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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Photopea has been the first "photoshop" app I've paid for in years. The developer is one guy, I think, and he actually added a feature based on my direct request (a checkbox to save transparency to alpha channel when exporting PNG; a huuuuuge help when creating textures for 0 a.d.). So yeah, he got my loyalty with that one. It has about 95% of the features as Adobe Photoshop at 10% of the price. And you can still use it for free without paying for it. Paying for it simply removes the side banner ads.
  2. It should be difficult to capture, easy to destroy. It's counterintuitive on the realism scale, but in a gameplay world it makes most sense: the greater reward should be harder to attain.
  3. May I suggest using Photopea? It has a Normal map generator out of the box. You can also easily alter the channels of the normal maps after they're made.
  4. Are you using normal maps on your units? If so, you may need to invert your green channel.
  5. If you are going to update the maps, then make sure to use the newest terrain biomes.
  6. Could subtitle it. Gods, Men, and Monsters: Olympia Then there could be sequels or expansions. Gods, Men, and Monsters: Destruction of Karnak Gods, Men, and Monsters: Ragnarok
  7. Greetings my fellow gamers! I've decided to embark on a completely different kind of game development and I'd like to use this thread to share my progress, get feedback, take criticism, and share ideas! I'm going to develop a tabletop game based on the Greek gods, heroes, and monsters! This is going to be a huge project that will put to the test all of my creative abilities, whether it's designing characters, creating playing cards, creating map layouts (which can then be printed into large sheets for tabletop use), deciding gameplay rules, writing character bios, laying out a rule book (and have it printed) you name it. Over time, if anyone wants to contribute, then that will be very welcomed (and contributors added to the final credits). For now, I'm just putting a lot of pieces together and deciding how I want to tackle it. First things first: I've already acquired 20+ character pieces (!) and they will be arriving to my house piecemeal over the coming days. They range in height from 8.26 cm (3.25") to 9.65 cm (3.80") and will be played on a table approximately 1.33 m (4') x 1.83 m (6'). (Above: Some of the 'God' class of characters) There are God characters and there are Men and Monsters as well. For the sake of gameplay and character variety, demi-gods such as Hercules will be considered part of the Men category and figures such as Pan will be considered Monster class. (Above: Some 'Monster' class characters) (Above: Some 'Men' class characters) Some of the Gods, such as Athena, Dionysus, Atlas, and Asclepius, could have features that make them 'Friends to Man' for cool team combos: (Above: 'Friends to Man' characters) And one could imagine Gods such as Poseidon, who sired several monstrous offspring in myth, to be 'Friends to Monsters' for more team combos. Other ideas include making Hermes the fastest traveling character in the game. Leonidas could have the ability to summon a squad of Spartans to his aid. Both Leonidas and Alexander could have a special relationship with Apollo and Hercules as they are descended from both characters. The idea is to create rules for 2 players and up to 6 players. Each character has its own stats and abilities. The idea also is to create an extensive deck of cards that players can pick from and affect gameplay. This is a huge project and I expect it'll take years to complete and lots of my own money (such as getting maps and cards printed). That's okay, because I need a new obsession. lol
  8. I imagine a few frames between states would be nice as a transition. It would have to be done procedurally since it would be too difficult to create the hundreds of transitional animations by hand that would be required. Just let the engine do it within some constraints. I believe @Wijitmaker and I last spoke about this a thousand years ago.
  9. This answers it for you (the whole video is good)
  10. Surely the last 3 charts illustrate that it's Kush who needs a boost, nay?
  11. Ain't gonna happen, unless in a mod. When you place a storehouse, it'll turn red to tell you it's too close. Back off by a meter and boom, it's placeable. This takes no more than a second.
  12. May be the Jack, but I laughed out loud for an unnatural amount of time. lol
  13. lol indeed. So, when I proposed "Empires Ascendant" many years ago for "part 1", I wanted to convey the fact that the game had empires, etc. and was even related to all those types of "Empires" games, but adding "Ascendant" is rather unique, and adds a bit of poetry and vigor I think. These are empires who have ascended to new heights and glory.
  14. We really should show troops jumping onto enemy covered rams, hacking away at it. lol
  15. My friend! I was under the impression you had moved to Southern California!
  16. It doesn't have to be as complicated as I outlined.
  17. Ideally it would be nice if it was extended to: Nomad Village (standard start) Post-Village Town Post-Town City Post-City And then be compatible with mods which have more phases, such as Delenda Est, so: Empire Post-Empire Post- means that all of the techs up to that point have been auto researched. Only exception is paired techs. In that case, resource and time costs are set to 0 and all the player has to do is click one out of the pair they want. So, Post-Town would mean every tech in Village and Town are automatically researched for free. Make sense?
  18. These civs should have been Chronicles civs. They really screwed up by making them multiplayer civs.
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