Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.860
  • Joined

  • Last visited

  • Days Won

    533

Everything posted by wowgetoffyourcellphone

  1. Well, not to beat a dead horse, but my suggestions have already been made with crafted mockups. Whether you heed them or not is up to you. I do like the unit stats popup instead of putting it all in the encyclopedia page as in my mockup. Nice. We'll just need to improve that popup sometime in the future too (and of course I have a mockup for that too).
  2. Looks nice. Make sure that hoplite image is CC0 or CC-BY-SA or equivalent. I would quibble with the organization of the articles, but I'm not going to criticize too hard given the good amount of progress shown here. Carry on my wayward sons!
  3. Ya supposed to suggest some numbers, broham. Yer a balancer? (Maybe I'm mistaken). I got you a decent ship concept. Now suggest some stats. The whole point of this exercise.
  4. 1. Foley/sound effects for ranged ships can be done if someone creates very simple idle animation for each one that we can use for the attack animation. For units, it is required to have an animation to trigger a sound. 2. Ramming ships need a ramming animation. The Xiongnu battering ram serves as a good example of what could be done. 3. I do indeed would like to see Arrow Ships fire volleys of arrows instead of one at a time. I think there may be a patch somewhere for that. And then be awesome for the arrow ship tech to add arrows to this volley instead of reducing attack time. 4. Balance etc. This was a first draft of the ship stats. Put into the community mod for yall to suggest good stat values. I guess a few rounds of idle complaints are necessary before the real work is done. For instance, I would suggest (among other things!!2) tightening up the accuracy of warships so they are stronger against land units and fishing boats. 5. Let's hold off on making the tech tree as bland and generic as the land tech tree please. 6. Things added despite flaws so that ppl may be inspired to fix them.
  5. Nono. Fewer textures in each actor, but same number of textures spread out better to the actors.
  6. There might be a few other portraits with this issue. Another issue I'd like to address sometime is the sheer number of body textures specified per unit actor. Hurts visual recognition. I'd like to reduce their number in each actor to a maximum of 5 to create more visual consistency for each unit while still having some good randomization.
  7. I'm thinking we should just standardize it to "catapult." Onagers are catapults, in the broad sense. "Stone throwers" might be needlessly pedantic and "catapult" is a term most people understand. "Bolt shooters" though seems to be a good term for scorpions and oxybeles.
  8. Well, at least rotate the building so that it's the same L shape as the others.
  9. Nice, maybe put a changelog on the mod.io page and/or include that screenshot?
  10. I like a lot of the new buildings, but I like the old Forge better and I think the UV mapping of the Scythians is a little aesthetically busy. I'm also thinking the Wonder could follow the references better. But overall, the output is great. I really need to get you a reference for the Sword of Ares Shrine. I might sketch it for you! I like how you made the Scythian yurts pointy to differentiate from the Xiong.
  11. https://code.wildfiregames.com/D5284 I'd like to try to get the AI to build more Docks, Fishing Boats, and especially Warships. Can folks with the relevant knowledge take a look at that patch and suggest other files that can be edited for that purpose. Right now all it does is increase 'priority' for Docks (slightly sooner, but still only 1 dock), Fishing Boats (from 1 to 5 per "sea"), and "ships" (but no separate designation for warships), but doesn't do much else.
  12. This here seems to summarize things well: https://ageofempires.fandom.com/wiki/Age_of_Mythology:_Retold
  13. I don't remember this scenario in the original campaign. It could be a tutorial, just a beta map, or part of a new campaign. Seems fine to me. Updated effects, UI, quality of life improvements. New major gods (at least one new one announced). I feel like this could be a good basis for further expansions and sequels.
  14. Indeed, I feel ships are the prime example of units that can gave substantial acceleration and turn radius effects.
  15. Briton was known for its tin trade and this fact is partly why Rome was interested in the island to begin with. Perhaps a team bonus could be a small trickle of metal resource.
  16. That trailer video gave me goosebumps fr! And I like the art at the end. Arkantos front and center! And reading the release notes, looks like CHINA IS IN for the Premium Edition? It says it includes the 2 expansions.
×
×
  • Create New...