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Lopess

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Everything posted by Lopess

  1. Modified, can we give him a chance?
  2. Anyone with names for the faction's units and structures? I think it would be easy to adapt a part of Han and apply it here.
  3. The .zip of the first post is updated.
  4. Fixed the problems pointed out by @ m7600, anything I can improve or correct?
  5. Thanks was what I was looking for xD. Tomorrow I will use your tips and update the post as a new template.
  6. Here, offer my finished Zapotec "Range" model (but open as improvements, if requested). In the future, I can post new models here. I would like it to be added to the Delenda Est and Terra Magna mods: D. @ Stan`, @ wowgetoffyourcellphone (@ everyone who wants to take a look) Any comments I can correct?@ wowgetoffyourcellphone (@ everyone who wants to take a look) Any observations that I can correct? range_zapo2.3.zip
  7. My attempt to model a "range" for Zapotecas.
  8. ¡Hermosos edificios! cada vez más genial!
  9. Google translate tricked me lol, in Portuguese "turno" but for some reason it is being translated to "shift" instead of "turn"
  10. Exactly, it doesn't cost to dream lol. A long-term project, I believe.
  11. Thanks Stan, I think I'm going to restrain myself a little while I don't have these capabilities lol. But I am happy to know that it is possible!
  12. Something similar to Total War in campaign mode or Europe Universalis. I'm not crazy the 0ad is a rts, but the campaign_test_map.xml always causes me a certain doubt as to how / if something like that would be possible.
  13. Guys, I have a doubt. Would it be possible to create a shift system at 0ad today? If so, what files should be modified in a mod that seeks this result? Only in .js files or something deeper? Thanks in advance and disregard possible errors in translation.
  14. Lopess

    Civ: Incas

    Playable version of the Inca mod, accessible to anyone who wants to play, in the future the Incas will be accessible in the pre-colonial mod of @Trinketos . https://github.com/wltonlopes/incas_0ad
  15. I lowered it to 1,180 triangles. I changed the texture a bit to make it a little less cartoonish
  16. ¿Qué tal si abrimos un github para estas modificaciones?
  17. Unfortunately my knowledge in blender is greater than in textures, I accept help in that part. But the helmet itself has more than 2000 triangles, more than many Hellenistic helmets in the game.
  18. Guy that disrespectful way to comment something. 1: This issue is already being addressed in Alpha 24. 2: Everyone involved in 0ad is a volunteer so complex things like this take longer.
  19. Something interesting that in the pre-classical / classical period, the zapotec monarchs are almost always represented with helmets and jaguar clothes, sometimes even as half-jaguar beings, half-men.
  20. I am trying a different approach, a little more similar to reconstruction.
  21. Escuelas ? : ) https://es.m.wikipedia.org/wiki/Telpochcalli https://es.m.wikipedia.org/wiki/Calmécac
  22. Do you save them somewhere ?? Because it would be really incredible to play in these scenarios!
  23. Some interesting prints: The champions besides padded armor could have a cape and carry a big spear. Cited locations https://en.wikipedia.org/wiki/Lambityeco https://es.wikipedia.org/wiki/Huijazoo
  24. Many of the ideas I speak of are in this study available on the Famsi website. On page 25 there is a probable line of Zapotec kings. In addition there are several interesting images of elite warriors (Warriors Noble Champions ???). http://www.famsi.org/zapotecwriting/zapotec_figures.pdf
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