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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. They are not a realistic size any way you slice it. Neither is anything else in the game, now that I mention it. The only real reason to keep them "large" would be for turreting troops on-deck, but it's debatable whether that would be a bridge too far in the APM department. Maybe I'm nostalgic for the old Age of Empires: Rise of Rome deathmatch naval battles of my youth, when we'd all pick Greeks, Phoenicians, or Minoans and have 100 juggernauts per player duking it out on 'small islands' maps.
  2. https://gitea.wildfiregames.com/0ad/0ad/issues/8859
  3. I see no case where this wouldn't be useful in birdseye view by default. Perhaps allow it to be toggled OFF, sure, but I think the only real reason to use birdseye view would be to get a strategic view of things and this would assist in that.
  4. Perhaps in "Birdseye View", the structure portraits can show up like this for a true strategic overview. Almost as if the whole screen becomes a kind of huge minimap or strategic map. Portraits at 64x64 px and with a 2 px stroke around them of player color (on the left you see white for gaia player color) and a 1 px black stroke around that. I would also suggest the status bars show up by default too and that we put a button by the minimap (in addition to the hotkey) to toggle this. We could possibly go further by adding icons for other things, like berries and huntables, perhaps at a smaller size (48x48?). Huntables genericized to a meat icon instead of their individual icons (deer, etc.).
  5. I'd personally err on the side of having smaller ships so we can have larger naval battles. Something like -20% in size.
  6. Can I request you use structural/parth_pediment.png for the frieze? It's much higher resolution.
  7. We need alternative attacks and then I can definitely envision allowing melee troops onto walls and giving them this very short range "ranged" attack.
  8. I do think it looks proportionally small compared to that farmstead. A person definitely have to duck to pass through the arch or to stand under the backside awning. With 0ad buildings, the first floor should look about 90% the correct height next to a civilian, while 2nd floors are only something like 60-70% height accurate. That's the "0ad proportions."
  9. I'd really love to make them work like the Einherjar character from AOM.
  10. Yep. I think the Parthenon could use that treatment too. And Greek docks.
  11. Updated Republican Romans hero roster^ New addition: Gracchi Brothers.
  12. I didn't put much thought into it, honestly.
  13. Emblem I'm going to add Gaius Marius as a hero: And I'm thinking of rounding out their hero roster with the... Gracchi Brothers: https://www.wikiwand.com/en/Gracchi_brothers The Republican Roman civ's only economically focused Hero options. You'd get two Heroes to train, who are a bit weaker than other heroes, instead of the standard 1 hero.
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