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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. This here seems to summarize things well: https://ageofempires.fandom.com/wiki/Age_of_Mythology:_Retold
  2. I don't remember this scenario in the original campaign. It could be a tutorial, just a beta map, or part of a new campaign. Seems fine to me. Updated effects, UI, quality of life improvements. New major gods (at least one new one announced). I feel like this could be a good basis for further expansions and sequels.
  3. Indeed, I feel ships are the prime example of units that can gave substantial acceleration and turn radius effects.
  4. Briton was known for its tin trade and this fact is partly why Rome was interested in the island to begin with. Perhaps a team bonus could be a small trickle of metal resource.
  5. That trailer video gave me goosebumps fr! And I like the art at the end. Arkantos front and center! And reading the release notes, looks like CHINA IS IN for the Premium Edition? It says it includes the 2 expansions.
  6. I have mockups above that show exactly what I would do.
  7. Unfortunately, I no longer get the error. Only occurred once.
  8. Yeah, similar to the Xiongnu hand ram, where the actor moves back and forth, but the entity is technically stationary (so we don't need any extra pathing code). It's all done in the animation.
  9. I can work with you to create relevant images. As far as space goes, they can be as large as the space allows. 64x64, whatever, Then bigger images in the article itself.
  10. A small hope of mine is that someone will play the new naval stuff and be inspired to make ramming animations for the Ramming Ships. Currently, the Ramming Ships act like fire ships and just stand adjacent to their target dealing damage every X seconds.
  11. It looks great! I only made the mockup to inspire and didn't expect the finished product to completely resemble it, but you've already come really close! Again, this is only to inspire and the final layouts and features are up to you guys.
  12. You basically just have to copy all of the portraits from the folders. https://trac.wildfiregames.com/changeset?sfp_email=&sfph_mail=&reponame=&old=27996%40ps%2Ftrunk%2Fbinaries%2Fdata%2Fmods%2Fpublic%2Fart%2Ftextures%2Fui%2Fsession%2Fportraits&new=27996%40ps%2Ftrunk%2Fbinaries%2Fdata%2Fmods%2Fpublic%2Fart%2Ftextures%2Fui%2Fsession%2Fportraits
  13. Well, the new one was gonna replace the old one, but I was given the request to not do that.
  14. Off the top of my head, I think the naval stuff is pretty standalone, so should be fine.
  15. Something like a construction speed effect needs to be large enough to be noticeable to the player and consequently worth investing in (assuming it's not a super cheap tech). I'll look at the Carthage "Colonization" tech. Perhaps it should be applied to all buildings, not just a select few types.
  16. I like this a lot. Perhaps a fire or poisonous siege unit? (Thinking of the siege of Dura Europas here)
  17. One of the aggravating A24 changes. I really want to change this back or at least rename the files to something map makers will recognize easier.
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