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Found 2 results

  1. We talked with @elexis about constant references and I gave an example why passing by value may be better than passing by constant reference. During todays refactoring I met another important things that you need to know about constant references. Aliasing Take a look at the following code. Do you see a problem? (It's our code from ps/Shapes.h). // Interface class CSize { public: // ... void operator/=(const float& a); // ... public: float cx, cy; } // Implementation void CSize::operator/=(const float& a) { cx /= a; cy /= a; } If not, would
  2. Hi, I am currently finishing up a project on implementing some emotions in the Petrabot to test a library I've written in C++. However I have run into a problem regarding the data transfer between the Pyrogenesis C++ layer and the mod javascript layer. I apologize for the amount of code in advance, but I am completely stumped as to where the error might be happening. In short, I am trying to convert data contained in a data wrapper class I've made to transfer data from the library. As far as feedback is concerned the data seems to be sent properly without any hiccups as the Javascript e
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