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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I was afraid I was mistaking the language. My apologies. But great! I'll be happy to see what you come up with! I'm glad you agree with all the fixes and improvements.
  2. @Lopess I had to translate a few things from Spanish (edit" Portuguese!), but I added it to Delenda Est and this is what I've come up with: So, here're some fixes I've made an some requested improvements: Green (verde), is the CivGrid section. gui\civs\civbrowser\grid\CivGridBrowser.js Line 154: Fixed the emblem's "squished" ratio from 4/3 to 1/1. This makes them perfectly round. Lines 156, 158, and 160: Values changed to make the emblem sizes more aesthetic for my 1080p screen. Desired Changes in this section: Remove civ name from under the emblems. The civ names clutter everything up. Change the tooltip from their history description to their civ name instead. The history information will show up in the CivDescription area anyway. I wish there was a selection sound when clicking on the emblems. Civs which are non-playable should either not be shown in the grid, or grayed out (still selectable so their history can be read, but not selectable to play) (this line is in the civ json file) Red (rojo), is the CivDescription section. gui\civs\civbrowser\controls\CivDescription.js Line 5: Fixed the emblem ratio from 4/2 to 1/1. Desired Changes in this section: That the large emblem shown here pull a larger sized emblem in a an emblems\512x512\ folder. So, whatever the civ xml says (athenians.png, for ex), but 512x512\civemblem.png (512\athenians.png) That there be a bigger gap between the bottom of the emblem in this section and the civilization name. The civilization name in this section should be bigger (more dramatic). "Civ Type" should be called "Region." "Region" dropdown should capitalize the regions and list them discretely. So: Asia Europe India Iran Mediterranean etc. Let's make "Civ Filter" into "Culture." We can extend "culture" in each civ json with more options: As others have suggested, adding buttons for the selected civ's Structree and Overview windows would be nice to have (but not 100% necessary). Perhaps right above the 'Pick Random civ' button. Speaking of this button, another 'nice to have' button would be 'Pick Random Civ (Hidden)', so that it picks a random civ for you, but you don't know which one until the match is started. It would highlight in red all of the civ emblems. This will work nicely, because you can choose a Region or Culture, and then click the Random (Hidden) button and it'll randomly choose a civ from the selected categories. In the Match Setup screen, it would show you as Random (All) or Random (Asia) or Random (Hindu). General changes: All Spanish in the code should be translated to English so it can be properly translated on Transifex. Summary If these changes and fixes happened, I think this feature would go nicely into the base game.
  3. Adding resistance to the formation templates is the easy part. I'm just wondering what the changes to formation.js were.
  4. Does this actually work? I've tried adding resistance to formation files in DE but I only get errors when selecting the units. EDIT: I just tested it in AEA and it works as expected. How did you do this?
  5. Ugh, plz add to base game.
  6. I have no central place besides in-game. Best way to do it, IMHO is either: Check the simulation/data/auras/units/heroes/ folder for all of the available auras: Or to look in the mod's structree in-game:
  7. In DE, I've added Gorgo for Spartans (as a bonus for Leonidas: Royal Marriage). I was thinking of adding Olympias and Roxana (Rawšanak) along with one more male hero for the Macedonians (perhaps someone more "obscure", like Eumenes), for a total of 7 for them.
  8. Creating a new post which goes into details about Delenda Est's current technology tree and its icons/portraits.
  9. Not specific to DE, but some other possible updates:
  10. There can be a 2nd actor with a different animation. The tech can alter the template to use this 2nd actor. Techs can change an object's base actor, just can't change prop actors specifically.
  11. Yes, that was my chief inspiration.
  12. The map is low key terrible. lol I've often advocated for removing the terrible maps from the game entirely, but I've been frequently overruled on that.
  13. Just wondering if somebody would want to help me make this a reality.
  14. Probably being researched in a different barracks.
  15. Nice. Which part are you animating? The grindstone? I wonder of you'd be willing to help animate the Sasanian farmstead. It has two sail-driven grindstones. Perhaps as with the forge smoke, the sails can turn when the farmstead is researching (rule of cool).
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