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Posts
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Everything posted by Lopess
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Is any doubt in specified, maybe I can help, I'm not a great artist but I know the least about exporting .dae to 0ad.
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Something to think about, given the general meaning of the structure, I would think of some militaristic and or religious bonus, at that time things were together, more defeated enemies = more power and taxes = captives for sacrifices to the gods
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Perhaps we can also add this as a second special structure. The dancers portrayed were actually dead enemy warriors and kings, being one of the first large constructions in the city.
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Mayas Kaqchikeles posclassicos.
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Two-Gendered Citizens Mod (Please Test!)
Lopess replied to wowgetoffyourcellphone's topic in Game Modification
I have an idea about how this could be "resolved" or at least minimized. Give a mark on the ground when selected other than the current round for citizen units. -
Teotihuacan Empire [Classic] design concept.
Lopess replied to Lion.Kanzen's topic in Rise of the East
Relaciones Teotihuacan Monte Alban. Thttps://www.elsevier.es/es-revista-anales-antropologia-95-articulo-procedencia-mica-teotihuacan-control-recursos-S0185122516300327 -
@Lion.KanzenRemember also the calendar names, the walls of Monte alba were full of them, in the main the building already climbs the conquests of that city and the kings they conquered. zapotec_figures2_es.pdf
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This really deserves its own medieval village creation mod lol.
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Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
Clubman or maceman? -
Some interesting things about the war in Oaxaca preclassica. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC208841/ . https://www.pnas.org/content/100/20/11185.
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Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
@Lion.KanzenQuizás guerreros Lenca como mercenarios / aliados mayas? Igual los Teotihuacanos. -
I will start working with zapotec shields, they are a little too low poly compared to current shields, I believe that over time the number of tris required for the 0ad has been increased.
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I am working on mercenaries / units allied on maps for the delenda est, I am not good with textures but I am trying as best as possible. For now mixtec warrior and otomi warrior.
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Esa textura podría ser una buena estructura especial, ¿todavía la tienes?
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Soy un simple principiante entusiasta, mientras que Lordgood es un maestro Samurai, bromas aparte, creo que podría hacerlo con algunos modelos 3d como base para modificar.
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@Apolo.rvaaquí hay un lugar para discusiones sobre un mod para civilizaciones precolombinas de todo el continente, aún queda mucho trabajo por hacer pero creo que será interesante para ustedes.
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Teotihuacan Empire [Classic] design concept.
Lopess replied to Lion.Kanzen's topic in Rise of the East
Hola Apolo, bienvenido, y siéntete libre de dar consejos, este es un juego hecho de voluntarios, así como las modificaciones en ellos así que no hay necesidad de mucho dinero, solo un montón de deseo de ayudar es suficiente. Sobre la referencia somos conscientes de que no todas las fuentes son 100% precisas. Ya respondiendo tu comentario en Zapotecas no creo que sus estructuras estén tan lejos de la realidad, aquí hay que señalar que en un juego de rts hay varias conversiones a realizar a la hora de hacer una estructura, un ejemplo y el " cuartel "una estructura básica que existe en todas las civs pero su formato debe tener en cuenta un estándar para ser reconocido como tal (probablemente los zapotecs así como muchas civs no tenían una estructura como esta). En relación a los zapotecs (preclásicos que están representados en el juego) creo que la diferencia más notable en su arquitectura sería realmente el textura "desnudo" de sus edificios en lugar de estar cubiertos de rojo, creo que esta fue una elección para jugabilidad y no un descuido o ignorancia, recuerda que en el juego los jugadores se identifican por el color de sus estructuras esto también se debe tener en cuenta para las unidades, tal vez en el futuro se pueda hacer algo al respecto. -
I believe that for gameplay purposes they should have such a capacity, even if it was a ferry for transport, because the Xiongnu, however nomadic, would not be in the Stone Age, besides they had a good relationship with the ancient Koreans, in addition to a war and bribery relationship with the Chinese.
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I believe that it is important to discuss the accession of these three heroes to the Xiongnu in addition to the adoption of a simple port and a transpotador / merchant ship (it could be a ferry or the Chinese merchant ship) thus making this civ playable on water maps even if in a way weak since they are a semi-nomade civilization of the steppes. I believe that a shaman on horseback would be a nice touch and a good difference for this civ. Any ideas against that or improvements?
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I couldn't find any as much as I found is some discussions in the old Trinketos mod. The Olmecs would fit in the Aristeia but their final phase together with the Epi Olmec (name we currently give for their phase in Tres Zapotes) would fit in the terra magna tbm (I believe we would find more sources including names)
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@Lion.Kanzenyou would like to create a topic just like the one made with the Teotihuacans but now with the Olmecs / Epi Olmecs? It is really difficult to find good references of architecture and units for them (without being something fantastical that there is to spare).
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I can take a look mainly at the weekend. did you do with any specific texture? if I can't reuse any of the pre colonial mod. We can use it as an atlas structure.
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Hi @Lion.Kanzen, what would you like to help with specifically? If you want, send me a zip.
