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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Doesn't seem that difficult. just cut down the number of buildings inside the parapet, etc. Just giving the general impression. Hell, an actual "Roman Army Camp" to scale would cover the entire screen if we didn't just pare it down to its essentials.
  2. In this case, I see no problem with the sounds occurring at the same time.
  3. errrr Complete disagree. Why would they play simultaneously? Almost every game I've played has a rally point sound.
  4. No, I don't hear one. Maybe we're mixing terms. I meant rally point. there is no flag planting sound.
  5. IMHO, user input feedback is crucial. So whenever a player clicks something, be it a UI element or initiating a command in-game, it should usually have some kind of sound. Yes, but that was more of the specific sound, rather than the notion of a sound at all.
  6. As an aside, the game really is missing quite a few little UI feedback sounds. For instance, a sound for planting a waypoint.
  7. Hmm, so the sword's design is legit. That part checks out. Doesn't mean it's not a reproduction. Hard to believe the bronze would not have corroded, and the design of the arrowheads is still suspect to me.
  8. I'm thinking more like the "FWWWOP" sound from AOE3's "Enemy Sighted!" notification.
  9. Can anyone tell me if this find is legit? https://www.smithsonianmag.com/smart-news/bronze-age-sword-germany-180982399/ The sword looks suspiciously well-preserved for a 3000 year old piece of bronze. The aesthetics of the sword's design also look too fantasy-ish to me. But maybe I'm being to incredulous. And the arrowheads look suspiciously modern for being made in 1000 BC Germany.
  10. Yes, this should be addressed. Seeing enemy and Gaia aura icons in the fow.
  11. Git is where the magic happens. SVN = no magic, just stable.
  12. I'm thinking 2 or so "poles" for the base, then 3 or so heads, and then 2 or 3 props (cattle skull, antlers), and you get a lot of nice variation with only a few models.
  13. I haven't read the whole discussion, but I'll just say this isn't a scholarly work meant to be published in an academic journal. So, citing each statement is completely unnecessary. A list of sources though would be pretty nice. It's more than just about any other video game would bother to do.
  14. Indeed, the statue is just a placeholder. Someone may be modeling a better, more period appropriate statue for us.
  15. My skepticism was with the texture pattern, which looks Thracian to me. Not that they wore cloaks at all. Of course, almost every culture has a form of cloak.
  16. What is the point of archaeology if most of your findings are published in an obscure journal only a hundred people will read and then it's all buried "for the future"? So, you find something unique about a wall in Pompeii (it has some kind of interesting material embedded or something), but reinforcing it "for tourists" allows this to be seen by thousands or tens of thousands. You note the peculiarities of the wall in that obscure archaeological journal, where that information would have sat on microfiche for decades anyway, and you reinforce the wall so that the space can be experienced by living breathing human beings.
  17. I've never understood why an archaeological site should "never" be fully excavated. What's the point? Hopes that future technology can be less invasive or what? That's really the only real good reason to me.
  18. This is nice. Is there a way I can rebase my main branch off of 0ad/0ad?
  19. This model was problematic (the crenellations are taller than a man; scale is off) and didn't have animated doors, unfortunately.
  20. I would like to try to use these. Do you have the latest files?
  21. Considering it needs player-input, I think you need some time for at least a little maneuvering.
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