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Grautvornix

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Grautvornix last won the day on February 14

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  1. The same is true for fish, right? Theoretically, they regenerate if not used too much. But one fishing boat is too much already, as it seems. Ho can I tell teh fishing boat to alternate between two fishing grounds?
  2. Too bad! But of course, I do understand that the scarce developer resources we have are be focused on maturing the main game. I am not able to contribute myself unfortunately, as well. Remains me being extremly grateful for all the great work that already went into this superb game!
  3. Wow! I am deeply impressed! Now we the AI to convert that into blender and minimize the nmber of triangles, right?
  4. Phantastic stuff! Thank you so much! Will we be able to see all that in game? I am so much looking forward to that!
  5. Well great idea - but I am afraid this is not a task that is required very often, so priority might be a bit lower. Similarly, I'd like a feature indicating "update available" for installed mod.io mods. (there once was a mod for that but it unfortunately became obsolete)
  6. I do acknowledge that Petra might follow a strategy of scorched earth, but it does not win anything itself (destroying own buildings does not bring back any resources, I just learnt - it couls be a strategy in an emergency situtation where e.g. wood is missing to build new troops). I do see the advantage of not offering further advantage/buildings to the opponenet though (classical scorched earth). Shoudl we add that to the manual or the tips&tricks somewhere? As a bottom line, the benefit as an attacker is to either destroy enemy buildings yourself, thus getting a loot, or conquering them before taking over the CC then you benefit from additional buildings.
  7. I twould be nice though, like in reality, I could re-use a percentage of the material... but that might be too realistic.
  8. Exactly. In SP at least, all buildings being destroyed once the CC has been captured is oindee a pity
  9. Alright, but definitely not when the building is finished. Destroy after use will not brign back any resources? Too bad.
  10. Preparing to build bridges as well ? (could not resists)
  11. Indeed, and unfortunately you cannot pre-calculate all possible paths. That could be possibly an acceleration factor.
  12. Unfrotunately i cannot give two hearts
  13. I believe I remember to have read it somewhere in this forum but cannot find it. Was that feature removed at some stage or was it more like a misudnerstanding from my side? The case I though I understood is really: I build a warehouse or a tower or whatever building. This cost x amount of resources. when I don't need that building anymore I can destroy it and get x/2 (or some other fraction) of the original resources back. Does anyone remember if this used to be the case and it was removed?
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