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Everything posted by Lopess
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I intend to expose here a sequence of realistic technologies for the Forge (or armory) Pre-Classic Zapotec (and for Mesoamericans in general). Initially, I intend to replace a standard 0ad technology with a name and technology suitable for a preclassical Mesoamerican civilization. Then we can discuss unique technologies and in the future some Zapoteco names for them. Mesoamerican forge (Zapotec armory) tecnologics soldier_attack_melee_01 -- Secondary weapon// Chert knife. soldier_attack_melee_02 -- Improves obsidian blades. soldier_attack_melee_03 -- Improves green obsidian blades. soldier_attack_ranged_01 -- atlatl. soldier_attack_ranged_02 -- Chert arrowhead. soldier_attack_ranged_03 -- obsidian arrowhead. soldier_resistance_hack_01 -- padded armor. soldier_resistance_hack_02 -- armor padded with salt. soldier_resistance_hack_03 -- wood reinforced helmets. soldier_resistance_pierce_01 -- reinforced shields. soldier_resistance_pierce_02 -- leather reinforced shields. soldier_resistance_pierce_03 -- wood reinforced shields. archer_attack_spread -- atlatl training.
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Beautiful new texture for Scythians structures.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
Usarei esse como referencia para a cupula central no templo/CC. Talvez o barrack necessite somente de mais props de armas e escudos. -
I can help a little with 3d if no one is available
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
I don't know if I understood your question correctly, but in edit mode we can click the "A" key and everything in that object will be selected. See the .blender of the models, note that initially they are in a pink color because it will not find the texture in the indicated location, just indicate the correct location on your pc. Temporary texture, I'm using it as a base for modeling, in the future we can improve it without the need to change the 3d models a lot. arabe_b_milleniumAD.blend -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
Very good, I'll see how I can mix the two ideas. Stan can I use it with Temple? -
Fork with the update. https://github.com/wltonlopes/han_china
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Correction made, I only needed to bake the AO maps. I believe the DelendaEst @wowgetoffyourcellphone mod can use the new AO map for the Han Pagoda.
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I'll take a look at the model, I can send a modification to github if I can fix it.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
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I'm pulling your latest changes, I already knew your repository on github I hope that soon the han can be added to alpha 26, even with my limited time I hope I can help you and m7600 as much as possible with the my limited 3d/code capabilities.
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This is very good, i believe that a good foundation of conceptual art helps a lot in the creation of 3d models, which in the end is the biggest bottleneck for creating a civ. There are key buildings like barrack, cc, houses, towers, fortress and economic buildings. This makes it easier for a 3d artist to dedicate a week. Alias Congratulations on the initiative.
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Grapejuice great job, I'll play it this weekend, several interesting mechanics.
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- rebalance
- atlas templates
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I believe we have a lot of good ideas and mod, but with no updates or releases like MilleniumAD, a help to see maybe even more civil updates on them and new structures.
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Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
What kind of trigger? -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
It was the only name I found too, something sad. -
What's left to launch them in mod.io?
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One of my doubts is which file shows the time and amount of relics options on the map? I can rename and create "new" game modes but time and quantity options don't appear.
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It's not that difficult to implement if it's for maps made with points/sanctuaries. An ugly solution would be to use the structures with relic tags and set them as a capture the relic.
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I plan to make some adjustments on Saturday, and on Sunday send it to mod.io and request the release of itms. I believe that little has to be done, that the biggest problems are some technologies that I broke.
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I intend to make this mod available with the Zapotecs in mod.io this weekend, if anyone has any good ideas or observations about it I'm available.
