Latest version of the game includes differentiation for cataphracts and chariots, but I agree it does not go far enough. We need trample component and secondary attacks.
There are some synthetic voices in DE already. Carthaginians, Han, and (something else, I forget, lol). They are not perfect. The Carthage voices sound synthetic and not natural, for example. There is a thread on this forum about it.
I think the point of the articles is that mythology omits large portions of Spartan culture and history and is probably not something we should emulate in modern times.
Y'all act like this hasn't been solved in like 100 other games, the most applicable being AOE2, which has non-random fire and does not "break" the game.
I would like this, actually. Random arrows by default, overridden by the player to target a desired enemy unit until it is dead or out of range, then it's back to random until it's retargeted by the player.