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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I'm currently designing pitch materials for the screenplays and using the screenplays as outlines for the novel.
  2. I'm elbows deep into a writing project I started wayyyy back in 2004 before the Athens Summer Olympics. I wrote a messy 169 page screenplay draft based upon the experience of ATHENS during the Greco-Persian Wars, and then proceeded to screw around with it for 20+ years off and on with no satisfaction. At one point, I'd lost all digital copies of it; only one printed copy remained and it was in the hands of an ex-girlfriend. She graciously gave it back to me and I digitized it again. Years go by and it's September 2026. I look at it again and I'm thinking no way will this behemoth ever get produced, let alone optioned or sold. It was also too melodramatic, Themistocles was an @#$%, and too much was crammed into it, even at 160+ pages. Then it hit me like a ton of bricks: turn it into a two-part cinematic event. Voila! Two 118-120 page film scripts and suddenly there is breathing room for characterization and plot! Not to mention cleaning up structure, narrative, dialogue, and action description. So, I've been on a 2-month tear just hammering these things like Hephaestus on his anvil into a couple of scripts I can be proud of, even if they're never produced. A small excerpt of what I've been working on. A particular battle you may have heard of: Other random excerpts: And, I've started a novel of the same story. Complimentary projects of the same story and characters. And now the novel is doing for my imagination what splitting the original screenplay into two separate films did a couple months ago. Deeper characterization possible, more historical detail. The excerpt from prologue to the novel: And page one of Chapter one:
  3. My one and only vote. https://www.wikiwand.com/en/Caryatid The caryatid standing in contrapposto, originally part of the Erechtheion, was removed by Lord Elgin and is now displayed at the British Museum [and should be returned to Greece] Caryatids are added to the game for this release by @nifa
  4. Tried it. Really like it. Good concepts there. I wish the battalions stayed in formation, but I appreciate the direction it's heading in. I also think the battle maps should use the Aegean terrain assets, but hey.
  5. Try switching from OpenGL to Vulkan or vice versa.
  6. It's no big deal, honestly. I wouldn't take it too much to heart. I was once very passionate about making 0 A.D. into XYZ, but over the years realized no one shares my vision. lol Now, I only develop 0 A.D. out of spite. j/k. But anyway, the engine itself is slowly evolving to allow for more and more interesting things, even if the base game doesn't showcase them. Mods can and will take up the mantle as long as the capability is there.
  7. A horse hair crested bronze Attic helmet. Chrysaor emblazoned shield (sourced from pottery). 7-foot spear with butt spike. Scale reinforced tube-and-yoke linothorax with shoulder flaps, pteruges, and Gorgon medallion centered on his chest. Greaves. Sandals. Aegean seaside background. The face is a canonical master I trained into memory I can use over and over again. The only major problem I see is the length of the butt spike at the bottom of his spear.
  8. Building a Market unlocks training Slave class units at the Farmstead and Storehouse. 20 max, but +10 per Market (this is the limit I'd like to make global). The Slaves are capturable and die easily, but are 2x better gatherers than Citizens. Slaves are a gatherer unit only, while Citizens maintain the ability to build. There are 2 technologies specific to Slaves: Slave Trade (-50% train time) and Slave Markets (remove training limit, but Slaves are double cost). Citizens also have the "Slave Ownership" aura which boosts nearby Slave effectiveness. This basically replaced the old "Allure" aura of the old Female Citizen units.
  9. See Delenda Est for the simplest way possible to implement a slavery system. One complexity I'd like to add is to make the available slave pool be a global limit rather than per player. But that's about as much complexity as I'd add.
  10. Right. We are delighting in the challenge. The strategy. Competition. The history. For many, history is their "Fandom." Killing and destruction isn't the point. The drama is the point. Lessons learned and relearned. Achievement and politics.
  11. Perhaps rename the mod? "The Great War" heavily insinuates WW1.
  12. I should make an art task for more siege tower models. That way folks can post up some references. If we're going to go through the trouble of creating more siege tower models (which we should), then perhaps each civ's siege tower should look somewhat unique. I also agree to giving it to move civs. We need to make them more useful and less buggy, but that doesn't mean they can't have them yet.
  13. I suggest using 2 or 3 differently-colored "smoke" textures/particles to give the mushroom cloud some visual depth. Also, for Mars, you could definitely start with the Nubia terrains.
  14. Good job on creatively using the layering system on the main menu.
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