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LeJardindEpicure

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Everything posted by LeJardindEpicure

  1. https://getartcraft.com/apps Free Adobe tools for our illustrators !!!
  2. I dont think 0AD engine is well suited for 21st century warfare. Maps are too small and 21st warfare is way more complex than 0AD warfare. You'd have to add drones (both recon and suicide) that means implementing some degree of AI behaviour + jamming mechanics + an implementation of data-link. Weapons like heavy artillery (CEASAR, HIMARS) would be : 1 very hard to balance, 2 not well suited for such smalls maps (portable mortar would be ok i guess). Also you'd have to think about AA defences, radar mechanics, MANPADS, and "modelling of missile behavior" --> implementing some simplified state-space model + control laws like in War Thunder. etc etc... Maybe what you can do is focus on late 20th / early 21st century asymmetrical warfare like the French war in Mali ? Or do a CQB based mod (which implies huge assets developpement) like 6 Days in Fallujah
  3. Arma III Arma Reforger Holdfast : Nations at War Sim CIty 4 Deluxe edition ps : Holdfast is a wonderful game with a fantastic community ! And defending our empire against the perfidious Albion is a must.
  4. Hi @Asura, do you consider adding your mod to : https://mod.io/g/0ad/m. It would allow players to install the mod easily and give us, as host, an easier way to setup 5v5 games when they are a lot of players in the lobby. I can do it myself but its your mod so i am not really allowed.
  5. An intermediate position, rather than making it invisible would be to deactivate the unit coloring, making it harder to spot when in a forest. But idk if its a good idea, sounds more like scouting and less than spying
  6. About point 16, i do agree we need to make use of the spying mechanics. Currently it is never used since not much players train merchants. I would suggest expanding the list of bribable units. I understand that its more logic to bribe a merchant than a soldier but we need, in my opinion, to find a way to make this work.
  7. I mostly agree with you. The risk of making cavalry costs more is getting less early rushs while having no effect on calvalry spam in end game. Since one can use corrals and adding +25 food cost will not have a big enough impact on a fully developed economy.
  8. "CC denial through units on the foundation. If one is lucky, one can put their cavalry on the enemy foundation during ceasefire and the enemy can't start their foundation because the cavalry won't move." @ffm2 I think its fixed now, when enemies start building your units automatically moves away
  9. There might be ways to exploit this with markets, corrals and scouting
  10. If this is for the main game i strongly advise against doing that. It overcomplicates the mechanics for nothing and nullify the possibility of upgrading units when already fighting.
  11. Can it stop endless waves of Diagonalos ?
  12. Hi @redshawks523. As far as i know they were like 33% done on update 0.29 but, do not worry ! Thanks to its Open Source nature, you can start contributing to the game so the release comes faster ! Dont forget nobody get paid, the game evolves as fast as the contributors can work., the more the faster.
  13. Also Heros are completely broken : +200% speed movement ??? +300% attack ??? Is having all units trainable in the civic center a deliiberate choice ? I would make the Ranagatiras and many even the Mou Rakaus only trainable in the barracks.
  14. Units are very cool and i like the animations. One change i would do is lighten the units icon in the barracks/cc. We are under the impression that we lack the ressource to train units / we have trained too much when its just that the icon is very dark. Try getting the same background color as other civs.
  15. Yes environnemental snapping is a must, we need to find a way to make sure the wall is impassable. Too many NOMAD games where we discover that there just a tiny little gap that allows all the enemy cav to come right through.
  16. Yes but this flagging should be limited to users with a certain age. Otherwise it could be exploited to hide the entire forum xD
  17. I have a question, is it possible, when creating an account to check if the lobby name registered by the user corresponds to an actual lobby name (if not already done) and to prevent the user from creating one if it does not exists. Alternatively, maybe ask to enter a lobby password which could be broadcasted in the lobby with a command. Although that might be too much trouble for actual users.. ?
  18. Amazing ! Is it playable and can you assign hotkeys using the controller buttons ?
  19. Hello, I was wondering who is managing r/0ad ? Would it be possible to pin a post about the game coming out of Alpha and about 0.28 Boirix update. The forum is active at times.
  20. Nice water fall and bridge ! did you use a custom texture ?
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