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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Maybe make health and healing more important and also heavily incentivize spread out your attacks to as many enemy soldiers as possible by making attack values have an inverse relationship with health. -10% health = -5% attack; -20% health = -10% attack; and so on. Kind of doesn't make sense for soldiers who are on their last leg (5% health or something) to be able to inflict full attack damage. This "realism" is actually a byproduct of incentivizing the player to form long lines and attack as many of the enemy troops as possible instead of sniping or focus-firing. Just a random thought exercise. I have no concrete proposal here.
  2. Also, I know it's not as cool, but a simple tech that increases attack and/or health of female citizens could suffice.
  3. We already wanted them to have Thracian Peltasts for javelinists, so we chose Slingers to represent the poorer skirmishers. In truth, at this time, "skirmishers" consisted of all ranged types: bowmen, slingers, and javelinists.
  4. Indeed, his facial proportions almost look like the mask used in Greek theater for the "ugly slave" character.
  5. We can eventually have bigger or more luxurious versions of houses for the civs, but as far as gameplay goes having 2 different houses isn't very cool or interesting unless it's something special like the Carth houses. I can envision having Insulae for a hypothetical Roman Empire civ in the future.
  6. We can call this an "Altar" instead of an Ovoo. Here is some relevant information: Quoted here is a passage from Herodotus regarding Ares and the sword cult: Also:
  7. Well, yeah, I also believe that a nerf to their infantry could come with it. Even with their max population bonus, I don't get the feeling of giant armies from the Persians, Mauryas, and Han, so that's another thing we could look at.
  8. Also, Persians did have access to catapults. The inhabitants of the Persian city of Tyre famously used many types of catapults and bolt shooters against the attacking Macedonians. Their defense was so dogged, they angered Alexander so much that when he finally took the city he had all of its citizens enslaved or killed.
  9. Sasanians I think can have a full roster of siege and armored War Elephants. Siege, I'm thinking of Dura Europos and how the Sasanians took that city. Parthians I think maybe just Battering Ram and no elephants.
  10. I very much appreciate the enthusiasm. Are there other areas that you think need improving?
  11. It's because you have to fit the idea into little 3x3 blocks
  12. Thank you. I was going to answer the question, but I forgot.
  13. Sometimes ppl have to be accountable for their own emotions, reactions, and the way they handle them. I've had my fair share of drama, but I regroup and evaluate and move forward, apologizing if necessary, standing my ground at other times, or burying the hatchet.
  14. Yeah, it was rare for cavalry to be used as shock troops until the Macedonians raised the Companion Cavalry units and altered their tactics. Persians had the Bactrian cataphracts and some other melee cavalry units, but almost always used skirmishing tactics instead with javelins and bows. As far as Greek cavalry, yeah, you don't see them going into shock combat until after the rise of Macedon. A Greek cavalryman in the Classical period was used to harass and skirmish, maybe driving off the enemy skirmishers in the process to prevent them from disrupting the main phalanx body of infantry.
  15. This is wrong. Athenian cavalry were almost always used for skirmishing, scouting, and chasing down routing enemy troops. Athenian cavalry was never used a shock troops in pitched battle.
  16. Right. Just use the player.xml class to restrict normally. Use the additional entry in the unit xml to restrict for whole match (if you want to. If you don't, then you don't need that line)
  17. It's possible to me that the group was multi-ethnic, but wore Phrygian-Scythian caps for easy identification.
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