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Jotunson

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About Jotunson

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  1. @sanderd17 Sorry I messed up. I was kinda in a stressy haze. Thanks for informing me about the possible legal implications, I didn't know and decided to send it like this to save space in sending it to people. I totally understand that you don't want to go through a bunch of code that you've never seen before. Thank you for all your help on my last posts and for making an effort here despite my fails, you have truly helped me huge amounts.
  2. By the way, there's some bad code in there because I had to rush some part of the development and create some quick fix hacks.
  3. @sanderd17 Sorry it took a while, thank you very much for doing this. I'll understand if you don't do it, but if you do could you send me a copy of the linux build that I could send on to others? @niektb I also sent Sanderd a link to the repo of the library I wrote, it's needed to make it work, however I don't want it to spread too far (but i'll pm it to anyone who wants it). https://www.dropbox.com/s/4ccyjl1chpe450v/0%20A.D.%20master%20thesis%20diff.rar?dl=0
  4. Sorry, I didn't mean that I wasn't getting the stuff, will be sending it in a sec.
  5. Hehe, fair enough. I didn't quite have the time to make sure my master thesis library is cross-platform, so It won't work on Linux without at least a recompile and probably some re-coding. . Thanks for your interest (and your help on earlier posts), I really appreciate it.
  6. It's already a compiled binary, my internet is really bad so I had to ask a friend to upload it for me because my connection kept dropping. I totally understand your concerns very well, I will get you a diff asap.
  7. By the way, it's a large file because I had to make some additions to the Pyrogenesis (simulations) to properly communicate with my project, so this is not just the bot, but also a build of the game.
  8. Hi everyone, I'm not sure if this is the right place to post thins, I've developed a modification to the Petrabot to test my masters thesis project, but I am in desperate need of some more people who can test it by tomorrow (Tuesday 31/05/16). I realize this might have been a bit rushed, but If anyone has the time to run through a few matches of the 0 A.D. today and answer a questionnaire I would really appreciate it. Here's a link to download my modded version of 0 A.D and the Petrabot. as well as a questionnaire and a set of testing instructions. Sorry, this bui
  9. Sorry about the late reply, got drowned in work. But Thanks for all your help. I got it sorted because of you guys.
  10. Thanks @Loki1950, I mainly need it to be portable, so I can test it on multiple computers. I'll preferably be using an 8GB usb for this.
  11. I mean, when building the game in visual studio, does the exe include mods (like the petrabot) or do I have to include them in a custom directory? I have a custom moddification of the petrabot that I am going to test later today @niektb.
  12. Hi there, I've been looking around and I could only find information about this regarding the OSx or Linux builds, so I was just wondering: are the mods included when building on windows? or do I need to add them to a folder if I want to deploy the game with mods on other pcs?
  13. Thanks Jonbaer, changing ToJSVal<int>(cx, &name, *val.name); into JS::RootedValue name(cx, JS::Int32Value(*val.name)); worked!
  14. So it turns out that all the integer values are mutated somewhere in being called in GetEmoState or being converted to JS, all int values are mutated to something completely different. Usually a really high or low number. The odd thing is that this mutation only happens to integers, while my doubles all stay intact. I've so far changed pretty much all values in the EmoState to const, however, after outputing all integers from the EmoState they're all correct.
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