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Lopess

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Everything posted by Lopess

  1. Proposal - Zapotec rulers of the Preclassic Period, early classic. ( AI player names) The current names are PosClasico (1300-1520), In this proposal there are only attested names from preclassic to classic (200 BC - 550 AD) It's not perfect but it's much closer. - 200 B.C. (5 Alligator) /// Chantino ///Gaayu’ Chilla - 400 A.D.- 550 A.D. (8 earthquake)///Monte Albán ///Xhono Xoo (11 Rain)///Monte Albán ///Chii ne tobi Lape (4 Alligator )///Monte Albán ///Tapa Chilla (13 Soap plant )///Monte Albán ///Chii ne chonna Piya (5 jaguar)///Monte Albán ///Gaayu’ Beedxe (13 earthquake)///Monte Albán ///Chii ne chonna Guela Fonts: http://www.famsi.org/zapotecwriting/zapotec_figures.pdf *There are a few more names, I will consult my pdfs and leave this post. *The translations for Zapoteco are mine, from online content, I believe the numbers are very "up to date" if someone has more contact with the language even more with Proto-Zapoteco would be of great help.
  2. "The city was built by around 100,000 Xiongnu of the Hu Xia dynasty under the command of Helian Bobo (Emperor Wulie) in 419. Helian Bobo, also known by his sinified surname as Liu Bobo, was a descendant of the Xiongnu chanyu who founded their steppe empire in the 3rd century BC. Helian Bobo died in 425 AD, and Helian Chang succeeded him as ruler of the city." https://en.wikipedia.org/wiki/Tongwancheng A little out of time?
  3. Dude this is a good idea!!
  4. I didn't say you said that, so much so that I didn't quote you, it's my words. I'm not an English speaker ok.
  5. I believe that all civilizations have to have their wonder, even if in our view it is something "dumb". I believe that for the Xiongnu of that time what really fits most are these royal tombs.
  6. Maybe heroes, we have names and everything else just implement them.
  7. Podríamos publicar este video en facebook?
  8. But why? How does that get in the way? I consider it a good addition.
  9. Tal vez usando un teclado y un ratón : D No estoy bromeando. (computadoras con S.O Android)
  10. I believe that the only thing that should be corrected is the facial textures that are a little out of date (with textures with a lower definition I imagine, maybe someone has the original fonts).
  11. The Han dynasty dominated the south of China in the period of the 0a.d.
  12. I did it in the pre-colonial biome to show turkeys in place of chickens and it worked. highland.jsonhighland.js
  13. I am working on new precisely historic helmets for the Zapotecs, besides I intend to create yet another variation in the body texture of the padded armor and a new variation for the shield. In addition I will add the warrior with siege torch and the scout running unit of Delenda est.
  14. Yes, ire seems more realistic, or perhaps we can favor the gameplay and the freedom of the player to allow the dock to be done in the middle of the map without water, for me it is not much different from making many fields around the administrative center without respecting whether the area is fertile, if you have a farmstead close by or something. A simple copy and paste of conventions that came from old rts games. And not the 0a.d. he is not a city builder but he values a verisimilitude that in my opinion should be taken into account.
  15. I didn't know it, but it sure will be on my playlist very good!
  16. Yes, the biggest of national metal, in my teens I heard a lot, today I like calmer and more epic things. I'm not a big fan, but the idea of singing in Tupi is very interesting and I like the vocalist's voice.
  17. I hope these terrible situations will end soon.
  18. I'll upload(github) it right after I get home. (I'm still at work).
  19. We have available in the mod.io. However, I can add it if I want.
  20. As discussed yesterday, @Lion.Kanzen came up with the idea of using a torch unit for the Zapotecs, something I also used with the Maya (the use of fire was a technique in Mesoamerica, the Zapotecs used it against enemy cities in the time of the 0a.d. ). We could use archers or javalineer too.
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