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Everything posted by wowgetoffyourcellphone
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Look at templates/special/formations/battle_line.xml
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Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Combat formations would have cavalry on the sides, as mentioned by @LienRag. Archers in the rear and melee infantry in the front/center.
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Those gardens around the houses look nice.
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Narrative Campaign General Discussion?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
A tab for "History" that gives historical information and lore would be nice. -
Narrative Campaign General Discussion?
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Basic Campaign features (dialogue, objectives, etc.) and then also the Encyclopedia are two of my very strong desires. -
The Mound wonder is a nice touch.
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ships Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
That's fine. You could see the boarding ship throw ropes onto its target. -
ships Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
I said there can be a capturing animation (the lowering of the corvus onto the other ship). Also, we can make the loyalty line show up above them and a "capturing" icon, complete with some ambient sound effects of battle. -
ships Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
I think it could be done with a special boarding ship for the Romans: Corvus Quinquereme. It would come alongside the enemy ship and lower its Corvus onto it and slowly drain its loyalty. All other civs could have a late-game "Marines" tech to mildly counter this. Much like with capturing buildings, the more troops garrisoned aboard each ship affects the capturing rate (but never drops it to zero; we need to improve this with building capturing methinks). I think showing men jumping onto enemy ships and battling it out is not feasible. Not only that, but would add tedious micro and we want to reduce the size of ships for better pathing, so the scaling would be wrong. Best to just show a capturing bar or loyalty bar slowing draining down like we do with buildings. -
I( wonder then, if we were so inclined, what format would we go to then? Why is Collada dropped? Its XML formatting seems really handy.
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@Stan`
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I imagine you will need to pose the body mesh the way you want to with the armature and then import the props and combine them with the body mesh to make one mesh to print it. But, mind you, I'm no 3D printing expert.
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This is really cool. Maybe make a ticket for it.
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Mayyyyybe Release 29...?
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You could just zip up the model and post it here in a comment.
