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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Yes, this should be addressed. Seeing enemy and Gaia aura icons in the fow.
  2. Git is where the magic happens. SVN = no magic, just stable.
  3. I'm thinking 2 or so "poles" for the base, then 3 or so heads, and then 2 or 3 props (cattle skull, antlers), and you get a lot of nice variation with only a few models.
  4. I haven't read the whole discussion, but I'll just say this isn't a scholarly work meant to be published in an academic journal. So, citing each statement is completely unnecessary. A list of sources though would be pretty nice. It's more than just about any other video game would bother to do.
  5. Indeed, the statue is just a placeholder. Someone may be modeling a better, more period appropriate statue for us.
  6. My skepticism was with the texture pattern, which looks Thracian to me. Not that they wore cloaks at all. Of course, almost every culture has a form of cloak.
  7. What is the point of archaeology if most of your findings are published in an obscure journal only a hundred people will read and then it's all buried "for the future"? So, you find something unique about a wall in Pompeii (it has some kind of interesting material embedded or something), but reinforcing it "for tourists" allows this to be seen by thousands or tens of thousands. You note the peculiarities of the wall in that obscure archaeological journal, where that information would have sat on microfiche for decades anyway, and you reinforce the wall so that the space can be experienced by living breathing human beings.
  8. I've never understood why an archaeological site should "never" be fully excavated. What's the point? Hopes that future technology can be less invasive or what? That's really the only real good reason to me.
  9. This is nice. Is there a way I can rebase my main branch off of 0ad/0ad?
  10. This model was problematic (the crenellations are taller than a man; scale is off) and didn't have animated doors, unfortunately.
  11. I would like to try to use these. Do you have the latest files?
  12. Considering it needs player-input, I think you need some time for at least a little maneuvering.
  13. Current progress! Design: @wowgetoffyourcellphone and @real_tabasco_sauce Artwork: @Duileoga and @wowgetoffyourcellphone and @wackyserious and @Lion.Kanzen (Early) Germans 2nd -- 1st centuries B.C. Civic Center Wagon Encampment (Upgrade) Fortified Encampment Houses Farmstead, Corral, Storehouse Barracks, Great Hall (train Champions and Heroes), Stable Market (needs and new model), Forge Temple, Arsenal Walls, Sentry Tower, Defense Tower Fortress Wonder Units
  14. Most civs don't have fire ships, so what's the natural counter to ramming ships? I put thought into this too.
  15. I have never encountered that in a million years. I have encountered foundations stuck at 99.999% or 100% or whatever, but not be complete
  16. I think the general consensus was that is was shite, historically. I have not seen it.
  17. I tend to agree. Much simpler to just make hack = melee weapons.
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