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Everything posted by Lopess
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Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
Please, you can use the zapotec texture, the orange wall and the straw roofs. -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
Yes please, I will try to create this type of architecture. -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
Kaminaljuyu reconstruction. -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
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Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
1. Put texture while modeling, use the texture map even if it is a borrowed one. 2. Watch out for the ladder it is going through the wall of the house. It's going well for the rest! Keep -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
<VisualActor> <Actor>structures/seleucids/house.xml</Actor> </VisualActor> Replace: <VisualActor> <Actor>structures/yourfolder/yourcc.xml</Actor> </VisualActor> -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
Create a .xml here. I believe that it will be necessary to create a scout unit for the map.civil_centre_battles.p.s.xml -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
.Xml?? -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
Simplemente importe el .dae que desee y, si es necesario, cambie su tamaño haciendo clic con "s". -
Sí, porque era más fácil de crear, la idea era algo más 3D como un glifo pintado en una pared XD.
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It is the glyph of the kingdom of snakes (there is a theory about its origin in El Mirador but nothing concrete) It is a shield but it could be a glyph on a wall too (more faithful to archaeological findings).
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Rome is also cool, lol There is a lot of material in Spanish, mainly on academica.com. The classic Maya are really well studied and architectural sources would not be a problem nor the names for heroes. I can believe that two civ Tikal and Calakmul could fit into the millennium ad.
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Lately I'm reading a little bit about Izapa and Kaminaljuyu from the pre-classic. Together with the Epi-Olmecs, they would be good neighbors for the Zapotecs.
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textura_maia.zip I believe it is these. From the pre-classic mod.
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But the classics for terra magna? Would preclassics be better? We have several interesting cities from that time, including several that became important in the classic (tikal for example).
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Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
Con paredes cerrando el interior o sin ella ?? -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
Perhaps a differentiated texture like the one we have with Carthaginians? If not a new general structure of an improvised camp. -
A not very serious and quick attempt, I used the British texture, so I understood the sides of the kurgans that could be made of terracotta (??) and the entrance to stone walls, or without entrance. Which would be the best? I believe it must contain enough props to not be too "poor" in detail. I accept criticism and beautiful reference images.
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I am not a multiplayer player, so I reserve myself not to comment much on this area, but I always feel that things keep going and coming back, I remember people complaining about how much the ram was OP and how unreal a working siege device was. kind of like a modern battle tank. This was changed to alpha 24, which is different now so that it doesn't become an inconvenience again?
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Mr.lie did you work on them after that ??
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They are the old mycenaean of the aristeia made by the Lordgood, I just created them the simulation files for the alpha 24.
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Eles são divertidos e estão quase completos em suas estruturas, talvez eles poderiam ter uma chance no aristeia mod. They are fun and are almost complete in their structures, maybe they could have a chance in the mod aristeia.
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I will fork and take a look, I can merge the corrections I find.