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Everything posted by wowgetoffyourcellphone
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Capitalize words in titles. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Holy moly, this is how you design a civ. i am pretty inspired by this! Surely, the actual Chinese civ will probably end up quite different, but I love how he laid this all out, the thought that went into it, and the organization of it all. -
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Some mods and a New futuristic mod: Robots Uprising.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Announcements
I think the way around this is to perhaps rename and reclassify buildings and units in the mod to file names and template classes that Petra will recognize. This is admittedly quite an inelegant solution. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Possibly. @real_tabasco_sauce and I are on the case. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Calling all 2D artists ( @wackyserious, @Lion.Kanzen et al.)! We are looking for more German shield textures, for a special project@real_tabasco_sauce and I are working on for the game! Reference Era: Cimbrian War to Teutoburg Forest, so 2nd c. BC - 1st c. AD. Need to EXCLUDE references from later periods, such as the Goths/Great Migration Period/Late Roman Empire. These are the "barbarian" versions of the Germans, prior to Romanization. We will reuse the Gauls/Britons/Celts shield models, so we only need the front design textures, unless we find references to uniquely "German" shield shapes.
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Odd, since the layout isn't much different than the current iterations we've been working on for 0 aA.D. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
https://imgur.com/a/1GOfqc3 -
Less noise overall would be good, but especially for metal textures.
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Art needed: remaining nomadic structures
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Art Development
Something like that, but the sloped side would be a lot less steep. -
I'd suggest really looking into DE's groves. They'd solve this, as most forests would be made of undeletable Groves.
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Okay, tried it. I'm wondering why we just don't do it for all buildings (delete straggler trees) and add DE's Groves (which aren't deletable).
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I don't think it would be that hard to do for one who has the code knowledge.
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Care for a critique/advice?
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Nice, I must've overlooked that in all of the options you are bombarded with at the beginning. lol It's over, unfortunately. -
DE does this in the templates and prevents units from attacking the Shrine and Merc Camp map objects. In template_unit_cavalry_melee.xml <Attack> <Melee> <AttackName>Knife</AttackName> <Damage> <Hack>8.0</Hack> <Pierce>0.0</Pierce> <Crush>0.0</Crush> </Damage> <MaxRange>6.0</MaxRange> <PrepareTime>500</PrepareTime> <RepeatTime>1000</RepeatTime> <Bonuses> <ElephantStench> <Classes>Elephant</Classes> <Multiplier>0.5</Multiplier> </ElephantStench> <CamelStench> <Classes>Camel</Classes> <Multiplier>0.5</Multiplier> </CamelStench> <BonusSiege> <Classes>Siege</Classes> <Multiplier>2.0</Multiplier> </BonusSiege> </Bonuses> <PreferredClasses datatype="tokens">Ranged+Unit Siege</PreferredClasses> <RestrictedClasses datatype="tokens">Permanent Ship</RestrictedClasses> </Melee> </Attack> I have a custom class called Permanent for certain things in DE. You can put Field there instead.
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Yep, Total War and Battle for Middle Earth 2 had drag and place, which was really nice. 0 A.D. is the only classic RTS that I've seen with it! And if the game ever has hard battalions or semi-hard formations, drag n place will definitely be a necessity.