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Everything posted by wowgetoffyourcellphone
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Marian Reforms (Romans) General Discussion.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Currently in the patch we use Lanciarius to replace Veles. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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At least he's playing nice maps.
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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"Null A.D." That's a new one for me.
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Why do the Persians have two Champion Cavalry Archers?
wowgetoffyourcellphone replied to Vantha's topic in General Discussion
Latest version of the game includes differentiation for cataphracts and chariots, but I agree it does not go far enough. We need trample component and secondary attacks. -
Maybe, but I wanted to make realistic first, then turn them into an illustration.
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Civ: Yamatai Japanese (aka "Yayoi people")
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
There are some synthetic voices in DE already. Carthaginians, Han, and (something else, I forget, lol). They are not perfect. The Carthage voices sound synthetic and not natural, for example. There is a thread on this forum about it. -
Alpha 27 release is temporarily halted
wowgetoffyourcellphone replied to wraitii's topic in Announcements / News
Agni -
The article I posted makes the same point though. Using an idealized view of Sparta for political or philosophical reasons.
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It's because it's talking about the modern idealization of Sparta
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I think the point of the articles is that mythology omits large portions of Spartan culture and history and is probably not something we should emulate in modern times.
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https://www.thecollector.com/philip-ii-of-macedon/
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https://slate.com/news-and-politics/2024/01/sparta-300-warriors-history-slavery.html A good write up addressing the modern obsession with Sparta.
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Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Y'all act like this hasn't been solved in like 100 other games, the most applicable being AOE2, which has non-random fire and does not "break" the game. -
Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
I would like this, actually. Random arrows by default, overridden by the player to target a desired enemy unit until it is dead or out of range, then it's back to random until it's retargeted by the player. -
Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
The "random arrows with no control" just feels like a gimped or bugged feature rather than something desirable.