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Palaiologos

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    Christopher

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    New Jersey, USA

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  1. Probably just for personal preferences. Constraints due to the amount of "land" on some of the naval maps would be one reason. Having 5 merchant ships with 15 land traders garrisoned in each ship wouldn't be the best use of pop limits but +300% "profit" is substantial.
  2. If you have a sea merchant trade route going between two docks and make land traders, you can set the rally point of the land traders market to one of the merchant ships(while en route) and they automatically are garrisoned into the selected ship. Where/how it is determined that the ship will stop its course to load the traders, idk. But it is automated to that extent.
  3. Hi, how exactly does this work? Haven't had any luck. "execute an order now" So, it is similar to the auto-queue function whereas so long as the resource for the house(or unit) is available then woodcutter(s) will proceed to build the house, complete it, move to previous task & continuously do so as deemed necessary just from using the hotkey? pushorderfront = " " ; Modifier to push unit orders to the front instead of replacing. Total confusion... Thanks in advance.
  4. lol! thanks man! (look at these lazy b%$tards) cheers.
  5. ERROR: JavaScript error: gui/lobby/lobby~autociv.js line 117 Engine.GetGUIObjectByName(...) is null @gui/lobby/lobby~autociv.js:117:25 onLogin@gui/prelobby/login/login.js:48:9 onTick@gui/prelobby/common/feedback/feedback.js:27:34 __eventhandler1259 (Tick)@__internal(15) Tick:1:1 (Using @Langbart boonGUI mod as well.)
  6. Yea...... well....... you see........ . . . . . I got nothing (a25 looks great though)
  7. The error from the "unexpected crash". And we also were able to confirm this during the game as well. (Who was attacking with how many and where, etc.) My files should reflect, unequivocally, chrstgtr 2021-06-16_0004.zip 2021-06-16_0002.oos.zip 2021-06-16_0002.zip
  8. That I am familiar with, but where exactly are players suppose to be able to view the different biome choices that were removed since they can no longer "preview" them on such a map as mainland for instance? Only reason for bringing it to ones attention with ... Kind Regards
  9. Stay humble. "This removes the fancy mainland biome switch" - Was good while it lasted. "it's annoying when it's missing one biome" - justification. "I don't plan to merge large changes to the previews for now, so this diff is going through regardless." - fine, fine.
  10. rev. 25794 When cycling through the different biome choices, the actual biome image no longer appears in top right map preview unless under the selection of Gulf of Bothnia (frozen lake, late spring/ winter) & Persian Highlands (spring, summer). Every other map under the 'Recommended for Multiplayer' remains as the Subalpine image.
  11. cd 0ad ~/0ad$ binaires/system/pyrogenesis https://trac.wildfiregames.com/wiki/BuildInstructions#Testing rev. 25782 - get OOS first turn replaying replays. (only caused by diff revisions assume) setting origin/destination markets seems bugged, made 5 traders, set them in motion, moments later, only 3 would continue route, other 2 would have to reset upon each idle. through the course of the match, it did not correct.
  12. @Stan` @wraitii participants marcaurel, yekaterina, nagasushi, palaiologos mainlog.html oos_dump.dat oos_dump.txt interestinglog.html palaiologos - host @nagasushi - initiated oos (doesn't appear to have a forum account)
  13. What exactly is "it's"? More specifically... Comprehend what your alluding to... Exactly. 95% of the bartering choices performed during competitive multiplayer games consist of exchanging the surplus food/wood > shortage stone/metal. So the 'selling' advantage provides benefits to the respective allies? Should be more like 20% > 25% given how the markets are manipulated in such manners as they are now. Glitchy in which context? Diminishing marginal utility? "Exploit it" - This implies a negative connotation when this bonus is MEANT to be exploited for that very reason. If anything 20 > 25% / 20 > 30% because it is not as though every 5 seconds players are bartering 100/500xyz down to 1xyz which would ultimately just render the bonus itself pointless.
  14. Secondary Bows + Secondary Swords upgrades did not enact a weapons switch when attacking from distance or up close. (could be confused as to how it works) Unlock Champions in Barracks was not necessary as champs were already unlocked after entering City Phase. Battering Ram and Stables icons.
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