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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Possible/probable future civs which will have Storage Carts: Cimbri, Scythians, Xiongnu
  2. I think the main point would be that by spreading out your attacks, you are causing damage to a larger number of units and this is affecting those units' ability to fight back.
  3. I was just brainstorming a way to encourage spreading out one's attacks instead of constantly focus-firing.
  4. I've had the notion that soldiers could look grislier as their health goes down, but then I realized that it would cause hundreds of texture swaps per minute of combat time, which would greatly tax the graphic card and affect performance. The stats changes would be taken care of by the simulation code, which is computed on the processor, so that is much easier on performance.
  5. @Stan` really was the ideal project lead. He really knew his stuff and learned on the job very quickly.
  6. If you have 60 archers and the Persian enemy also has 60 archers, then no, they don't seem like a large intimidating force.
  7. Maybe make health and healing more important and also heavily incentivize spread out your attacks to as many enemy soldiers as possible by making attack values have an inverse relationship with health. -10% health = -5% attack; -20% health = -10% attack; and so on. Kind of doesn't make sense for soldiers who are on their last leg (5% health or something) to be able to inflict full attack damage. This "realism" is actually a byproduct of incentivizing the player to form long lines and attack as many of the enemy troops as possible instead of sniping or focus-firing. Just a random thought exercise. I have no concrete proposal here.
  8. Also, I know it's not as cool, but a simple tech that increases attack and/or health of female citizens could suffice.
  9. We already wanted them to have Thracian Peltasts for javelinists, so we chose Slingers to represent the poorer skirmishers. In truth, at this time, "skirmishers" consisted of all ranged types: bowmen, slingers, and javelinists.
  10. Indeed, his facial proportions almost look like the mask used in Greek theater for the "ugly slave" character.
  11. We can eventually have bigger or more luxurious versions of houses for the civs, but as far as gameplay goes having 2 different houses isn't very cool or interesting unless it's something special like the Carth houses. I can envision having Insulae for a hypothetical Roman Empire civ in the future.
  12. We can call this an "Altar" instead of an Ovoo. Here is some relevant information: Quoted here is a passage from Herodotus regarding Ares and the sword cult: Also:
  13. Well, yeah, I also believe that a nerf to their infantry could come with it. Even with their max population bonus, I don't get the feeling of giant armies from the Persians, Mauryas, and Han, so that's another thing we could look at.
  14. Also, Persians did have access to catapults. The inhabitants of the Persian city of Tyre famously used many types of catapults and bolt shooters against the attacking Macedonians. Their defense was so dogged, they angered Alexander so much that when he finally took the city he had all of its citizens enslaved or killed.
  15. Sasanians I think can have a full roster of siege and armored War Elephants. Siege, I'm thinking of Dura Europos and how the Sasanians took that city. Parthians I think maybe just Battering Ram and no elephants.
  16. I very much appreciate the enthusiasm. Are there other areas that you think need improving?
  17. It's because you have to fit the idea into little 3x3 blocks
  18. Thank you. I was going to answer the question, but I forgot.
  19. Sometimes ppl have to be accountable for their own emotions, reactions, and the way they handle them. I've had my fair share of drama, but I regroup and evaluate and move forward, apologizing if necessary, standing my ground at other times, or burying the hatchet.
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