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Posts
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Everything posted by Lopess
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Mayan buildings for 0.A.D (under development).
Lopess replied to Lopess's topic in Game Modification
¡Muy bueno felicitaciones! Sigue así. -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
I saw it, in his 19th century mod, the guy has talent. I hope some time I can help you more, especially with the Brazilian civ -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
@Lion.Kanzen have you ever played with pre colonial mod recently? Take a look and see if you like the unit and the animation (creating animations is the most complicated thing for me so far). @Yekaterina a the precolonial mod is still under development, many mechanics have yet to be developed and it itself focuses on a period that would be equivalent to the middle age in Europe so its balance is focusing only on the civilizations of the mod. The preclassical Maya (made by me for the most part, they are in the final stage and their units are consistent with research I did for the reality of the time, I just need to replace some things that I believe I can do better today.) if you want to have a look is available in mod.io. The preclassical Maya of @Duileoga is still in development I believe he would like help too. -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
If you go to the post-classic you can choose but not my favorite, we have access to about the war and the post-classic Mayan warriors https://en.wikipedia.org/wiki/Batab, we can do a good job with them, I am trying something like that with the tarascos (unfortunately for me that my source of research pdf is in English and has +800 pages). -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
This is great, and slingers have always been good in all Mayan times, perhaps less important in the area only with the popularization of post-classic arches and arrows. -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
What weapon exactly and when? : D -
what do we do with the defenses of phase 1?
Lopess replied to Lion.Kanzen's topic in Gameplay Discussion
I believe that you must be careful or the Alpha 26 will be: Make palisades useful again. -
===[TASK]=== WONDER: Persians: Apadana of Darius
Lopess replied to Mythos_Ruler's topic in Official tasks
This really should be added to the game. -
Houses, make the mini fortresses into guarded treasures
Lopess replied to fales's topic in Gameplay Discussion
House already has a lot of importance being houses ... Try to win a game without them, something really impossible even if using only houses : D -
Houses, make the mini fortresses into guarded treasures
Lopess replied to fales's topic in Gameplay Discussion
Honestly as far as I know none of the civilizations represented in the current game used houses as defensive walls. If I'm wrong please correct me. -
@RussWE Definitely not lol, it was a typo that was previously reported, but I haven't released the fix in mod.io yet, because I want to release some new improvements and more historically adjusted units (following something that has already been done: D) As a new alpha 25 is scheduled to be launched soon, I intend to launch compatible with it.
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Lion does not fall into this type of ideology, I see many sincere right-wingers who fall into this type of discourse that presents itself with an easy solution to the ills of the country and modernity, but it is only a collection of conspiracy theories. See what is happening here in Brazil, in the manipulation of the State, part of the press and in the various coup attempts in which even heads of the Armed Forces left office because (speculation) would not support a coup (note that the armed forces of Brazil are mainly conservative and right-wing). Two days ago, there was a coordinated police operation in a poor neighborhood with 28 dead. (Totally off topic)
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Addition of Han Chinese to 0AD
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
A simple and easy AO bake as it existed until 2.79 would be good too. -
Addition of Han Chinese to 0AD
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
Tang. -
El mod necesita mejores imágenes de fondo como Popocatepetl. Quizás buenas imágenes de dominó en público?
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A good game.
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Addition of Han Chinese to 0AD
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
It looks great, very close to what was requested with the references, if any historian is available for an analysis now it would be good, even if it is just a "This is really very good". -
Which Skirmish Map is your favorite?
Lopess replied to wowgetoffyourcellphone's topic in General Discussion
(Just an Idea) There could be a special category for balanced maps for 1vs1 competition and normal maps for players who don't care about feature symmetry etc. who just want to play a beautiful map with lots of things to explore. -
These icons are amazing! High expectation for the new launched.
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Addition of Han Chinese to 0AD
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
A great start, if any historian has anything to emphasize, this would be a good time. -
Addition of Han Chinese to 0AD
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
Honestly, I see the m7600 texture much closer to reality than mine, mainly because it depicts successive layers of compacted earth. -
When you think about what could be done by mixing the animations and weapon from (@Alexandermb) SCAR mod with Stella_artis mod (0adMods @Stan`).