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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Very interesting portfolio! What area of the game are looking to improve? Any specific ideas in mind? I'm okay at making mockups, but no good at coding them. I think the UI of the game could use a ton of work and improvement and modernizing.
  2. Calling all 2D artists ( @wackyserious, @Lion.Kanzen et al.)! We are looking for more German shield textures, for a special project@real_tabasco_sauce and I are working on for the game! Reference Era: Cimbrian War to Teutoburg Forest, so 2nd c. BC - 1st c. AD. Need to EXCLUDE references from later periods, such as the Goths/Great Migration Period/Late Roman Empire. These are the "barbarian" versions of the Germans, prior to Romanization. We will reuse the Gauls/Britons/Celts shield models, so we only need the front design textures, unless we find references to uniquely "German" shield shapes.
  3. Odd, since the layout isn't much different than the current iterations we've been working on for 0 aA.D.
  4. Less noise overall would be good, but especially for metal textures.
  5. Something like that, but the sloped side would be a lot less steep.
  6. I'd suggest really looking into DE's groves. They'd solve this, as most forests would be made of undeletable Groves.
  7. Okay, tried it. I'm wondering why we just don't do it for all buildings (delete straggler trees) and add DE's Groves (which aren't deletable).
  8. I don't think it would be that hard to do for one who has the code knowledge.
  9. To piggyback on what @Stan` has said, imagine it's a hierarchal structure. Everything you do on a higher level of the pyramid trickles down to the templates on the lower levels unless you specify something different in those templates.
  10. Nice, I must've overlooked that in all of the options you are bombarded with at the beginning. lol It's over, unfortunately.
  11. DE does this in the templates and prevents units from attacking the Shrine and Merc Camp map objects. In template_unit_cavalry_melee.xml <Attack> <Melee> <AttackName>Knife</AttackName> <Damage> <Hack>8.0</Hack> <Pierce>0.0</Pierce> <Crush>0.0</Crush> </Damage> <MaxRange>6.0</MaxRange> <PrepareTime>500</PrepareTime> <RepeatTime>1000</RepeatTime> <Bonuses> <ElephantStench> <Classes>Elephant</Classes> <Multiplier>0.5</Multiplier> </ElephantStench> <CamelStench> <Classes>Camel</Classes> <Multiplier>0.5</Multiplier> </CamelStench> <BonusSiege> <Classes>Siege</Classes> <Multiplier>2.0</Multiplier> </BonusSiege> </Bonuses> <PreferredClasses datatype="tokens">Ranged+Unit Siege</PreferredClasses> <RestrictedClasses datatype="tokens">Permanent Ship</RestrictedClasses> </Melee> </Attack> I have a custom class called Permanent for certain things in DE. You can put Field there instead.
  12. Yep, Total War and Battle for Middle Earth 2 had drag and place, which was really nice. 0 A.D. is the only classic RTS that I've seen with it! And if the game ever has hard battalions or semi-hard formations, drag n place will definitely be a necessity.
  13. But AOM's minor god system is so amazing and dynamic, nothing in 0 A.D. comes close.
  14. Oh yeah, and 0 A.D.'s right-drag-click to draw units into a line or shape is super super awesome. No Age game has that. I find it is very crucial to properly microing your dudes at a mid-level.
  15. Another thing I like in 0 A.D. that AOMR doesn't have (as far as I know) is the Spacebar focus to the last notification feature (and clicking the chat to focus).
  16. Another thing I forgot to mention is that AOMR has what amounts to macros. Villagers will auto-gather stuff without you telling them to. You can set this behavior in the settings and give ratios to their behavior, which resources they will prefer over others. I... kinda hated it. Villagers felt out of my control. One time a whole group of idle villagers walked away from my base to gather a gold mine and I was confused on what they were doing. It was odd. Not sure if this behavior can be turned off. I suspect so. AOMR's tooltips are better, more ubiquitous, more organized, and give you just the right amount of information.
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