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Found 4 results

  1. We talked with @elexis about constant references and I gave an example why passing by value may be better than passing by constant reference. During todays refactoring I met another important things that you need to know about constant references. Aliasing Take a look at the following code. Do you see a problem? (It's our code from ps/Shapes.h). // Interface class CSize { public: // ... void operator/=(const float& a); // ... public: float cx, cy; } // Implementation void CSize::operator/=(const float& a) { cx /= a; cy /= a; } If not, would
  2. Share Simulating Real-world Film Lighting Techniques in 3D Updated September 9, 2011 By Lucy Burton Source: https://software.intel.com/en-us/articles/simulating-real-world-film-lighting-techniques-in-3d With all the advances in modeling and animation, an often overlooked but absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. G
  3. Hello I thought it could be interesting for 3D artists and future 0AD contributors to get advices, tips, good links, interesting tutorials, etc. So why not sharing them here?
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