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nifa last won the day on September 5
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===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
Thanks again! This one is a nice source. It's always gameplay vs historical accuracy/realism vs visuals. People will be frustrated if they can't upgrade because they build their theater too close to another building. From what I learned, all hellenic theaters in the game are somehow not a good historical representation? So maybe now is the point to reconsider the footprint. I'd vote to go for a much larger one, as on ancient city plans the theaters are often one of the buildings taking the most space. -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
@Thalatta Thanks for your research and explanation! I'll go with this one then. That was actually what I started with, but the reference doesn't help much. It's basically just two cuboids put on each other and filled up with props. It will look too empty for the 0-A.D.-style. I would need some ideas of how I could give it a more interesting shape, or add fences, windows, doors, awnings, curtains, canvas, columns etc... It's also much smaller than the corresponding stone skene in the later theaters. If we want it to be upgradeable it should have the same footprint, which means I have a lot of space to fill up. If you got ideas, let me know I'll try to be creative (which is not my strong point :D) and then it hopefully won't be too far from historical accuracy. -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
It's a drawing that I saw in book, but I just rediscovered it here on page 123: https://publications.dainst.org/journals/aa/article/download/1936/5967 -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
I found a different reference for a stage, which I prefer. It has a stone building in it, but the whole structure still looks "rustic" enough I think. Still a wip, so UVs, props and all that small stuff are incomplete. If I'm on the wrong track it's good to know early though, so what do you think? -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
I think our model should have roughly the same footprint as the existing stone theater model, which means that the shape from the second image from @Genava55 fits much better for our needs. And the Skene would be made of wood and fabric then. -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
From assasins creed. Should we go for something similar, especially with the stage? Is it historically accurate? -
Sure, that should be no problem
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I don't insist on keeping it but it was actually on purpose, as I imagined the shields to be made out of stone instead of metal. I'm not sure about if I used parallax the right way though, you might want to check :)
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Exactly, having the sword on that side is for aesthetic reason. Same for the apron, but I actually want it to appear only every now and then, don't know how to achieve that in the actor file.
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Thanks! Glad you like it All done: All the shields, armor and helmets are defined in tropaion_post.xml (so it's basically a small tropaion). I've added all kind of spartan shields: We can easily add or cut out any asset to match historical accuracy tropaion_0.28.1.zip
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Implementing forces in Unit Motion
nifa replied to Atrik's topic in Game Development & Technical Discussion
Gotta say I like the inertia in these two videos: https://gitea.wildfiregames.com/0ad/0ad/pulls/8957#issuecomment-140218 Especially the ships slowly drifting before stopping looks so much more natural than the abrupt stop now. -
Implementing forces in Unit Motion
nifa replied to Atrik's topic in Game Development & Technical Discussion
The ship collision is cool. Could both units be affected, so the attacker gets a little backlash too? With this maybe we can have naval capturing soon, with two ships dragging side by side for boarding. -
Bildschirmaufnahme 2026-06-05 113133.mp4 I could add a person (or a donkey?) pushing the grindstone in a circle? Or maybe that's too much (performance wise and visually)? I can take a look into it. The han forge has something similar where we can get some inspiration.
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I tried exporting an animation and it gives me the error that the animation failed to load and the file is marked as bad and it doesn't export the prop points somehow. My prop-empties and the object are parented to the armature. Before exporting I select the props and the object, then at last I select the armature, so that it's highlighted. I created the skeleton file using the python script by @Stan` Any ideas what I'm doing wrong? EDIT: Nvm, I solved it, wrong name of the animation file in the actor editor.
