Jump to content

Lopess

Community Members
  • Posts

    804
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Lopess

  1. @wraitii I see that there are many python files to help in the development of the mod, but I don't know how to take advantage of them in automation, where can I find out what each one does? I plan to make new campaign maps in the future.
  2. @Stan`, do you have any idea how to scale down an already animated 3d model without destroying all the animations (this is still inside the .blender file)? Whenever I do this the animations get "crazy" LOL.
  3. Camarada, dos comentarios importantes sobre los animales. 1 => Ya tenemos una textura base en el mod y un jaguar usando el tigre como pase podemos usarlo como base para mejorar la textura. 2 => Aunque crees un nuevo modelo 3d para jaguar y puma lo más probable es que no podamos animarlo, mira es un trabajo tremendamente difícil, aunque sea correcto, y difícilmente podremos encontrar a alguien con el tiempo y el conocimiento para ayudarnos en esta tarea, puedo intentar modificar pequeñas cosas en la licuadora del tigre que harían las cosas más fáciles.
  4. Interesting art, but this representation distorts a little of everything I've seen about the Jomons, their appearance and clothing are much more similar to the people of Oceania in my view.
  5. I will add these beautiful animals to the protoclassic maya mod. The cobra and the parrot were on the forum but still in .blender files I exported them and the animations created are working fine (create a simple snake version from the cobra). I will make available the animals already implemented so that other moders who want to use it will be easier to do. Does anyone know if it is possible to decrease the size of units directly in the game? Example: the snakes were the size of a large snake, but many snakes were no more than 1.50m.
  6. One of the coolest things about games is that you can play a reality that you want, I believe that playing with civs in a given location and historical period is more suited to scenario maps / or some campaign.
  7. This turned out really good!!! If you can and if you feel like it, we need a good texture for the women and the priestess.
  8. I really imagined it would be something more "modern" lol. This makes it much easier in the construction part, I believe that in this case it would not exist. What would the imagined gameplay be?
  9. This is a good idea! I believe the entire base already exists here, some new 3d models. If you need help getting started with coding, I can help with tips.
  10. Hi @wowgetoffyourcellphone, I think the translator made me miss some of the improvement tips, could you point me more precisely where these improvement points are.
  11. I remember a similar error in a mod I created to play with some ideas, I believe this error is solved by editing some value in a file in the gui. But I forgot what it was, if I find it I'll come back here to tell you what it was.
  12. Now opportunists appear creating fake news of an alien civilization of millions of years that created a city: https://g1.globo.com/meio-ambiente/amazonia/noticia/2022/06/15/ratanaba-arqueologo-explica-porque-lenda-de-cidade-perdida-na-amazonia-nao-faz-sentido.ghtml Of course, if it's indigenous, it wasn't them 600/700 years ago, it can only be aliens from 400 million years ago. LOL
  13. Something that is having a lot of repercussions here in my country. https://phys.org/news/2022-05-early-urbanism-amazon.html
  14. Preveo el susto de ver a los japoneses del periodo Yayoi XD igual que los mayas sin ser del período clásico. XD
  15. Updates, Thebans have already been added, now I'm adapting the Scythians from DE to the mod with mechanics closer to the vanilla 0ad (sad, I like the idea of cavalry that can build)
  16. https://pt.wikipedia.org/wiki/Cacau Theobroma cacao
  17. Creo que @Duileoga no le importaría, estamos pensando en posibles tecnologías para los zapotecas. Cosas como el caucho, el cacao, la tecnología naval y los calendarios eran bastante comunes, también pensamos en algún tipo de bonus o generación de un pequeño hilo de comida en los corrales a partir de la producción de turkey en ellos. I believe that @Duileoga would not matter, we are thinking about possible technologies for the Zapotecs. Things like the rubber, the cacao, the naval technology and the calendars were quite common, we also thought of some kind of bonus or the generation of a small amount of food in the corrales from the production of turkey in them.
  18. google Translate: champion spearman.
  19. Esta unidad está presente como un mercenario olmeca (unidad aliada) (o epi olmeca en este caso, un detalle ya que los olmecas ni siquiera serían su gente real, sino el nombre como los llamamos). El principal cuerpo a cuerpo maya es, sin duda, hacha.
  20. Mira, tenemos un lancero soldado ciudadano, un lancero rápido (caballería), un capellán lancero noble y un comandante que usa una lanza larga. incendiarios y los arietes. =>Ya los tienes, mira en el mod.
×
×
  • Create New...