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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. These look great. An easy way to make variations is to just invert the white and player color sections. Super easy and creates nice variation. I think this number of variants is pretty good.
  2. I think these majority white versions should be the champion shields, while we can either invert the colors for majority player color and make those the standard unit shields or make all new mostly-player color variants for the standard units. Either way, these majority white ones would go very well for champs. EDIT: nevermind, lol. I didn't see your follow-up ones. They all look very nice indeed.
  3. Yeah, WTH??? If you're going to remodel the unit line anyway, then might as well have remodeled it to something authentic! These are basically fantasy units at this point.
  4. May I request that you use the newer Sahara biome terrains for this? I'd like to eventually deprecate the Desert biome assets at some point (along with mediterranean and some others). It would be great to add these to the game, but I want all new maps to use the newer biomes. Otherwise, these screenshots look fantastic and good quality.
  5. Thanks, edited. Animals wouldn't be TreasureCollectors by default, but I can add them to the list too.
  6. The Barracks really confuses me and is super weird. "Paragon"? Hoplites are a complete different line from spearmen. I don't get it. For one, the Paragon just looks like a beefy medieval unit. And the spearman line looks weird too. Strange design decisions.
  7. It's the bane of being a productive member, lol. Everyone starts to look to you for new things. Yep, "feature rich" doesn't need to mean a bunch of stuff on screen. Sometimes good aesthetics and good user experience can combine into something "simple, yet effective, and pleasing to the eye" all at once.
  8. I really like the campaign UI! Very simple, yet effective. I like the map icons "locked" behind chains. Another thing I've always liked and wish we could have in 0 A.D. is the "Hints" tab in the "Objectives" screen. It would give more background to the scenario or match you're playing. We can move all of the general map settings information to a new "Settings" tab in the Objectives screen. So, three tabs/screens. Leave the "Objectives" tab for the true objectives of the match.
  9. I'm thinking it's easier to just quickly decide on which units should not be TreasureCollectors. e.g. <TreasureCollector disable=""/> I think these make sense: template_unit_catafalque template_unit_dog template_unit_fauna template_unit_ship_fire template_unit_siege
  10. Actually yeah. If you'd be willing to retop it and reduce its triangle count by about half that would be awesome.
  11. I'd be throwing the ban hammer like Thor in Ragnarok if I had the power.
  12. Could I ask for or suggest an extension? It would be nice to be able to have multiple images for a tip. For instance, in a tip about Wonders it would be nice to be able to show nice clear images of a bunch of individual wonders rather than packing a bunch of them into one screenshot. In these minor mockup, you see a little 1/2 or 2/2 with arrows to let you cycle through the images for the tip. We wouldn't do this for every tip, but to have that ability would be very nice. Would could allow this by letting us use underscores at the end of the image file name. So, wonders_1.png, wonders_2.png, etc.
  13. Yeah, basically the "Yoddha" from 0 A.D. The "ignoring armor" thing is called "epic damage" in AOM:Retold I think. Not sure what to think about it or if it would be useful for 0 A.D.
  14. It would be cool to depict this era for the Romans. I've long maintained that we could have several "Roman" factions and do interesting things with them. Regal Romans Republican Romans Triumvirate Romans Principate Romans Dominate Romans You could have a cool Random/Romans group in the civ selection drop down (in match setup) to randomly choose a Roman faction era for you.
  15. That's a stretch. Looks like they were one of the few cultures where the bow was not a common weapon of war.
  16. Hi, @abian. Do you know how I can add the 4th phase of DE for this feature? I've already place this icon in the \art\textures\ui\session\ folder, but it doesn't show up in the UI when the player reaches 4th phase. (it's here, it's just transparent with white stripes, so you can't see it in front of the white forum background, lol):
  17. Female Citizens could have a weakish Armor aura for soldiers.
  18. This could be a cool special tech. "Iron Fetters" Infantry +1 hack armor, but -10% speed. I'm with @real_tabasco_sauce, let's make something based on this for the emblem.
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