Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.647
  • Joined

  • Last visited

  • Days Won

    522

Everything posted by wowgetoffyourcellphone

  1. In favor of? I thought it was decided to use American English as default, but metric for measurements.
  2. I really think you should have a templates/mixins/encyclopedia/ folder. It'll keep your stuff separate from the stats mixing. About article length, keep in mind these are meant to add historical flavor and context to the game, not necessarily be peer reviewed dissertations on the subjects.
  3. Sometimes the rising construction animation glitches and the finished building just pops into existence when it's done, AOE style.
  4. Because the house-trained female-citizen has different stats, specifically it has a 30 second train time instead if 10 from the CC. The easiest way to do that was to just have a 2nd fem citizen template
  5. Imagine that ship getting attacked and sunk by the enemy navy tho.
  6. Those are what are converted to player objects when the skirmish map launches. This one is wild. _house is trained from the house.
  7. Check out how Delenda Est deals with the Briton chariots:
  8. hmm Not very impressed. I think the guy's stuttering stream hurts the presentation.
  9. It was intentional to ensure a different start to the map. Personally, I think it adds variety to make different types of maps have different starts and to make the player adapt. I won't even mention that berries in the middle of a frozen wasteland don't make any sense. Oops! I did mention it.
  10. Random map biomes need tertiary huntables too. :/ Sucks that a map using the biomes is limited to only 2 types of huntables. For instance, the Savana or Nubia biomes should have a wealth of animal types to hunt: Elephants, Crocodiles, Gazelles, Giraffe, Wildebeests, etc., which are all available for skirmish maps but not random map biomes.
  11. Also, mixins can have subfolders, so instead of encyclopedia_towers.xml, you can have encyclopedia/towers.xml, which keeps the root folder a little cleaner.
  12. Some of these entries need line breaks for paragraphs: \n\n
  13. The Han and Maurya simulated voices were very promising. What's going on with that?
  14. The comparison to AQ is not apt at all, when my critique is that while AQ is a standard feature of the game, your mod is not, and confers macro and micro benefits to some players out of the scope of the standard game unavailable to those without your mod.
  15. The Civic Center represents the central civic life of a settlement or city. So, I think it would be a great opportunity to briefly sketch that civ's method of governing.
  16. If 1 player is using ProGUi with its macros and the other player isn't, then it's cheating/unlevel playing field. Now, if you are suggesting the base game's GUI should be changed to match ProGUi, that's another thing altogether. But no, you release it with compatibility checks turned off so some people can use it against others who don't have the mod. It doesn't matter if it's a 25% buff or 5% buff. It's a mod that automates things for some players over other players. It's a cheat mod. We don't have any control over what monitors people use, but we can control what mods are available and what those do. /if "ignoreInCompatibilityChecks": false /then this would be a whole different discussion. Agreed?
  17. Marcus Agrippa is a secondary hero trainable from the Civic Center after choosing Emperor Augustus as your primary hero and researching Delegated Authority.
  18. Chanakya is a secondary hero trainable from the Palace in Town Phase after choosing Chandragupta Maurya as your primary hero.
  19. Gorgo is a secondary hero trainable after selecting Leonidas as your primary hero and researching Royal Marriage.
  20. Socrates is a secondary hero, trainable from the Painted Stoa after researching Philosophy.
×
×
  • Create New...