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Found 16 results

  1. picking a proper starting woodline and properly positioning storehouses and other buildings is vital for optimal economy growth and security. proper woodline(s) management is vital for proper men and women positioning early,mid and late game. 1.everything about first 0-5 min. 2.middgame(after first few min) to till u reach p3. 3.endgame(after p3) 1.to start with your first woodline will significantly impact your economy and security. usually you will want to pick a patch of wood around the border instead of opting for placing your first storehouse near cc w
  2. Here I post my tutorial about template modding and unit creation. Enjoy! I hope you learn a lot of it! If you still have some questions, feel free to ask. edit: the resulting files can be found here: http://www.wildfiregames.com/forum/index.php?app=core&module=attach&section=attach&attach_id=7532 edit2: From now on, the tutorial can be found in the wiki: http://trac.wildfiregames.com/wiki/CreatingNewUnits This wiki page contains additional info (compared to the pdf document) with regards to setting up your mod, to work with the Mod Selector found in 0 A.D. Tutorial Unit creationv
  3. 1. Here is the standard background I use: 2. Taking a screenshot of the unit in Atlas with the "Big Screenshot" option, it looks like this (note, I use a custom scenario map with a bright ground texture for ease of cutting in Photoshop) 3. A. I cut the unit out of the background, B. copy the unit into a 2nd layer (this is important), C. resize it to 256x256, D. then add the background texture at the top of this tutorial. E. From there I adjust the Layer Styles (effects) of each of the unit layers to give the final product. This is what the file looks like for
  4. Introduction This is a guide covering how to import assets from the game to blender, create a second UV coordinates, bake the AO maps and export again. The game's buildings are usually divided in different .dae files (one per diffuse texture used) Usually, they consist in one main ".dae" file located in "meshes/structural" and one or more ".dae" children (props) that are attached to the main file, this "prop" daes are located in "meshes/props". (this is not always the case) In this example, we're going to bake the AO map for the celtic civil centre. 1.- Import the mesh into blender3D Inside bl
  5. Hello! I'm back with a quick tutorial on how to make lowpoly trees taking advantage of Blender's 3D add-on "sapling tree generator" in less than 10 minutes! Here's a video tutorial from BlenderGuru with more in-depth information about how sapling add-on works: http://www.blenderguru.com/tutorials/how-to-make-a-christmas-tree/#
  6. An updated version of this guide is available on the Wiki. Introduction This is a guide covering how to export and set up animation files from Blender3D into 0AD as well as some tips and general guidelines for get the animations working in 0AD. The Blender3D version used for this guide is 2.65a newer versions might have problems with the Collada exporter. Last blender version (2.69) works fine for exporting animations. Animations have three main requeriments in order to get them working in 0AD. These are: 1.- The file with the mesh and armature (COLLADA file) 2.- The file(s) with the di
  7. Hello everyone, I didn't see any totorial to explain how to change the GUI. So, I will try to write one. I'm not English, so if they are mistakes, moderators could edit this. I will update this tutorial when I will found new things (I learn from analysing the source code). Customize your Gui 0.Create a mod 1. Add a new panel 2. Coming soon ... 0.Create a mod Go in the folder where you install 0ad : "0 A.D. alpha" then into "0 A.D. alpha\binaries\data\mods" Create a new folder with the name of you mod (replace space by _) Go in "0
  8. Hello I thought it could be interesting for 3D artists and future 0AD contributors to get advices, tips, good links, interesting tutorials, etc. So why not sharing them here?
  9. how create face texture for the units,in order give more variance, and learn to apply the whole project (including mod) for example this face...
  10. Hi all, Newbie here. I just played 0.19 64-bit. It took me quite some time to figure out where the tutorials are. http://trac.wildfiregames.com/ticket/2303 is obviously needed and hopefully it will come in alpha 20. What I don't know is what to play after that. There doesn't seem to be any scenarios which build on the first one. Also is there an option to see the tutorial messages for a longer time or to see what announcements or messages I missed in the game ? That actually should be part of the tutorial itself so newbies like me where to look. Also in the introductory tutorial, there are th
  11. Disclaimer : This is not the only way to do them, there are faster ways. The tutorials I made is Enrique's workflow for generating textures with good detail level (there is always time to shrink the texture if desired). I tried to make this as much complete as possible, if you don't succeed at something, because you lack informations or because it isn't clear for you, ask me and I'll be glad to complete this tutorial. This was made for BLENDER users. TIP : To be a little more fast you can separate you window in two, to have the UV window, and the 3D view-port at the same time. First of all yo
  12. I found this in a weblog about this, is some commercial stuff but basic to improve drawing special color, shadow and some advanced. If you know use gimp you can try it. It's not Photoshop exclusive Source: http://cgcookie.com/concept/cgc-courses/citizen-christmas-present/ Even they are in Deviant art.
  13. i have two questions: * how capture gaia horses and elephants, the elephants fight, and horse flee, but catch is impossible i only "eat" it * how Run???? with mouse button i get walk the units but Run, i don't know
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