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Lopess

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Everything posted by Lopess

  1. Space Rifleman. In the future I intend to make a mod (base defense) with some things I'm creating along with @Alexandermb rifle animations and @Stan` stella_artis texture.
  2. Hello. Do you have the files in the logs folder with errors? It's probably simple. If you have a repository on github with the project can also be useful.
  3. A small mistake, I have corrected it.
  4. I really don't understand until today why the two gendered citizen mod was not added, I believe some civs, merchants and priests could also be of both genders.
  5. Hi! sudo snap install 0ad https://snapcraft.io/0ad
  6. Best place for the Syracuse is in DE, without a doubt.
  7. What construction would this be? A new civilization on the way?
  8. It would really be something like this, the name mercenary was what I found the closest in current reality (0ad). The fact is that after a conquest most of the time the conquered tries to bring to himself most of the good conquered warriors the rule was that, the extermination that was the exception. We currently exterminate even the innocent and defenseless enemy wheat fields even after destroying their cc.
  9. I don't really care how common it is currently to capture a cc (nothing in this life is written in stone), but add a more interesting dynamic to it (which ends up not running away from the reality that when you captured a people you tried to make the most of it of vantage and labor), a current fact is that capturing a CC is an investment of troops and time, making it easier to simply destroy everything. My biggest fear is how this might affect the multiplayer community which ends up being the last word in changes of this type in 0ad.
  10. I always missed a more interesting dynamic when capturing an enemy CC, such as unlocking a local troop. For example, when capturing a cc from a Greek civilization, it is possible to train a number of Greek Hoplilite mercenaries. I always missed a more interesting dynamic when capturing an enemy CC, such as unlocking a local troop. For example, when capturing a cc from a Greek civilization, it is possible to train a number of Greek Hoplilite mercenaries.
  11. With a little research you will see that there are many differences, just for a start the Iberians were not Indo-European, what happens now and that the current Iberica civ is a large coopilation of the peoples of the Iberian penisula at the time. The fact is that the research-based Lusitanian mod focuses precisely on the Lusitanian tribes and is therefore more accurate, I don't think we should worry about being radically different from the Iberian 0ad for two reasons. 1. The Lusitanians and Iberians geographically close would have one thing or another in common. 2. The civilization represented in 0ad has some characteristics of the Lusitanians (ex hero Viriato). About " guerrila warfare" some things being done in Delenda est, I haven't seen the background as I don't have much time to play lately. But nothing is too difficult to prevent you from being tempted.
  12. Enough for a start, tomorrow I'll have some free time, I'll do it on top of Spartan structures.
  13. @Trinketos use based on the wood textures of the pine trees already in the game, it ends up saving the work on the textures. Great job bro !
  14. I already played the last version of the mod for a few hours, a work in development but already very playable, here are some observations. 1 I believe that by the nature of development the world map is not yet complete, but I do believe that at least the ocean and inaccessible areas should have a color to stand out from the background. 2 Province could generate resource after conquered (money) with different values depending on their importance. 3 Provinces evolve with time, both in terms of the wealth generated and in terms of acculturation. 4 Technologies can be created for the hero on which he spends his money or/and experience to unlock them. 5 A general of cool stuff: special structures by province, empty states, construction of more heroes by civ, fleets and naval combat maps/combat between heroes' troops (kind of unlikely). I know how much this is complicated and laborious to be implemented, especially in a project with the nature of a mod maintained by one person, so nothing here is a chore, alias I hope in a few months with more knowledge in .js I even can help with any of these ideas or others that are accepted.
  15. Because they could have. As I said, it was just a question . I'm not an English speaker so some words can be synonymous in Portuguese or be something very close.
  16. I don't know if the idea was something like in age of empires 3, which I believe is not possible in the current 0ad (not sure) But we can create a technology that releases the recruit of up to 20 spartiates for 0 resources.
  17. I remember they were allies of Sparta and at one point the Spartans helped them, can we have Spartan mercenaries?
  18. Innocent question: Will they have citizen slings?
  19. @Yekaterinahave you already created these technologies? If not, I can try here.
  20. I dominate blender a bit, we can use Spartan structures as the basis of some special structures (2 or 3) , I can take some time to do it. If you have visual references it would be good.
  21. Feel free to delete it, when I was creating it myself I imagined a mechanic in which a hero could create a single unit called an inventor which would run a series of bonuses and auras looking like minister Han. Be free to change what you want. If you like, I can change the Athenian and Spartan models if you like. My zip is pretty much what is now on this github.
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