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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. My latest Spartan themed slop: Body Armor (Hack Resistance) progression for the Mediterranean civs (of which Sparta is one): Krypteia: Helot Economy: Feminine Mystique:
  2. What was the main temple on the Cadmean Citadel in Thebes? So, for the wonder, I'm thinking the "inner sanctuary" of the Cadmeia:
  3. There is no deep plan yet. I'll need someone with a deeper understanding of the game's code to help me do this part, or, at least, make it possible in the base game's code for mods to add battalions of this type, even if public mod ("Empires Ascendant") doesn't use the feature.
  4. @Thalatta The actor actually uses several variations, so that it can be all things at once.
  5. Beautiful, bro! Always a pleasure when you're bringing us good work!
  6. What's funny is that I have to approve my own posts. lol
  7. A proposed upgrade for Han houses: The Tower House +5 population bonus +5 vision range +1 projectile (short ranged attack added)
  8. Yep! "Slave Trade" is another one of their techs/team bonuses: Effect: Allied Slaves -50% train time as long as the Scythians maintain a Market.
  9. Concept for a new Temple design? New Civic Center design?
  10. I'm currently using Ossetian for specific names, but if you come up with something closer, let me know.
  11. Because we have to come up with something for pierce armor techs, and shield details are a natural fit. Also, not all techs are "technological advancement," but can also be looked as "Equip" or "Buy." But if we have better names for things, we can change them, so we're open to suggestions and I can eventually make a Pull Request.
  12. What's cool about ChatGPT is that it lists sources for its answers: I know some peoples' cognition has been undermined by overreliance on LLMs, but I'm learning so much:
  13. I've done that with the hack armor techs in the Forge for the Han just now. I won't do it for every tech, but where the differences make sense I will. For instance, the "Wooden Shields" tech icon seems pretty applicable to every civ.
  14. Some special technologies I'm thinking of adding for the Scythians: Advanced Metallurgy Forges -20% build time. Forge Technologies -20% research time. Unlocks "Goldsmithing." Goldsmithing A trading bonus, but researched at the Forge. Felt Textiles Production Civilians and Buildings +20% health. Gorytos Bow-and-Quiver System Cavalry Archers +20% attack rate. Steppe Saddles Cavalry +10% speed. Scythian Bow Ranged Units +10% projectile range.
  15. Saka/Massagetae Western Scythians/"Royal Scythians" Tomyris
  16. We need a toggle so everyone's score can be seen in-game like in AOE games.
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