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Everything posted by Lopess
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I already played the last version of the mod for a few hours, a work in development but already very playable, here are some observations. 1 I believe that by the nature of development the world map is not yet complete, but I do believe that at least the ocean and inaccessible areas should have a color to stand out from the background. 2 Province could generate resource after conquered (money) with different values depending on their importance. 3 Provinces evolve with time, both in terms of the wealth generated and in terms of acculturation. 4 Technologies can be created for the hero on which he spends his money or/and experience to unlock them. 5 A general of cool stuff: special structures by province, empty states, construction of more heroes by civ, fleets and naval combat maps/combat between heroes' troops (kind of unlikely). I know how much this is complicated and laborious to be implemented, especially in a project with the nature of a mod maintained by one person, so nothing here is a chore, alias I hope in a few months with more knowledge in .js I even can help with any of these ideas or others that are accepted.
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Because they could have. As I said, it was just a question . I'm not an English speaker so some words can be synonymous in Portuguese or be something very close.
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I don't know if the idea was something like in age of empires 3, which I believe is not possible in the current 0ad (not sure) But we can create a technology that releases the recruit of up to 20 spartiates for 0 resources.
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I remember they were allies of Sparta and at one point the Spartans helped them, can we have Spartan mercenaries?
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Innocent question: Will they have citizen slings?
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@Yekaterinahave you already created these technologies? If not, I can try here.
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I dominate blender a bit, we can use Spartan structures as the basis of some special structures (2 or 3) , I can take some time to do it. If you have visual references it would be good.
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Feel free to delete it, when I was creating it myself I imagined a mechanic in which a hero could create a single unit called an inventor which would run a series of bonuses and auras looking like minister Han. Be free to change what you want. If you like, I can change the Athenian and Spartan models if you like. My zip is pretty much what is now on this github.
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https://github.com/0ADMods/Syracuse-mod I created a repository on github for the civ, added the initial files and some templates, it's already minimally playable, ready for the necessary edits. Send you an invitation as adm @Yekaterina.
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I'll send you some models I created a few months ago for Syracuse , use them as a base, just change a few things.
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@Yekaterina Have you opened a github for the mod? Do you want me to open one in Mods0ad to start the files and contributions and send you an invitation there?
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@Lion.Kanzen already have a repository on github, feel free to compare them. @Yekaterina send the invitation for access.
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@YekaterinaI have some old stuff if you want I can send you to enjoy them, (at the time I decided not to take on a mod anymore) syrac.zip
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https://github.com/0ADMods/Lusitanians_civ
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You can now migrate your mods to A25 (coming soon)
Lopess replied to wraitii's topic in Game Modification
Congratulations, this really is an improvement, it's a big help to modders!- 1 reply
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This mod looks beautiful! I will play more but I already see its potential, and for sure in the future a campaign based on it should be added to the main game, and modders will reuse this code for greater diversity in their mods. Wraitii congratulations
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A25 Feedbacks from testing
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
I always advise you to download LST, Ubuntu 20.04 is stable and fast in my view, of course your graphic environment has a lot of influence on that. -
0 A.D. Alpha 25 Feature: Biomes, But Not As We Know It!
Lopess replied to mysticjim's topic in Announcements / News
These biomes are amazing, a nice addition. -
compruebe que no haya más carpetas antes del mod.
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Quite el filtro de compatibilidad y vea si aparece.
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I don't know if it's related but the name "name": "precolonial" (mod.json), should be the same as the mod folder name.