Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.643
  • Joined

  • Last visited

  • Days Won

    522

Everything posted by wowgetoffyourcellphone

  1. I have no recollection of this, but apparently it made a big impact on you, so I apologize. If I were to be made leader I would merge DE instantly and make everyone angry.
  2. I imagine with a little bit of micro, you can make chopping a tree line, for example, a lot more efficient than having to place multiple storehouses. But compared to a Worker Elephant, not sure. Maybe Worker Elephants are the more expensive, tankier, and more versatile (able to build) version of a Storage Cart, while Storage Carts are cheaper and a bit faster moving. For Nomads, the Cart could unpack into a Yurt (house), further making it different from a Worker Elephant.
  3. Another thing to point out is that Storage Carts won't be able to construct buildings, which makes them different from Worker Elephants. That, plus cost, health, and speed differences.
  4. I personally dislike how easy it is to garrison a structure and make it 100% uncapturable. IMHO, if the players still want that, then UnitAI should automatically switch the attacking units from capture it attack. But perhaps this is not necessary since the default attack switch
  5. Possible/probable future civs which will have Storage Carts: Cimbri, Scythians, Xiongnu
  6. I think the main point would be that by spreading out your attacks, you are causing damage to a larger number of units and this is affecting those units' ability to fight back.
  7. I was just brainstorming a way to encourage spreading out one's attacks instead of constantly focus-firing.
  8. I've had the notion that soldiers could look grislier as their health goes down, but then I realized that it would cause hundreds of texture swaps per minute of combat time, which would greatly tax the graphic card and affect performance. The stats changes would be taken care of by the simulation code, which is computed on the processor, so that is much easier on performance.
  9. @Stan` really was the ideal project lead. He really knew his stuff and learned on the job very quickly.
  10. If you have 60 archers and the Persian enemy also has 60 archers, then no, they don't seem like a large intimidating force.
  11. Maybe make health and healing more important and also heavily incentivize spread out your attacks to as many enemy soldiers as possible by making attack values have an inverse relationship with health. -10% health = -5% attack; -20% health = -10% attack; and so on. Kind of doesn't make sense for soldiers who are on their last leg (5% health or something) to be able to inflict full attack damage. This "realism" is actually a byproduct of incentivizing the player to form long lines and attack as many of the enemy troops as possible instead of sniping or focus-firing. Just a random thought exercise. I have no concrete proposal here.
  12. Also, I know it's not as cool, but a simple tech that increases attack and/or health of female citizens could suffice.
  13. We already wanted them to have Thracian Peltasts for javelinists, so we chose Slingers to represent the poorer skirmishers. In truth, at this time, "skirmishers" consisted of all ranged types: bowmen, slingers, and javelinists.
  14. Indeed, his facial proportions almost look like the mask used in Greek theater for the "ugly slave" character.
  15. We can eventually have bigger or more luxurious versions of houses for the civs, but as far as gameplay goes having 2 different houses isn't very cool or interesting unless it's something special like the Carth houses. I can envision having Insulae for a hypothetical Roman Empire civ in the future.
  16. We can call this an "Altar" instead of an Ovoo. Here is some relevant information: Quoted here is a passage from Herodotus regarding Ares and the sword cult: Also:
  17. Well, yeah, I also believe that a nerf to their infantry could come with it. Even with their max population bonus, I don't get the feeling of giant armies from the Persians, Mauryas, and Han, so that's another thing we could look at.
  18. Also, Persians did have access to catapults. The inhabitants of the Persian city of Tyre famously used many types of catapults and bolt shooters against the attacking Macedonians. Their defense was so dogged, they angered Alexander so much that when he finally took the city he had all of its citizens enslaved or killed.
  19. Sasanians I think can have a full roster of siege and armored War Elephants. Siege, I'm thinking of Dura Europos and how the Sasanians took that city. Parthians I think maybe just Battering Ram and no elephants.
×
×
  • Create New...