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Posts
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Everything posted by Lopess
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I will add these beautiful animals to the protoclassic maya mod. The cobra and the parrot were on the forum but still in .blender files I exported them and the animations created are working fine (create a simple snake version from the cobra). I will make available the animals already implemented so that other moders who want to use it will be easier to do. Does anyone know if it is possible to decrease the size of units directly in the game? Example: the snakes were the size of a large snake, but many snakes were no more than 1.50m.
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Civilization Selection Screen
Lopess replied to wowgetoffyourcellphone's topic in General Discussion
One of the coolest things about games is that you can play a reality that you want, I believe that playing with civs in a given location and historical period is more suited to scenario maps / or some campaign. -
This turned out really good!!! If you can and if you feel like it, we need a good texture for the women and the priestess.
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I really imagined it would be something more "modern" lol. This makes it much easier in the construction part, I believe that in this case it would not exist. What would the imagined gameplay be?
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This is a good idea! I believe the entire base already exists here, some new 3d models. If you need help getting started with coding, I can help with tips.
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Hi @wowgetoffyourcellphone, I think the translator made me miss some of the improvement tips, could you point me more precisely where these improvement points are.
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We will be at the 2022 edition of the Japan Tours Festival!
Lopess replied to Stan`'s topic in Announcements / News
https://github.com/0ADMods/yayoi_japan -
Now opportunists appear creating fake news of an alien civilization of millions of years that created a city: https://g1.globo.com/meio-ambiente/amazonia/noticia/2022/06/15/ratanaba-arqueologo-explica-porque-lenda-de-cidade-perdida-na-amazonia-nao-faz-sentido.ghtml Of course, if it's indigenous, it wasn't them 600/700 years ago, it can only be aliens from 400 million years ago. LOL
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Something that is having a lot of repercussions here in my country. https://phys.org/news/2022-05-early-urbanism-amazon.html
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Preveo el susto de ver a los japoneses del periodo Yayoi XD igual que los mayas sin ser del período clásico. XD
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Updates, Thebans have already been added, now I'm adapting the Scythians from DE to the mod with mechanics closer to the vanilla 0ad (sad, I like the idea of cavalry that can build)
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https://pt.wikipedia.org/wiki/Cacau Theobroma cacao
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Perus em portugues.
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Creo que @Duileoga no le importaría, estamos pensando en posibles tecnologías para los zapotecas. Cosas como el caucho, el cacao, la tecnología naval y los calendarios eran bastante comunes, también pensamos en algún tipo de bonus o generación de un pequeño hilo de comida en los corrales a partir de la producción de turkey en ellos. I believe that @Duileoga would not matter, we are thinking about possible technologies for the Zapotecs. Things like the rubber, the cacao, the naval technology and the calendars were quite common, we also thought of some kind of bonus or the generation of a small amount of food in the corrales from the production of turkey in them.
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google Translate: champion spearman.
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Esta unidad está presente como un mercenario olmeca (unidad aliada) (o epi olmeca en este caso, un detalle ya que los olmecas ni siquiera serían su gente real, sino el nombre como los llamamos). El principal cuerpo a cuerpo maya es, sin duda, hacha.
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Mira, tenemos un lancero soldado ciudadano, un lancero rápido (caballería), un capellán lancero noble y un comandante que usa una lanza larga. incendiarios y los arietes. =>Ya los tienes, mira en el mod.
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Estaré actualizando en el próximo compromiso, tengo algunas actualizaciones nuevas.
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If you still can't, send the file here on the forum.
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Link => https://github.com/stereotipo/millenniumad
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It was a work mainly done by @Radiotraining ( I haven't seen him for a while), I remember I have a link to his repository somewhere.
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I updated the current civs and random maps present in the mod, then I will look closely at bugs that may have gone unnoticed and after that I will start adding more civ, I believe I will start with the Thebans because they are easy to adapt and finish.