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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. That section can expand vertically to accommodate the extra stats (or there could be a vertical scrollbar). The Historical section can shrink vertically to give room, since it has a scrollbar.
  2. I would of course love to have tooltips for most items you suggest! I'd prefer the base stats to stay text though, but that's just me. For auras, there is currently not a gameplay distinction between 'passive' or 'active' auras. The only distinctions we currently have are: ranged, global, formation, and garrisoned auras. And yes, such an aura is best as a Formation effect, but those only exist in 1 mod, not the base game or DE.
  3. As far as I know, it's only implemented for minimaps. I am not sure if it's currently possible for other UI elements or if it would need new code beyond just creating sprite XMLs, etc.
  4. ======================================================================================== ================================================================================================
  5. Potential Athenian design elements, which would be re-scaled obviously. They could even be combined into a texture sheet.
  6. Yeah, the headers, buttons, etc. would all be consistent. Also, the little motifs and UI elements for each civ would be consistent across the different windows.
  7. +++++1. I think the same could be done for Structree. The LED proportions in DE is so much better for widescreens:
  8. I debated even posting these other ones, lest I just spark endless rounds of talks of "customization." All of the relevant information shown in the 2nd version and more would be shown in the 1st version with very detailed tooltips. I'm not sure every aspect of the game should be customizable. Sometimes we have to actually design something and stand by it.
  9. Another potential layout. It's less "graphical" and doesn't have icons. it's a simpler layout and follow the current more closely. Potentially more text on the screen than the other one, which I was trying to get away from.
  10. Edited the Athenian mockup with some DE-accurate information: I threw in some vertical scrollbars for 3 of the information panels and a horizontal scrollbar under the Hero portraits at the bottom.
  11. Items like this for Civ Bonuses and Team Bonus. Stencil format. onHover tooltips give Description/History: Then for technologies and structures, we get icons like these, which have onHover tooltips giving costs, etc., as in-game or in structtree, plus Description/History: (technologies) (Structures)
  12. Exactly. All we need at first is to make a generic layout (so every civ's Civilization Overview will look nicer right away), and then a civ-specific layout: perhaps for either the Achaemenids and/or the Athenians. If can make that work, then it should be a lot smoother making the rest of the civs follow suit with their own themes. All of the features will be in-place and all we need to do is plug-n-play.
  13. I think the 'generic' theme could be based on this Athenian example. Just remove all of the Athenian-specific things, like the owls, anchors, and ocean waves. That way, when a modder adds a new civ or the base game adds a new civ, the new layout will still work without necessitating a whole new theme right away. The theme for the new civ can be created later and will be helped with the fact that there will be a dozen examples of how it's done. I really like how the bonuses are represented by stencils, while the 'entities' such as technologies and buildings are represented by simplified, aesthetically pleasing round icons.
  14. I agree that a lot of them are visually noisy. In anything final, I'd reduce a lot of the noise in the textures and not pack in so many flourishes and details. I think the Athenian one is perfect for what I'd aim for. I'm super fond of the Han and Syracusan ones too. These are only mockups. The techs, bonuses, etc. in most of them aren't real. The ones which are real I had to do a lot of work to force the LLM to pull the relevant data from the civ profiles in Trac, which are outdated of course. The LLM doesn't have the entire source code and public mod inputted, of course, let alone Delenda Est.
  15. Moar mockups, this time for the Civilization Overview :
  16. I think it would be nice to have auto-scout as a feature. In a lot of games with the feature, some people use it, while many don't. Higher-level players find it doesn't scout as efficiently as they want it to, so they prefer to scout by hand. Lower-level players like the APM it frees up, so they are more likely to use it. I think it's a fine feature. It's something that was desired in the original game design 20 years ago. It would be neat to have it come back.
  17. Is the removal of this an Issue or Pull Request yet? I agree with removing this redundancy.
  18. I meant, PR for the background code to make formation bonuses a possibility. The formation bonuses themselves can be a separate PR.
  19. https://gitea.wildfiregames.com/0ad/0ad/pulls
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