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Lopess

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Everything posted by Lopess

  1. That would be very good, I already made the art available on github, I believe that terra magna needs to be updated to alpha 27, the structure and unit templates already exist in Delenda Est, I think it would be easy to adapt them to the mod. Anyone who wants to help with this I'm willing to teach everything I know.
  2. Some of the models in the game based on the models presented in the topic.
  3. I'm updating mod art on this github, at this point I believe they can replace the nordic models in Delenda Est once they're done. https://github.com/0ADMods/suebian_art
  4. I'm Brazilian , but I don't see it that way, I think it's not just because it's a representation of our continent, but it adds more diversity in cultures, units and structures, in addition to the civ of pre-colonial America I miss other parts running away a little from mediterranean // middle east (moders are working on it)
  5. That's true, I'm working with @Duileoga on this, your opinion and experience is welcome.
  6. For me this discussion is more focused on how far this game is an rts game or a historical simulator. But that doesn't matter much because in the end what matters is having good art and good gameplay, I believe that if players can have fun and enjoy in a pleasant way different facts from the history of the most diverse civilizations that is what matters. Today I see this mainly in mods, especially in Delenda Est, interesting mechanics, without dubious restrictions on which civilizations deserve to be represented and the possibility that even groups that are on the margins of great civilizations appear as trainable mercenaries depending on the map. And if you only want to play between civs who are contemporaries and neighbors, nothing stops you.
  7. Lopess

    Civ: Incas

    I believe it was the updates for alpha 27. What is the source to download these versions?
  8. I really liked this line of art, all very good, do we have more of these for other cultures too?
  9. Tip: In a 100% voluntary, non-profit project, I don't think this is the best approach.
  10. Hi for alpha 26 try until this update https://github.com/0ADMods/official_mayas_protoclassic/tree/988a826d4cc3cb0c77f16d1b6fff1b0e15997195 An official release hopefully occurs in alpha 27 release.
  11. (Nanman auxiliar would be a good choice for the mercenary in Delenda Est)
  12. Take a look at Github the mods are being updated little by little for the new alpha, there are some points where we can refine the models but @Duileoga has already done a brilliant job, about the Mayans they are also updating take a look there too, there is a proposal on the mod that mostly supplies its peculiarities.
  13. New discoveries about the organization and magnitude of the preclassic Maya El Mirado -Calakmul Basin : https://www.cambridge.org/core/journals/ancient-mesoamerica/article/lidar-analyses-in-the-contiguous-miradorcalakmul-karst-basin-guatemala-an-introduction-to-new-perspectives-on-regional-early-maya-socioeconomic-and-political-organization/31075DFA8ADBAA5E7C7320CA6DB93E5E
  14. Zapotec preclassic city and palace outside Monte Alban "control": https://www.pnas.org/doi/10.1073/pnas.1701336114
  15. Still not compatible with Alpha 27, at the moment I only uploaded some corrections in the 3D models, but I can do that. It seems that the only big change that causes errors and in the part required technologies.
  16. Is there any good artistic reconstruction of them?
  17. Congrats on screwing up your comment right on the first line! It sounds xenophobic, but in the West it's just taken as irony.
  18. Finished, maybe some adjustments to the model. lamassu.zip
  19. we have a little problem here I was already thinking about this, I will try a different approach mainly for the ram he has a lot of triangles on his wings.
  20. @Duileoga he is getting better and better in his 3D models, I believe that the models made are already one of the hardest parts to make, someone needs to help him with exports and AO maps
  21. -Good idea, my initial idea was this, but currently I believe that an update to towers with wasp attack would be more plausible; -We can apply this to the traditional mod, and leave the two units separate for the extended mod. That's our idea XD This was mainly done for the AI to know how to use the units, they are not champions or "normal" units the orders of warriors or noble warriors are stronger and faster units because they are better equipped and training, unfortunately I don't know how to say this to AI without putting them like cavalry behind the scenes.
  22. Without the rectangular base in the back?
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