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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Would love to add this to DE. Or just add it to base game so it can be used elsewhere.
  2. Beautiful reconstructions. Very evocative.
  3. No one is, as far as I know, currently. But they've also been a desired civ for the A.D. segment of the game. Would be cool to see some concept work for them though.
  4. The massive swing between easy af to capture and then suddenly to impossible to capture is not balanced. Might be useful in general, whether we agree about the other balancing issues or not.
  5. I'd actually like to see fewer chaotic 3v3 and 4v4 games and more intimate 2v2 games where teamwork becomes yugely consequential. But 2v2 seems like the least popular setup in most RTS games.
  6. With some tweaks it can be alright. I don't mind quirky techs. HARD AGREE. Defensive buildings are way too easy to capture, for example. And people really don't want to have to garrison and ungarrison units all the time to keep these buildings whole and useful. I know it brings a level of skill to the game, but couldn't that APM be used elsewhere?
  7. Nice, I was going to post this. Basically the only Lex Fridman interview so far I've been able to stomach. Not a fan of Fridman, but he does well here to let the expert speak. 3.5 hours of captivating stuff. Watched the whole thing yesterday.
  8. Doesn't seem that difficult. just cut down the number of buildings inside the parapet, etc. Just giving the general impression. Hell, an actual "Roman Army Camp" to scale would cover the entire screen if we didn't just pare it down to its essentials.
  9. In this case, I see no problem with the sounds occurring at the same time.
  10. errrr Complete disagree. Why would they play simultaneously? Almost every game I've played has a rally point sound.
  11. No, I don't hear one. Maybe we're mixing terms. I meant rally point. there is no flag planting sound.
  12. IMHO, user input feedback is crucial. So whenever a player clicks something, be it a UI element or initiating a command in-game, it should usually have some kind of sound. Yes, but that was more of the specific sound, rather than the notion of a sound at all.
  13. As an aside, the game really is missing quite a few little UI feedback sounds. For instance, a sound for planting a waypoint.
  14. Hmm, so the sword's design is legit. That part checks out. Doesn't mean it's not a reproduction. Hard to believe the bronze would not have corroded, and the design of the arrowheads is still suspect to me.
  15. I'm thinking more like the "FWWWOP" sound from AOE3's "Enemy Sighted!" notification.
  16. Can anyone tell me if this find is legit? https://www.smithsonianmag.com/smart-news/bronze-age-sword-germany-180982399/ The sword looks suspiciously well-preserved for a 3000 year old piece of bronze. The aesthetics of the sword's design also look too fantasy-ish to me. But maybe I'm being to incredulous. And the arrowheads look suspiciously modern for being made in 1000 BC Germany.
  17. Yes, this should be addressed. Seeing enemy and Gaia aura icons in the fow.
  18. Git is where the magic happens. SVN = no magic, just stable.
  19. I'm thinking 2 or so "poles" for the base, then 3 or so heads, and then 2 or 3 props (cattle skull, antlers), and you get a lot of nice variation with only a few models.
  20. I haven't read the whole discussion, but I'll just say this isn't a scholarly work meant to be published in an academic journal. So, citing each statement is completely unnecessary. A list of sources though would be pretty nice. It's more than just about any other video game would bother to do.
  21. Indeed, the statue is just a placeholder. Someone may be modeling a better, more period appropriate statue for us.
  22. My skepticism was with the texture pattern, which looks Thracian to me. Not that they wore cloaks at all. Of course, almost every culture has a form of cloak.
  23. What is the point of archaeology if most of your findings are published in an obscure journal only a hundred people will read and then it's all buried "for the future"? So, you find something unique about a wall in Pompeii (it has some kind of interesting material embedded or something), but reinforcing it "for tourists" allows this to be seen by thousands or tens of thousands. You note the peculiarities of the wall in that obscure archaeological journal, where that information would have sat on microfiche for decades anyway, and you reinforce the wall so that the space can be experienced by living breathing human beings.
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