the forum)) About balancing, I understand that 0ad is a rts and everything is an abstraction (for example, the Zapotec buildings were all red), but I believe it would be cool to have more forms of victory, such as economic, cultural, etc. How to apply this, I have no idea.
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I now understand! There are two very interesting structures in Monte Alban, Building J (observatory / record of military conquests) and that of the dancers (a building clearly aimed at military victories).
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About historically accurate elite units (at most), I posted a little bit about it here .I'm not a historian, so I always wonder if I miss something lol. When the Zapotec script is deciphered it will be an incredible moment, there is a lot of information waiting to be revealed.
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Actually siege workshops can be an option, in terra magna mod there is the "ball court" that could be used as a barracks for advanced units. On the issue of horses I don't see such a problem: D nothing that spearmen and a special unit with hunter bonuses and good speed don't solve (without being historically wrong). I did it in my personal mod with mayas. Personally I do not see problems in civs very different from the others, I am not a competitive player. I would love to see civs with an emphasis on cavalry, economy, population, defenses or just infantry. Anyway, this just my idea.
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Modified, can we give him a chance?
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Faction idea: Koreans (Silla, Gojoseon,Goguryeo)
Lopess replied to Lion.Kanzen's topic in Rise of the East
Anyone with names for the faction's units and structures? I think it would be easy to adapt a part of Han and apply it here.- 83 replies
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- intersting culture
- asians
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(and 1 more)
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@Stan`, corrected pointed errors!
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The .zip of the first post is updated.
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Fixed the problems pointed out by @ m7600, anything I can improve or correct?
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Thanks was what I was looking for xD. Tomorrow I will use your tips and update the post as a new template.
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Here, offer my finished Zapotec "Range" model (but open as improvements, if requested). In the future, I can post new models here. I would like it to be added to the Delenda Est and Terra Magna mods: D. @ Stan`, @ wowgetoffyourcellphone (@ everyone who wants to take a look) Any comments I can correct?@ wowgetoffyourcellphone (@ everyone who wants to take a look) Any observations that I can correct? range_zapo2.3.zip
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¡Hermosos edificios! cada vez más genial!
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It is possible to create a shift system type TBS
Lopess replied to Lopess's topic in Game Modification
Google translate tricked me lol, in Portuguese "turno" but for some reason it is being translated to "shift" instead of "turn" -
It is possible to create a shift system type TBS
Lopess replied to Lopess's topic in Game Modification
Exactly, it doesn't cost to dream lol. A long-term project, I believe. -
It is possible to create a shift system type TBS
Lopess replied to Lopess's topic in Game Modification
Thanks Stan, I think I'm going to restrain myself a little while I don't have these capabilities lol. But I am happy to know that it is possible! -
It is possible to create a shift system type TBS
Lopess replied to Lopess's topic in Game Modification
Something similar to Total War in campaign mode or Europe Universalis. I'm not crazy the 0ad is a rts, but the campaign_test_map.xml always causes me a certain doubt as to how / if something like that would be possible. -
Guys, I have a doubt. Would it be possible to create a shift system at 0ad today? If so, what files should be modified in a mod that seeks this result? Only in .js files or something deeper? Thanks in advance and disregard possible errors in translation.
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Playable version of the Inca mod, accessible to anyone who wants to play, in the future the Incas will be accessible in the pre-colonial mod of @Trinketos . https://github.com/wltonlopes/incas_0ad
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Hero and champion for the Zapotecs in Terra Magna
Lopess replied to Lopess's topic in Rise of the East
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Hero and champion for the Zapotecs in Terra Magna
Lopess replied to Lopess's topic in Rise of the East
¿Qué tal si abrimos un github para estas modificaciones? -
Hero and champion for the Zapotecs in Terra Magna
Lopess replied to Lopess's topic in Rise of the East
Unfortunately my knowledge in blender is greater than in textures, I accept help in that part. But the helmet itself has more than 2000 triangles, more than many Hellenistic helmets in the game. -
Guy that disrespectful way to comment something. 1: This issue is already being addressed in Alpha 24. 2: Everyone involved in 0ad is a volunteer so complex things like this take longer.
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Hero and champion for the Zapotecs in Terra Magna
Lopess replied to Lopess's topic in Rise of the East
Something interesting that in the pre-classical / classical period, the zapotec monarchs are almost always represented with helmets and jaguar clothes, sometimes even as half-jaguar beings, half-men. -
Hero and champion for the Zapotecs in Terra Magna
Lopess replied to Lopess's topic in Rise of the East