Correct, though there are a few more tweaks to make it work nicely, you've essentially got it.
https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/mixins/builder.xml
https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/template_unit_siege_catapult_stationary.xml
https://github.com/JustusAvramenko/delenda_est/blob/master/simulation/templates/units/imp/siege_catapult_unpacked.xml
I don't know if how I did it is the best way, but it works in DE. @Langbartmay have some good ideas on how to streamline the template and make it work as well as we want it to.
Right, if it's mainly good against units, then it becomes a battlefield implement rather than a forward siege emplacement. That said, I don't think it should be "horrible" against buildings, just not as effective as a good ballista.
Yeah, there are a dozen different ways to make onagers interesting and different. I was just thinking they could be built by the Marian Legions as another differentiation. It'd be interesting if the construction restriction patch was committed so that only Legionaries could build it.
Onagers did not have wheels, except maybe in Medieval times.
Make it buildable in the field. Make it the only siege weapons (except siege tower?) that can be built in this way. Requires an Arsenal to be built first.
I think it would need to be a specially trained AI for that. Unfortunately I'm just an end user instead of an AI programmer or I'd definitely get on it. My goal would not be to replace artists, but to give them a new tool. Unit textures are pretty easy to make by hand though.
That's a fair assessment. I personally enjoy 30-45 minutes matches vs. 20-30 mins matches. It comes from the good old days 20+ years ago when I was in an Age of Kings clan and we'd host massive hour-long multiplayer team deathmatches. I think splitting the economics away from the soldiers allows you to compartmentalize better and allows the mod to give soldiers more interesting combat-oriented abilities, etc.
Fast hoplites. In DE, hoplites have different stats from "standard spearmen" plus a Shield Wall aura that boosts the armor of other nearby hoplites. This aura's range is short enough that usually you need to use the Phalanx/Shield Wall formation for it to apply to as many nearby hoplites as possible.
Can you think of a strong 4th hero from the extended list? I'm trying to give each civ at least 4 to choose from.
¿Puedes pensar en un cuarto héroe fuerte de la lista extendida? Estoy tratando de darle a cada civilización al menos 4 para elegir.