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Posts
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Everything posted by Lopess
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Zapotec preclassic city and palace outside Monte Alban "control": https://www.pnas.org/doi/10.1073/pnas.1701336114
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Still not compatible with Alpha 27, at the moment I only uploaded some corrections in the 3D models, but I can do that. It seems that the only big change that causes errors and in the part required technologies.
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Is there any good artistic reconstruction of them?
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Congrats on screwing up your comment right on the first line! It sounds xenophobic, but in the West it's just taken as irony.
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Finished, maybe some adjustments to the model. lamassu.zip
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we have a little problem here I was already thinking about this, I will try a different approach mainly for the ram he has a lot of triangles on his wings.
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I can do those this time XD
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Civ: Germans (Cimbri, Suebians, Goths)
Lopess replied to wowgetoffyourcellphone's topic in Delenda Est
@Duileoga he is getting better and better in his 3D models, I believe that the models made are already one of the hardest parts to make, someone needs to help him with exports and AO maps -
-Good idea, my initial idea was this, but currently I believe that an update to towers with wasp attack would be more plausible; -We can apply this to the traditional mod, and leave the two units separate for the extended mod. That's our idea XD This was mainly done for the AI to know how to use the units, they are not champions or "normal" units the orders of warriors or noble warriors are stronger and faster units because they are better equipped and training, unfortunately I don't know how to say this to AI without putting them like cavalry behind the scenes.
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Without the rectangular base in the back?
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Congratulations to the couple, I wish you happiness and wisdom in this new phase that begins.
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Your models are amazing! Do we have somewhere to download them?
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About the relationship between the Olmecs and the Mayas during the preclassic was intense and complex, I think we will discover much more with time, an interesting case is the city: https://en.wikipedia.org/wiki/Takalik_Abaj ;
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Some building models only map editor. The Lencas are really at the embassy, and the Huun Balam will be fixed (that was funny)
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+ Syracuse ??? https://github.com/0ADMods/Syracuse-mod (I'm fixing some bugs caused by the update.)
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Very good, in addition to the observations I sent you in the personal messages, can we see a cc a little more traditional for them? Maybe a palace or administrative center, I know it existed but I'm out of references now. -
off topic: I imagine what the Spaniards would feel with the Mapuches already in the 16th/17th century, war is much more than weapons and technologies, but also morality, knowledge of local geography and logistics.
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Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
I don't know if it was the translation but it was impossible to understand your point. But I think it's something like it's more interesting to be shooting normal arrows or slamming swords against walls than set fire or use more suitable equipment -
Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
That games are abstractions from reality this is a non-discussion, just in my view. What I come here is to expose an idea of a smarter and more interesting way to attack the structure. Between stabbing rock walls with a sword or with a piece of wood there is little difference, in fact it would be more interesting with wood instead of destroying your precious weapon of war. -
Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
I think we can test this initially with a separate mod, with more than one way of implementation. -
Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
This makes perfect sense to me, a unit pulls out a pickaxe to mine but uses a sword against a stone wall.
