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nz_

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Tiro

Tiro (1/14)

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  1. Agree with your suggestions. Players form multiple accounts and then dupe the TGs as poorly rated players while actually they are smurfs leading to imbalance, spoiling the fun. Even now most hosts do not allow poorly rated players to play with them. So, agree that we could have multiple leagues for multiple rating levels. But it is important that ratings are assigned properly and there is a value to it. Players should take pride in their ratings and it should be difficult to earn. The objective is to make games more fun. I would say 50% of games end poorly because of imbalance. Also TG is a different skill compared to 1v1 and static team ratings will help players develop those skills. The uncertainty in ratings is a good idea and could be used as Lichess does.
  2. Team registrations Team registrations would allow development of leagues and a lot of fun. A lot of known players play 0ad in teams everyday. In fact, most of the fun games are played in teams. By allowing players to register in teams with a condition that the players in the team each must have at least 1300 ratings and having played at least 100 1v1 games with known players, across 3 months, would reduce duplicate account creation. There will be a value to maintain your 1v1 ratings and a price on account names. This would allow development of good teams and balanced, fun multiplayer games. Team ratings When team registrations are curated, the games would be played without disruption, rage quits, etc. This would give importance to team ratings. An algorithm must be developed to assign team ratings. In particular, ratings must decline if the team does not play for long time. (This should be the case even with 1v1 games.)
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