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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Gorgo is a secondary hero trainable after selecting Leonidas as your primary hero and researching Royal Marriage.
  2. Socrates is a secondary hero, trainable from the Painted Stoa after researching Philosophy.
  3. I'm all for GUI mods that present game info in better ways or more efficient access to existing game features. But to add new features and abilities and then use that against players who don't have that same mod is cheating.
  4. Age of Account is a good one. Also, I suggest there be 2 separate ratings, 1v1 and all others. 1v1 skills don't necessarily translate to team skills.
  5. Philip II is Alexander's father. Demetrius is one of Alexander's successors.
  6. Play the Imperial Romans in DE and say they aren't distinct from the Republican Romans. Well, me too, which is why we'd make those sister civs not bland, duh.
  7. My suggestion is that you can make specific AI names more likely to choose one of those behaviors.
  8. https://www.vistaprint.com/signs-posters/posters?PCXTVATINCLUSIVE=&couponCode=NEW25&utm_id=2B16302785240313813749&coupon=&partner=google&ps_vtp=44921899|122653663334||kwd-12657293|c|9016347||g&ps_vtp2=g|print posters|b|583803622981|||||&gclid=CjwKCAjw3dCnBhBCEiwAVvLcu64kKN8H9uciOeu7De7bIYPHAHhTqyMtR_KBFx0JmUhWrJghvk4bpxoCKq0QAvD_BwE
  9. I am wondering how difficult it would be to give the AI some more character. The AI currently already has the ability to ask for help, ask for tribute, decides to tribute resources to you when you're low on resources, tells you when it's planning to attack the enemy, etc. Some things I think we could add: Personalities I think we could assign personalities to each of the AI names listed in the civ json files. So, we could make some of the names act defensively, some act aggressively, and others balanced. Perhaps we can weight each of these behaviors as well. "AINames": [ { "Name": "Cimon", "Behaviors": [ { "Aggressive", "Weight": 3 }, { "Defensive", "Weight": 1 }, { "Balanced", "Weight": 2 } ] }, "Aristides", "Xenophon", "Hippias", "Cleisthenes", "Thucydides", "Alcibiades", "Miltiades", "Cleon", "Cleophon", "Thrasybulus", "Demosthenes" ], Please forgive my syntax, I'm not a programmer, but I think the above is a decent illustration of what I mean. Weight, for lack of better term, would be the ratio of how likely that AIName will choose that behavior. If no behavior is chosen (as with the rest of the list here, I'm lazy), then the behaviors all default to 1. Then we can assign different taunts/chats for each behavior, so that by how they are talking to you, you can understand how they'll behave. Surrendering The AI should see that its cause is hopeless and surrenders. The criteria for this can be based on the behavior the AI has been given. We'd just have to choose and assign parameters for this to happen. The AI should have events that trigger chats which indicate it's about to surrender. It'll tribute resources to its allies, and perhaps the ratio of resources it tributes can be determined by its chosen Behavior as well (aggressive gives all resources to the strongest ally; defensive to the weakest ally; balanced an equal share to all allies). And then the AI surrenders. It shouldn't all happen at once. Perhaps 10 seconds between events/chats/tributes.
  10. I'm not sure I wanna hear what they have to say about my playing! AI1: "This human really sucks, eh?" AI2: "What? I can't hear you!"
  11. I found the PDFs after 90 seconds of searching the art repo! lol The PDFs here are good for printing or you can muck with the other formats. https://trac.wildfiregames.com/browser/art_source/trunk/promotional %26 public relations/print EDIT: I thought @Pureon had left longer ago than 5 years. Time really messes with ya. My mom died 5 years ago and it simultaneously feels like 10 years ago and 1 year ago.
  12. It's kind of a bummer that WFG hasn't setup a merch shop with proceeds going to the WFG treasury. There are online shops that deal in made-to-order stuff, so no one on the team would have to carry any inventory at home or anything like that. Problem is, it takes time and effort, etc that ppl would rather use on the game. That is a pretty neat poster though. Could at least throw the file into a zip and make it available for download if we can find the file.
  13. The best thing to do would be to use the existing Roman diffuse textures, honestly, rather than making an all-new texture for it, which would probably just reuse/mix n match elements from the existing textures anyway. I think from things @vladislavbelov has said, it would be better for graphics RAM to have a few more actors and models than to have yet another large texture (texture switching and loading taxing the graphics card heavily). I know @Stan` suggested one new texture, but let's see what Vlad says. The one new texture I think would be the inscription along the architrave: M. AGRIPPA. L. COS. TERTIVM. FECIT. It would have been gilded in bronze. If you look really closely, you can see a second, much longer, inscription below it, painted in red: Imperator Caesar Lucius Septimius Severus Pius Pertinax Augustus, Arabicus, Adiabenicus, Parthicus Maximus, Pontifex Maximus, with tribunician power for the 10th time, acclaimed Imperator 11 times, consul three times, Father of the Fatherland, proconsul, and Imperator Caesar Marcus Aurelius Antoninus Pius Felix Augustus [Caracalla], with tribunician power for the 5th time, consul, proconsul, restored with all its refinement the Pantheium, deteriorated by old age; 10 Dec. 201-9 Dec. 202 We're not gonna bother with that, lol, it being added much later.
