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Everything posted by wowgetoffyourcellphone
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Mesh has more than one polygon? [SOLVED]
wowgetoffyourcellphone replied to AGamer's topic in Tutorials & Guides
You are sure you are exporting just one single mesh? -
Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Difficult to see what is happening. Standard UnitAI or a modded BuildingAI? -
Yet Another Post on Sparta
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Were wooden houses a well known Greek cultural element? -
Yet Another Post on Sparta
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
It would definitely be unique and give them flavor to have a wooden Greek theater, something I think a lot of people didn't know was a thing. For instance, Athens' first theater was wooden as well, and only later was rebuilt in stone and marble. -
Yet Another Post on Sparta
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
About the Spartan heroes... It has been suggested that we could allow for a larger roster of heroes for each of the civs, but still only allow 3 trained in any given match. Something I like for EA (DE is a different animal). This would allow, e.g., Sparta to have 5 heroes (Leonidas, Brasidas, Lysander, Agesilaus II, and Cleomenes III) available, but the player must choose which 3 they'd like to train in that match. Next match, they might train 3 different heroes, depending on what strategy they're trying to pull off. -
Yet Another Post on Sparta
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
In another thread I produced evidence that Sparta has a wooden theater in Classical times. It would be interesting to still allow Sparta a Theater, but make it wooden, cost wood, and be weaker. -
Yes, we are aware of the Hippeis. The Olympic Champions are specifically 2 men who flank the king on either side of him in the combat line. They are garlanded and their shields depict the cult of Zeus at Dodona. But I guess we could have multiple layers of Spartiate upgrades. Spartiate -> Hippeis -> Olympic Champion
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They are Olympic champions and can therefore stand next to the king on the honored right flank of the phalanx.
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Kushite Units from Old World?
wowgetoffyourcellphone replied to tantanmen's topic in Art Development
Thanks for the pics. We've had plenty of great references already supplied by the venerated @Sundiata. -
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
It's so odd that the bow strings of archer units self-illuminate. They also don't seem to animate either. Another absolute oddity is the glowing ghost people setting up Trebuchets. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
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Ideas for unique technologies
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
We are currently working on a "Roman Roads" special tech for the Romans: https://code.wildfiregames.com/D5183 It's currently merely only a movement speed tech. Building actual roads, while probably possible, would take quite a bit of effort and coordination between art and programming side. I can envision creating "Roman Road" objects for the editor and place them on maps. -
===[COMMITTED]=== Iberian Unit Textures
wowgetoffyourcellphone replied to wackyserious's topic in Completed Art Tasks
The DAEs are converted to PMDs at game runtime. PMDs are a streamlined and compressed version of the file. The DAEs should be available in the Trac browser though. -
The summary in DE is indeed bugged and I do not know how to fix it. I'd need someone to make a pull request on DE's Github repo to fix it.
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https://0ad.fandom.com/wiki/Cheats
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Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Wonder reference: Potential update to Persian civic center: -
Ideas for unique technologies
wowgetoffyourcellphone replied to borg-'s topic in Gameplay Discussion
I imagine it could be done similar to stretching out Walls. -
Well, you have to approach it as its own thing, almost a brand new game. Not in DE.
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Well, indeed. The very large range of ranged units is part of their OP. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Yeah, that's kind of a problem of huge vision ranges, IMHO. DE is better in this regard.