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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. "Random" is of course deterministic, not "truly" random, but to the end-player it appears random even if the sequence starts over after 78612 iterations. Hell, it'll appear random even if there are only 10 iterations. But back to the script, you can make objects appear at random locations by using the TriggerPoint objects in Atlas. It's already done on the Gallic Fields map. Just looking to make a script do something similar to that map, but just place an object 'Randomly' at one of 4 TriggerPoints.
  2. Preparing the Invasion Force: Amphibious Landing: Claiming an Aegean Island:
  3. Is there a way to make the Petra AI prioritize building (more) Docks/Shipyards and Ships on maps keyworded as "Naval"? It already does a good job at amphibious landings, choosing islands to take over, etc. It just doesn't seem to build enough Docks (and Shipyards in DE) and Ships in general. It trains a lot of Merchant Ships, but not enough Warships to protect them, and maybe 1 or 2 fishing boats even when there is an overabundance of fish on the map. Are there simple values that can be tweaked in the files or will there need to be new code and logic? It's already building ships and docks (and shipyards in DE), just not enough of them to be competitive on the water. i suspect (hope) that fiddling with some numbers will do it.
  4. Trigger.prototype.SpawnUnits = function() { var intruders = TriggerHelper.SpawnUnitsFromTriggerPoints( pickRandom(["A", "B", "C", "D"]), "gaia/treasure/special_argo", this.Count, 1); } I'm guessing I'm missing something.
  5. Hi y'all. For my latest iterations of the Cycladic Archipelago skirmish map in Delenda Est I've created a new treasure called, "The Argo", which is a shipwreck that gives a lot of Wood, Glory, and Coin loot. I'd like to make it show up randomly at 4 different points on the map or not at all. So, 20% chance at points A, B, C, and D, and 20% chance at no points. As I've modded a script (used on the gallic_fields_3p map in base game) for the Miletus Peninsula skirmish map to send pirate ships into your shipping lanes every X minutes, I hope this treasure placing idea is possible with scripting too. Anyone have any insights or want to help me with this?
  6. I kinda don't understand this. So, according to your opinion, WFG should sign any mod as long as it's not directly malicious? Even if it gives multiplayer players macros and other things? What if it's a "no fog of war" mod? As long as it's not a virus, then WFG should sign that and add it to the official downloads?
  7. Also, being able to block players. So, if you're a sniper cheat mod user, I can block you and not see you in the lobby ever again. You host a game with your sniper cheat mod enabled? Too bad; don't care; doesn't show.
  8. I think with an isometric mode, you could have AOE2-esque cutscenes.
  9. The Cutest of Borg. I played Xonotic several years ago. Nice little shooter clone. Liked it a lot. Is it still open source?
  10. That would be awesome. It's been a desired feature for the game as well, ever since there was a big positive reaction to my "Isometric" videos.
  11. Nice. Are you achieving this by changing the zoom and narrowing the field of view?
  12. The problem as you stated us that there is no model. There won't be one unless someone randomly shows up to make one. And 2, pathfinding would make it unusable. It would just be a piece of eye candy.
  13. Caraunius/Retogenes portrait idea. Maybe depict him as a gallant, reckless, idealistic young man rather than a seasoned warrior?
  14. https://code.wildfiregames.com/D5213 Latest diff takes into account many of @real_tabasco_sauce's suggested changes. Please check out the techs and see if they make sense, are interesting, and are balanced. Implemented this for the Ptolemies.
  15. A few problems I have with transport ships are: We already have a lot of ship classes. The other ships can already garrison and transport units. Do you want to take that away? Transport Ships have a very limited utility. You transport the army across and then you'll probably delete them because that's all they do. Or you'll station them near your shoreline in case you want to ferry more, but that's just a bunch of idle time for a supposedly crucial unit. I'm 20/80 against lol
  16. Right-click "Download Raw Diff" and Save As... to your computer. Double-click the saved file (should be D5213.diff) and a dialogue will open (if you have SVN installed). From that dialogue, choose File -> Apply Patch... Choose the folder that the "binaries" folder is in. Another little dialogue will open. Select "Patch all items."
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