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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I didn't realize SPI had so many projects under its wing. While 0ad doesn't have the most in its treasury, it's one of the top projects in the list. Debian has $600,000+ cash on hand, while some projects are in the negative.
  2. Oh that's cool! @vladislavbelov You think this is the direction to go to add an orthographic option?
  3. Confirmed. @phosit Might be missing a couple javascript files for your Flood map changes.
  4. Not a bad assumption. My belief is it's because the civ already had a spearman, but no swordsman, so the Ekdromos being a swordsman filled the role.
  5. Still iterating and improving things. I was thinking that you could see all of the stats if you hover over the unit portrait, either in a large tooltip, or the portrait swaps out and you see the stats.
  6. This could definitely go into the Encyclopedia under the "Historical Background" section of wars and battles. For instance, here's an article graphic for a potential "Battle of the Hydaspes" encyclopedia article:
  7. You just have to enable the whole map option for the shadows. The main problem with the narrow FOV/far zoom approach is that sound effects are now no longer the correct volume. The emitters are "far away", so that there needs to be a custom sound schema for such an approach.
  8. What if they could batch-train chickens and peacocks as a replacement?
  9. You probably have to contribute knowing that your work can be used and remixed at-will.
  10. WFG is very conservative with its funds. Mostly warranted. The funds have to last as long as the project does and the last fundraiser was... a challenge. But there is an excess of funds, yes, and I'd like to see a portion of that go toward some art commissions. I believe there is a yearly report done on this.
  11. I have long hoped and advocated for WFG to commission an artist for Hero/Unit portraits, but nothing has been done.
  12. https://www.imagine.art/dashboard/tool/from-text The base game (Empires Ascendant; aka EA) versions of the graphics would not include AI art.
  13. Right, I made a local edit to say: "All Technologies −15% resource costs and research time."
  14. Technology. It could be reworded a little bit better though.
  15. The actual order of the buttons^ can be debated, as well as the wording. For instance, I could see the list reordered (and changed wording) to: Historical Background Cultures and Civilizations Gameplay Military Units Civilians Structures Heroes and Heroines Environments and Maps Glossary Possible Menu:
  16. I really enjoyed making this one: You can see @Freagarach's Gaia emblem there. BTW: The "Statistics" area will list the basic stats for the unit, similar to my "Template Viewer" mockup. I think the in-game Template Viewer could remove the "History" section and instead have a button to open the Game Library article. Save a little room on the Template Viewer.
  17. I honestly am having a really hard time with Gimp's UI, even with the Photoshop UI mod. The features just aren't the same. I pulled many of the assets directly from the game's art folders and also just cut things out of screenshots.
  18. Upper right hand corner, I put a little theme drop menu.
  19. Agreed, but a lot of people enjoy Dark themes, so I through gray and black in there for those people.
  20. Environments and Maps (plus Themes) I like the Beige and White themes myself.
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