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Everything posted by wowgetoffyourcellphone
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
AOE3's encyclopedia is very nice indeed -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Age of Empires always seemed to have cultures, rather than dynasties or factions. So, these new civs don't seem to fit at all, in my mind. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Not sure these new civs fit into the theme of Age of Empires. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
I just ain't got time to convince someone that default unitAI behaviors greatly affect gameplay. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
What UnitAI does by default has a huge effect on the game meta, else this poll would not exist. Another motivation for changing it was that the capture mechanic is confusing for new players. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
I was under the impression we wanted to reduce the capture-delete mechanic. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
And you wonder why. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
I voted too. Is it stuck at 10 votes total? -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Stop adding features, fix the bugs!
wowgetoffyourcellphone replied to Diablo's topic in General Discussion
I have no recollection of this, but apparently it made a big impact on you, so I apologize. If I were to be made leader I would merge DE instantly and make everyone angry. -
I imagine with a little bit of micro, you can make chopping a tree line, for example, a lot more efficient than having to place multiple storehouses. But compared to a Worker Elephant, not sure. Maybe Worker Elephants are the more expensive, tankier, and more versatile (able to build) version of a Storage Cart, while Storage Carts are cheaper and a bit faster moving. For Nomads, the Cart could unpack into a Yurt (house), further making it different from a Worker Elephant.
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Another thing to point out is that Storage Carts won't be able to construct buildings, which makes them different from Worker Elephants. That, plus cost, health, and speed differences.
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Possible/probable future civs which will have Storage Carts: Cimbri, Scythians, Xiongnu
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I think the main point would be that by spreading out your attacks, you are causing damage to a larger number of units and this is affecting those units' ability to fight back.
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I was just brainstorming a way to encourage spreading out one's attacks instead of constantly focus-firing.
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I've had the notion that soldiers could look grislier as their health goes down, but then I realized that it would cause hundreds of texture swaps per minute of combat time, which would greatly tax the graphic card and affect performance. The stats changes would be taken care of by the simulation code, which is computed on the processor, so that is much easier on performance.
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@Stan` really was the ideal project lead. He really knew his stuff and learned on the job very quickly.
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===[COMMITTED]=== Achaemenid Siege
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
If you have 60 archers and the Persian enemy also has 60 archers, then no, they don't seem like a large intimidating force. -
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Civ: Republican Romans
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Maybe make health and healing more important and also heavily incentivize spread out your attacks to as many enemy soldiers as possible by making attack values have an inverse relationship with health. -10% health = -5% attack; -20% health = -10% attack; and so on. Kind of doesn't make sense for soldiers who are on their last leg (5% health or something) to be able to inflict full attack damage. This "realism" is actually a byproduct of incentivizing the player to form long lines and attack as many of the enemy troops as possible instead of sniping or focus-firing. Just a random thought exercise. I have no concrete proposal here.