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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. 3 years since the last release (0.26.0) New things for Release 28 Galatians A mix between Britons, Gauls, and Germans. The only Celtic civ with Resource Wagons. Cimbri Similar to the base game's version of the civ, but with standard DE features. Heroes Several more heroes of various civs rounded out and given their features (auras, etc.). This is an ongoing process, which is mostly complete, but there is still work to do. Hope to complete for r29. Hero Scout feature Your starting Scout is slightly stronger than subsequently trained scouts and receives a medallion for ease of selection at the start of the match. Visual: New and Updated technology, unit, and structure portraits. This is an ongoing process, incomplete for r28, but quite far along. The mod uses AI to create new images, utilizing in-game screenshots as base reference for most portraits, with historical research and references to round out the process. This disclaimer is for full transparency. Sample of Unit portraits: Sample of Technology portraits: Sample Structure portraits: The mod includes 8 new main menu backgrounds as well. Sample: This is all in addition to the other DE civs, like Syracusans, Scythians, Xiongnu, Yamatai (Yayoi), Epirotes, Imperial Romans, Zapotecs, and Suebians. Over 2 years of tweaks, changes, and improvements to every aspect of the mod. Sample in-game Screenshots (with some great model work by @nifa): Here's the Github page link for the preview release: https://github.com/JustusAvramenko/delenda_est/releases/tag/Release-0.28.0 DIRECT DOWNLOAD FOR THE LATEST .PYROMOD FILE https://github.com/JustusAvramenko/delenda_est/releases/download/Release-0.28.0/0ad_Delenda_Est_r28.pyromod
  2. You've very well summarized my thoughts on the matter.
  3. Add an attack bonus instead (say... "Javelineers 1.05x attack vs. Cavalry, Peltasts 1.15x attack vs. Cavalry") This would prevent any unintended knock on effects of giving your units multiple attack types. DE makes extensive use of attack bonuses for this purpose: (Tooltip) Spearman Strong Against: Cavalry (2.0x) Weak Against: Ranged Units, Swordsmen (Tooltip) Javelineer Strong Against: Ranged Cavalry (1.10x), Elephants (1.5x) Weak Against: Melee Cavalry (Tooltip) Civilian Citizen Strong Against: Resources, Chickens (100x) Weak Against: Everything Else Just kidding about the last one.
  4. AOM calls it 'Divine Damage', but it's the same thing. I'm not sure it's worth adding another kink to balancing, at least for the base game. It might be nice to add the functionality to the engine for mods. I wouldn't use it in DE though.
  5. I think the key is to remember that for most (99%) of the game the player will see the tree from a 45 degree angle. So, to give a nice self-shadowing overlapping look, angle the foliage planes flatter (more horizontal or at least at a 45 degree angle) than you normally would. I admit not all trees currently in-game follow this rule precisely, but a the current trees have had a dozen artists over the course of 20 years.
  6. How is removing "women" part of a "politically correct trend"? Sounds backward to me. If you look at it in that light, then we have removed representation.
  7. Reminds me of how a minority of people went absolutely ballistic when I updated the game's default cursor. The entitlement is incredibly unreal.
  8. Wildfire Games sincerely apologizes for any inconvenience R28 may have caused to your life.
  9. Above: Xanthippus of Sparta -- Mercenary general
  10. One could do it either way. So, either edit the hero's template to give him the extra speed stat directly, or have the aura affect the class "Hero" too.
  11. Mixins are a great way of adding extra changes or details to child templates without having to edit the child templates too much. The WFG team has really designed a very very powerful system of managing the game's entities. Mixins have yet to be utilized to their fullest extent, but the game already has a bunch of good examples of how it works. You can even use multiple mixins.
  12. lol. I specifically asked for an angry expression, specifically in regards to the Roman depravation of her and her daughters. Time for some Brythonic Payback™. She and her followers literally go John Wick on the Romans.
  13. Can't use him. He's being used for the Galatians. Need someone more specific to Gaul.
  14. New civ emblem: Heroes: If anyone has a good suggestion for a 4th Gallic hero, I'd love to hear it.
  15. Free of resources, but not of research time.
  16. I am still working on it. I made the dumb move (lol) of adding a new civ (Galatians), so I need to finish up their heroes before I bundle the mod. I'm aiming for this weekend.
  17. Athēnā Parthénos Is this acceptable for the specific name? @historians
  18. The font in the example is 'Lithos', which is a really nice font for titles, headers, and buttons, but not good for information text.
  19. So, my-mod is the top folder name for the mod, correct? EDIT: Correct. This works. But will take a tooooon of GUI editing to make look good, because the current GUI code uses one font style for almost everything.
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