  14. "Marian Reforms", although contested, is still something in the zeitgeist that people know. Whether Marius himself imposed all the changes or they happened over the course of a generation with Marius' "innovations" only being one part, the name is still evocative. And my point was that although some things are hotly contested (people still argue over the way hoplites held their spears), as a game designer you have to make a decision one way or the other. The controversy can be detailed in the <History> tags and the players can delve deeper if they wish. I don't think it would be a shame to split up the Romans. Was it a shame to split up the Greeks? I don't think so. With separate civs you can delve deeper into the differences of one era over another. And it's all how you present this difference to the player. My suggestion for the base game would be to present "Romans" as one civ, and then the player can choose their era/epoch after the game launches with a cool pop-up choice in screen. This adds an element of surprise for the other players. Yeah, you know the enemy Roman player will probably go heavy on Infantry and Siege, but you don't know in which way, because the different eras give different bonuses and different heroes, roster is different,, things look different, etc. Will they choose Republican (Punic Wars), Triumvirate (Marius->G.J.Caesar), Principate (High Imperial) or Dominate (post-Crisis)? And once you scout them out or they scout you out, you know, oh @#&#036;%, they chose XXXX, I better alter my strategy! To do this would take more work, for sure, but I consider that kind of work to be fun. This is a hobby after all. DE kind if shows the way with the hero choice system.
  15. Not really. I'd rather just have a principate Rome faction, but that's just me. Perhaps one can choose "Romans" in game setup, but then choose between Republic/Triumvirate/Principate once the game launches.
  16. Yet you have no trouble enforcing the territory concept onto the Nomads?
  17. Ultimately, an interpretation has to be chosen in order to progress the game design. Endless speculation is nice, but a decision eventually has to be made. Any significant historical controversy would be nice to include in the history articles inside the game to let the audience know, hey, 0 A.D. is just one interpretation of history and culture and that many of these issues are still being worked out by historians and archeologists up to present day. Things aren't always clear cut (for instance the exact year or even decade Lorica Segmentata was started to be rolled out to the legions; were the Marian Reforms a rapid change implemented by Marius himself or something slower, rolled out over the course of years?). It would be good to convey these historical controversies, whichever side the game chooses. Don't forget the Rule of Cool can be one way to decide close disputes. Coin tosses can be avoided then.
  18. Well, the sample standard allows for up to 6 unique techs. EDIT: Special starting units and special starting structures can be a thing too. For instance, in DE, Athens gets a free starting Stoa, which has the "Greek Architecture" aura that gives greater health to their structures. in DE, other Greek civs can build Stoas to access this aura too, but only Athens gets a free one at the outset. To bolster their "Defensive" mantra, Iberians can get a free Venerated Monument. Persians, a free Ice House. Free starting structures could even be a toggle option in match setup (on by default, but can be turned off by host).
  19. I like all of this differentiation (example: https://code.wildfiregames.com/D5112 ), but I wish a standard had been set first. For example: 1 general civ bonus (like faster training, stronger buildings, etc. the faster buildings for the Celtic civs comes to mind, or the free walls for the Iberians) 1 team bonus 1 new Forge tech 1 new Civic Center tech 1 new Fortress tech 1 new Barracks or Stable tech 1 new economic tech (at either the market, storehouse, or farmstead; the Harvester tech for the Gauls is a current example here) 1 new tech anywhere (so, a naval tech at the Dock for the Athenians, etc.) 1 new building (a Vineyard or Stoa for the Athenians, a Helot Training Ground for Spartans, etc.); this can be substituted by beefing up one of their current buildings in some way (maybe the Iberian Fortress can upgrade to a Citadel; the Han CC is a good example of this) Remove 1-2 standard techs from each civ (so maybe Athens gets 1 less farming tech, Persians don't get the barracks health tech, etc.) 1 potential "game changer" bonus: The Marian Reforms for the Romans comes to mind. Not every civ should need this, but maybe 3 or 4 of them should have something on this level, not just the Romans. Maybe the Macedonians can choose between Argead or Antogonid dynasties. Maybe the Han can choose Western or Eastern Han. Just spitballing here.
  20. Oh yeah, any chance to delete unseen triangles we should do it, for sure.
  21. Hmm, probably broken down even more. The Romans made their siege engines highly modular and (relatively) easy to pack away for transport.
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