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Lopess

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Everything posted by Lopess

  1. Any questions, feel free to ask in the forum and in particular (may be in Spanish).
  2. Be welcome! I saw your work on the terra magna github, I am waiting for the review to merge some changes for the Zapotecs. Feel free to check out the pre colonial mod. We are currently having some problems with alpha 24 compatibility. It is always good to know that we have more Latin Americans on the forum lol.
  3. I'll make a clone of the Terra Magna mod add the files, just making it clear that the turkey is the work of @Trinketos and the feminine texture of @wowgetoffyourcellphone.
  4. With a possible update of the Terra Magna mod in anticipation I am really concerned with the Zapotecs, currently they are practically unplayable, but I believe that a little attention to them can further enrich this beautiful mod. 1- Lack of Hero Units: I believe it is one of the worst features missing, I did a while ago a post on the forum about this unit , I still have it on my computer. I believe that at least one generic heroic unit would be needed, but the preferable would be 3. 2- Lack of champion combat units: At that time in Mesoamerica the nobility / royalty was actively involved in wars, I believe that a noble unit (spear shield and cotton armor) would be suitable for this role. In the future we could add extravagant touches to them as well as jade jewels in their texture. 3- Lack of special structures: We already have the ball court in the mod, just add them with a special structure together with an aura, I believe that something like the Greek Theater or Iberian monument is the appropriate one. Cool things you can add 1- Zapotec female texture from the Delenda Est mod, something that would really do well to the Zapotec female units, in the future we can add a variation on their hairstyle (I am predisposed to help if there is no 3d artist available). 2- Animail turkey of the pre colonial mod, something that I believe to be essential, since it is a correct animal for the Zapotec corral with evidence of creation since the pre-classical period.
  5. I was very tempted to add it to the mod, but I didn't, maybe for something from the classical period and in the post-classical period for sure.
  6. I honestly like the Delenda Est mod approach with citizen units and slave units both with male and female variation. With slave units being better at hard work.
  7. He already knows, the Incas are already added in the pre-colonial mod with the gameplay changes in it. These Incas that I launched on moddb are a version without adding very different things in the gameplay. The Maya are pre-classics (just like the Zapotecs of Monte Alban) so outside the time predicted for the precolonial mod, I intend in the future to work in the post classic Maya (league of mayapan, itzas etc).
  8. The first release (https://www.moddb.com/mods/incas-0ad) in the future will be released to the public a mod idealized by @Trinketos (https://github.com/0ADMods/pre-colonial-mod) with these civilizations and with some gameplay changes. I believe that this mod will be from the year 1000 to around 1500 thus involving the Incas, Aztecas and Mayas post classics.
  9. I had the same problem in ubuntu 20.04, I decided to update via snap that is already in alpha 24. I believe that the ppa takes a little longer.
  10. First version released for download https://www.moddb.com/mods/mayas-0-ad/downloads/maya-preclassic-0ad
  11. I always had this kind of idea, it would be something incredible for the single player and future campaigns. I hope this is not so hard to program
  12. Lopess

    Civ: Incas

    I'm publishing on mod.db the first launch of the mod with the Incas, this mod will be with no gameplay changes, in the future the pre colonial will be launched in which the Incas will be included with the gameplay changes proposed by @Trinketos https://www.moddb.com/mods/incas-0ad
  13. Hi @axi I don't know if that can help you but I managed to upgrade to Alfa 24 through snap on ubuntu
  14. It has a little-known game but maybe that's what you're looking for: Age of Empires
  15. Heros1. "Touman"; ---------------------------- ----- (Tūmān)2. "Modu”; ------------------------------------ (Mòdún)3. "Laoshang"; -------------------------------- (Jiyu) This information about the Xiongnu (Duileoga) could be applied to this next release. I am willing to help. Alem has ideas about that.
  16. I managed to install on linux, for some reason I can't get the new official alpha, maybe it hasn't been updated.
  17. I have been following the development of this game closely for a while, I like this city-building style of the early 2000s with a Mesoamerican theme. Alias the developer keeps the game in development on github for Windows and MacOs. The Windows version runs on Ubuntu smoothly using Wine. https://github.com/Perspective-Games/Tlatoani_Releases/releases
  18. Is there a forecast for when a new PPA 0ad XXIV update for ubuntu will be available???
  19. Your medieval village is getting amazing! Congratulations, keep up the great work !!
  20. Nice map, I imagine incredible friction battles on it. I don't know what your intention is regarding the gameplay, but I imagine that some triggers will offer allied Gallic / German troops on the one hand and resources from the Roman side sent from Rome with a new legion according to the passage of time. (Google translate)
  21. The pre-classic Maya would fit perfectly in the 0ad era, being that they were contemporaries of the zapotecas of Monte Alban, however I have no expectations in relation to them in the official 0ad seen for example that there are complete and well adjusted civs in the context of the 0ad (Hans Chinese ) but have never been added, I believe due to the difficulty of maintaining yet another official civ. A mod is much simpler to maintain and with mod.io it has become even easier to distribute to the community.
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