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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Key Gupta Rulers (319–550 CE): Chandragupta I (c. 319–335 CE): Recognized as the real founder of the empire, he took the title Maharajadhiraja (King of Kings) and consolidated power in the Ganges Valley through his marriage to the Lichchhavi princess Kumaradevi. Samudragupta (c. 335–375 CE): Often considered the greatest ruler, he is known as the "Napoleon of India" for his extensive military campaigns in northern and southern India. He was also a patron of arts and a poet, earning the title Kaviraja. Chandragupta II (c. 375–415 CE): Known as Vikramaditya, he expanded the empire further, particularly against the Sakas in western India, and moved the capital to Ujjain. His reign is recognized as the height of the Golden Age, with his court famed for the scholar Kalidasa. Kumaragupta I (c. 415–455 CE): Son of Chandragupta II, he maintained the vast empire and founded the famous Nalanda University. Skandagupta (c. 455–467 CE): Renowned for successfully defending the empire against the invasions of the Huns, preserving the cultural achievements of the previous eras, though the cost of the wars brought financial strain. Probably a good list to pull from.
  2. "Mounted..." to me, indicates they dismount to fight.
  3. That's a really good improvement. Thanks for taking my critique to heart. Is the normal map correct for the women's faces? Something odd happening with their cheekbones.
  4. Just easier for modder readability if horizontal, is all.
  5. Methinks it would be interesting if the AI mixed it up a bit and tried different mixes of units in its attacks more than it currently does. Perhaps we can add more personalities to the mix beyond Aggressive, Defensive, Balanced, which try specific types of units for different strategies or tactics.
  6. What do you guys think is the best platform on which to build a mod's website? This is for a guy (me) with little website coding knowledge. I used to be big into making websites 20+ years ago, but none of those skills have been expanded since then (style sheets were the height of innovation, lol). So, maybe Squarespace? Wix? Anyone with any experience with hosts such as these? I'm looking to build a website for Delenda Est. A few years ago I started one on fandom.com, but deleted it after experiencing severe frustration with the platform's ads and limitations. So, something like Wix or Squarespace where I pay a small fee per month is fine. Even free is fine as long as they don't plaster ads everywhere.
  7. Very nice idea for a website for the mod. You may have just inspired me to make one for Delenda Est. I originally was making one on fandom.com, but I got angry with the massive ads everywhere and frustrated with the limitations.
  8. The Suebian knot here looks much better than the current one.
  9. While you're doing good work here with skills I do not possess, I think the aesthetics aren't quite there. The men clearly have the same face, just different hair colors and facial hair. The women look severely swollen. Everybody just has a "Cro-Magnon" or "Neandertal" look to them. It's great to have normal mapped heads in the end, whatever the aesthetic. Very nice. We definitely could do that on a few things like this to save some triangles.
  10. Any way we can have the head geometry hint at some ears?
  11. Good call, Vlad. The normal maps may be inverted.
  12. I'd say my main issue with some of the faces is the width of the nose. Some peoples, like Greeks and Persians for example, would have much narrower noses. The combat approach variants are top tier.
  13. https://gitea.wildfiregames.com/0ad/0ad/pulls/8907 Needs a better specific name. Right now, it uses a Google Translation which I'm sure does not follow the game's Greek guidelines.
  14. You can make that work with an aura, yeah. Just make the object un-capturable (and unkillable), civved to Gaia, and then make the aura affect "Enemy" which is every player on the map. DE has something like this for Forest Groves: { "type": "range", "radius": 20, "affects": ["Unit"], "affectedPlayers": ["Enemy"], "modifications": [ {"value": "UnitMotion/WalkSpeed", "multiply": 0.67}, {"value": "Attack/Ranged/MaxRange", "multiply": 0.67}, {"value": "Vision/Range", "multiply": 0.67} ], "auraName": "Underbrush", "auraDescription": "Thick forest undergrowth reduces the speed, range, and vision of units traversing a Forest Grove by −33%.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" }
  15. That "group" you're talking about is the group of people who actually work on the game in some shape or form. These discussions gave you Spartans and Kushites. Those who work on the issues you listed largely do not work on things like this. Everyone has their own skills and interests. My interest lies in presenting the game in an interesting and historically authentic way. My skillset supports those interests. I assure you, the ones who can address most of those issues have "wasted" no time on this. And a "personal hobby" it is, for everyone here. You seem to be gravely mistaken about the nature of this project, and your tone and lofty criticisms indicate a person with deep entitlement for others' time and efforts.
  16. The current vanilla way (one word preferred): Achaemenids Sasanians Mauryas Guptas Han Other possibilities: Achaemenid Persians Sasanian Persians Maurya Indians Gupta Indians Han Chinese Persians (Achaemenids) Persians (Sasanians) Indians (Mauryas) Indians (Guptas) Chinese (Han) Cimbrian Germans Germans (Cimbri)
  17. The game is still in development. In fact, change is part of the experience with the game. Embrace it.
  18. Indeed. And as a way to prevent the need for terrain computations and overlays and things like that, I added capturable Farmstead objects to skirmish maps, where farming is boosted by +50%.
  19. DE has implemented a "Civic Spaces" aura around the CC which reduces grain gathering by 50%.
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