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Lopess

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Everything posted by Lopess

  1. we have a little problem here I was already thinking about this, I will try a different approach mainly for the ram he has a lot of triangles on his wings.
  2. @Duileoga he is getting better and better in his 3D models, I believe that the models made are already one of the hardest parts to make, someone needs to help him with exports and AO maps
  3. -Good idea, my initial idea was this, but currently I believe that an update to towers with wasp attack would be more plausible; -We can apply this to the traditional mod, and leave the two units separate for the extended mod. That's our idea XD This was mainly done for the AI to know how to use the units, they are not champions or "normal" units the orders of warriors or noble warriors are stronger and faster units because they are better equipped and training, unfortunately I don't know how to say this to AI without putting them like cavalry behind the scenes.
  4. Without the rectangular base in the back?
  5. Congratulations to the couple, I wish you happiness and wisdom in this new phase that begins.
  6. Your models are amazing! Do we have somewhere to download them?
  7. About the relationship between the Olmecs and the Mayas during the preclassic was intense and complex, I think we will discover much more with time, an interesting case is the city: https://en.wikipedia.org/wiki/Takalik_Abaj ;
  8. Some building models only map editor. The Lencas are really at the embassy, and the Huun Balam will be fixed (that was funny)
  9. + Syracuse ??? https://github.com/0ADMods/Syracuse-mod (I'm fixing some bugs caused by the update.)
  10. Very good, in addition to the observations I sent you in the personal messages, can we see a cc a little more traditional for them? Maybe a palace or administrative center, I know it existed but I'm out of references now.
  11. off topic: I imagine what the Spaniards would feel with the Mapuches already in the 16th/17th century, war is much more than weapons and technologies, but also morality, knowledge of local geography and logistics.
  12. I don't know if it was the translation but it was impossible to understand your point. But I think it's something like it's more interesting to be shooting normal arrows or slamming swords against walls than set fire or use more suitable equipment
  13. That games are abstractions from reality this is a non-discussion, just in my view. What I come here is to expose an idea of a smarter and more interesting way to attack the structure. Between stabbing rock walls with a sword or with a piece of wood there is little difference, in fact it would be more interesting with wood instead of destroying your precious weapon of war.
  14. I think we can test this initially with a separate mod, with more than one way of implementation.
  15. This makes perfect sense to me, a unit pulls out a pickaxe to mine but uses a sword against a stone wall.
  16. I believe the conquest doesn't need to be taken away, but with more efficient means of siege it can be reduced in power.
  17. @Lion.Kanzen puedes ayudarnos en el emblema civ? Este es el emblema civil actual.
  18. Creo que partiendo de las paredes o de las casas no difiere mucho, recordando que ya hay un mod base, ahora toca crear mejores modelos.
  19. @AIEND I know you are also interested in this idea, do you have references for it?
  20. An idea I've always had and that I believe many have in common is that units with swords and spears attacking stone or solid wood structures is something very strange, but I believe the time and opportunity has come to change that, I believe attacking with torches /fire are less aggressive on closer inspection. I also know that other techniques like digging holes under structures also existed.
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