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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Well, yeah, I also believe that a nerf to their infantry could come with it. Even with their max population bonus, I don't get the feeling of giant armies from the Persians, Mauryas, and Han, so that's another thing we could look at.
  2. Also, Persians did have access to catapults. The inhabitants of the Persian city of Tyre famously used many types of catapults and bolt shooters against the attacking Macedonians. Their defense was so dogged, they angered Alexander so much that when he finally took the city he had all of its citizens enslaved or killed.
  3. Sasanians I think can have a full roster of siege and armored War Elephants. Siege, I'm thinking of Dura Europos and how the Sasanians took that city. Parthians I think maybe just Battering Ram and no elephants.
  4. I very much appreciate the enthusiasm. Are there other areas that you think need improving?
  5. It's because you have to fit the idea into little 3x3 blocks
  6. Thank you. I was going to answer the question, but I forgot.
  7. Sometimes ppl have to be accountable for their own emotions, reactions, and the way they handle them. I've had my fair share of drama, but I regroup and evaluate and move forward, apologizing if necessary, standing my ground at other times, or burying the hatchet.
  8. Yeah, it was rare for cavalry to be used as shock troops until the Macedonians raised the Companion Cavalry units and altered their tactics. Persians had the Bactrian cataphracts and some other melee cavalry units, but almost always used skirmishing tactics instead with javelins and bows. As far as Greek cavalry, yeah, you don't see them going into shock combat until after the rise of Macedon. A Greek cavalryman in the Classical period was used to harass and skirmish, maybe driving off the enemy skirmishers in the process to prevent them from disrupting the main phalanx body of infantry.
  9. This is wrong. Athenian cavalry were almost always used for skirmishing, scouting, and chasing down routing enemy troops. Athenian cavalry was never used a shock troops in pitched battle.
  10. Right. Just use the player.xml class to restrict normally. Use the additional entry in the unit xml to restrict for whole match (if you want to. If you don't, then you don't need that line)
  11. It's possible to me that the group was multi-ethnic, but wore Phrygian-Scythian caps for easy identification.
  12. Wonder: Royal Kurgan tumulus. A large earthen mount with eye candy around it (see how the mound is ringed by standing stones/stelae; we can add additional culture by using the enigmatic Scythian "stelae" found throughout the steppe). Can have various "stages" of construction: We like the Mongolian stable from AOE4 as an inspiration:
  13. Might need a new height map for each map size. Kind of makes sense
  14. This is a bug from the alpha you are running, I believe (it's been a while). Fixed for the latest alpha coming in the future. As for the other stuff being "missing" and whatnot, they may be mockups. And if I remember correctly, Atlas has been re-programmed a couple times in its history. Similar to how the civs keep getting revamped or tweaked, so the civ profiles are now somewhat outdated. Keep in mind, this is a huge project with only 10 people currently active, most of those being gameplay balancing people. 1 graphics programmer currently active. A couple of very very key personnel on hiatus/extended vacation. A few people submitting some good patches on Phab, but all part-timers/hobbyists. And while I enjoy writing, I'm assisting in committing gameplay patches, got my own huge mod (Delenda Est), my own non-0 A.D. related writing projects, a full-time job at a factory, fostering kittens/cats, girlfriend, my laptop recently took a shite and no money to replace it (I'm typing this on my GF's laptop, which is not ideal for development and gaming, but it'll work for now). Now, take my situation and apply it to everyone else too (with their own challenges). You seem passionate. Maybe apply some of that passion to helping us!
  15. Did you try it? Did it work? You have to be in paint mode
  16. Another idea would be for the editor to dynamically create a biome tab with all the terrains used on the map
  17. Intriguing. If that's the case, then I'd support the name change. Can you post the refs?
  18. Indeed, techs that effect other things like reach (range), acceleration (maybe a ship rowing tech), Counters (maybe steel arrows for a bonus vs. Elephants), or unlock things like extra ranks or make promotions easier to attain ("tradition" techs) are far more interesting.
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