Search the Community
Showing results for tags 'pyrogenesis'.
The differences between Bang Engine ( AoE3 and AoM) vs Pyrogenesis engine.
i would make some tests with terrain editor and i have no experiences with editor, so i follow my first tutorial here http://trac.wildfiregames.com/wiki/Basic3DImplementation but i cant add model to editor, i says some xml error i use 3ds max 2014 with collada include, i export model to C:\0ADSVN\data\mods\public\art\meshes\props as wrld_create_test.dae and texture to C:\0ADSVN\data\mods\public\art\textures\skins\props as crate_test.png model is cube 4x4 generic units Where can i find instructions for 3ds max?
Part 1: I downloaded Alpha 19 directly. As soon as I start the game from the shortcut in the Windows start menu, it initiates and takes me directly to the mod selection menu. Is this normal? I thought it should take me to the main game menu. Part 2: In the mod selection window, I select the Alpha 19 mod, enable, and then start the mod. Then the main game menu comes up. The game works fine. However, when I go to the scenario editor, it does not start. I have given it over 5 min for the user interface to show up. However, when I open windows task manager pyrogenesis.exe is running in the background. This does not seem normal. Intuitively, I would assume the main game menu starts from the beginning, then I can go straight to the scenario editor. This is not the case. Is this normal? What do I need to change to get Atlas working?
I Have a curious idea: Make a "cold war style" stretegy game, based on: thw 0AD Engine and design, and i have some questions!: * Pyrogenesis supports explosions, shoots, flames and bursts? * How i can create the explosions? * Create and Launch missiles, how i can it? * "Massive destruction wepons", how i can create the effects of it, for example, radiation of nuclear weapons?, lose 7% health per explossion? * Build Airports, for garrison units on planes?