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Everything posted by wowgetoffyourcellphone
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Civ: Cimbri (Early Germans)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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In DE, I've added Gorgo for Spartans (as a bonus for Leonidas: Royal Marriage). I was thinking of adding Olympias and Roxana (Rawšanak) along with one more male hero for the Macedonians (perhaps someone more "obscure", like Eumenes), for a total of 7 for them.
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Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
A little something fun -
Civ: Cimbri (Early Germans)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Creating a new post which goes into details about Delenda Est's current technology tree and its icons/portraits.
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Not specific to DE, but some other possible updates:
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Athenian Olives
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
There can be a 2nd actor with a different animation. The tech can alter the template to use this 2nd actor. Techs can change an object's base actor, just can't change prop actors specifically. -
Yes, that was my chief inspiration.
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Ardennes Forest doesn't work with grouped lines
wowgetoffyourcellphone replied to ffm2's topic in Bug reports
The map is low key terrible. lol I've often advocated for removing the terrible maps from the game entirely, but I've been frequently overruled on that. -
Just wondering if somebody would want to help me make this a reality.
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Romanized Heavy Swordsman | Seleucids
wowgetoffyourcellphone replied to AlexHerbert's topic in General Discussion
Probably being researched in a different barracks. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Athenian Olives
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Nice. Which part are you animating? The grindstone? I wonder of you'd be willing to help animate the Sasanian farmstead. It has two sail-driven grindstones. Perhaps as with the forge smoke, the sails can turn when the farmstead is researching (rule of cool). -
Classical Warfare AEA
wowgetoffyourcellphone replied to ClassicalWarFareAEA's topic in Game Modification
Sadly, we can't currently only change props from techs, we can only swap in a whole unit actor. So, the best you could do is "levels" of gear, like "Basic Kit" -> "Medium Armor" -> "Heavy Panoply", which is fine and can definitely work. Then attack could increase by ranking. -
Looks like pickRandom was deleted as a tech research option in https://gitea.wildfiregames.com/0ad/0ad/pulls/8468/files#diff-982d380b40dc36243a91196999bdea61854236ba But I use it in DE's researchManager: if (tech[0] == "gather_lumbering_ironaxes" || tech[0] == "gather_mining_pickaxes") return { "name": pickRandom(["gather_lumbering_ironaxes", "gather_mining_pickaxes"]), "increasePriority": true }; if (tech[0] == "forge/techs_forge_cost" || tech[0] == "forge/techs_forge_speed") return { "name": pickRandom(["forge/techs_forge_cost", "forge/techs_forge_speed"]), "increasePriority": true }; Could this cause the problem? I really want the AI to choose a tech out of these pairs. It worked well enough in R28. If that's true, then base game's researchManager is bugged too at line 91: if (tech[0] == "traditional_army_sele" || tech[0] == "reformed_army_sele") return { "name": pickRandom(["traditional_army_sele", "reformed_army_sele"]), "increasePriority": true };
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Making headway! Any ideas for auras and techs?
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Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
The current Achaemenid wonder in DE is the Apadana of Darius. -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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He seems like a worthy addition, but having 6 would strain the current choice UI layout. I'd actually like to redesign the choice layout to allow for more hero choices, but I am no UI coder. I'd need help on the code side.
