Jump to content

Search the Community

Showing results for tags 'proposals'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


First Name


Last Name


Skype ID

Found 1 result

  1. Dwellings typically depend on the availability of water. A good location is one that has good and sufficient water supplies. Should we therefore possibly add a kind of water supply concept ? How would that work: - CC could get a population bonus of a few percent if there is a river/lake next to them. For this we would need adding a "water source" tag in the code to designate a lake as supply source, and add an associated aura (this may however turn out to be complex as these are new objects and they are irregularly shaped). build a wells (that has a water supply aura next to the CC. - production system for crops now including water as a new aura or resource? How could that work? again, either build your fields next to a river or lake, or build a well next to your fiield. Cannot build more than, say, 4 fields per well. Rice would need more water, of course. Just an idea.
×
×
  • Create New...