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Everything posted by wowgetoffyourcellphone
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Proposal to add water as a resource
wowgetoffyourcellphone replied to Grautvornix's topic in Gameplay Discussion
I'd rather combine any kind of water concept with Food, and then make the food resource more important and lessening Wood reliance. -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I'll look into it. Probably is the SelectionGroup. -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Github version will only work with the development version of 0 a.d. -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Issues addressed: Fields buildable by AI again: https://github.com/JustusAvramenko/delenda_est/commit/faf3e47d599575bf4765855237fa58cc27ba2bbd#diff-189eb76bd8789cc65add6a147fe41706e37e19d34d54560656cb92cbda212676R18 Coin trickle: https://github.com/JustusAvramenko/delenda_est/commit/1072528cffca5a86969f597d5124f4b7694ee713 Glory loot and trickle: https://github.com/JustusAvramenko/delenda_est/commit/4d38d243b2cb231783688e1617ab7012887315ce -
Yep, a better way is to create a gray scale height map, where darker tones are "lower" and lighter tones are "higher." Then covert that height map with the normal map filter. You could use the old normal map as a kind of detail layer over your new normal map, but set at like 20% opacity, maybe. Depends on how it looks.
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May I suggest a critique of the normal map itself? I think it looks very busy. Perhaps reduce the noise level?
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Right, make sure your graphics options are turned up.
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Strategic Campaign
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Controlling provinces or cities with different effects (Wonders, Shrines, Culture, Economic) would be another thing, yeah. Provinces with wonders in them could be "Capture the Wonder" matches, for example. -
That is one of the correct materials to use. Can you post the normal map here?
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https://trac.wildfiregames.com/changeset/27968 Thank you for the bug report
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I fixed it locally. Committing the fix soon.
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Strategic Campaign
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Heroes and generals could make the difference. You have to move them around the map and they give big benefits. Also, you could upgrade a province with walls and fortifications as you mentioned. We can reuse the Iberian wall code for that or the Fortress map code. At the very least, it would be more interesting than just playing random maps against the AI. Other possible ways to make it unique: - The Strat map could be real-time instead of turn-based. I know of only 1 other game that does this and it's still in early access. - Campaigns could be played in multi-player or with friends. One of the original ideas I had long ago for my aborted project. -
What about the mixin? It all looks in order to me.
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Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
How is this coming @real_tabasco_sauce? I made a patch here for Ships to use Unit AI: https://code.wildfiregames.com/D5213 Description: It doesn't have to be the "winning" patch if your AI changes can be made fruitful. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Western/First period. -
Strategic Campaign
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I guess it depends if we want to to release something relatively complete or if we are comfortable iterating such a campaign over multiple alphas. -
Strategic Campaign
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Good in 2023 means what? -
Strategic Campaign
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I think there could be a Strat Level of resources that you get from holding territories and winning battles, and then you can translate those resources to upgrading your territories and choosing bigger amounts of starting resources for the next skirmish match. So, let's say the campaign map is Greece/Aegean/Asia Minor. The Campaign resource could be called "Talents." It's a nice neutral, but historic money designation. Each territory you hold could either grant you more talents or cost you talents. Holding Laurium, for example, where historically there was a very famous and productive silver mine, would grant you talents, but holding Marathon would be neutral or cost you talents. What you use talents on is you could buy starting buildings for each territory. So, if you erect a Storehouse in the Marathon territory you'd start any skirmish in that territory with a free Storehouse. Buy a garrison with your talents and that territory will start with extra soldiers or defend itself against an enemy attack even if you have no Hero or General there. The enemy could take it before you get there, but it would be costlier for them to take it in deaths. You could even "store" talents in specific territories so that you start a skirmish map there with extra resources. -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Thank you! Glad you liked it. Have you done any more testing? Run into any problems or imbalances? -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I honestly wondered if this was the case. I might make some adjustments to coin trickle rates. I can look into it. What do they need, do you think? Alpha 26 version or Github? Thanks -
Strategic Campaign
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Have a map of the ancient world and you move armies and characters around and take cities, etc. There would be the high level "strat" map of the Mediterran, Middle East, North Africa, Greece, or wherever the campaign takes place. You'd drop into RTS level to play out the moves. So, if you want to take a province, you'd drop down to the level of a skirmish map and play it out against the AI. If you win the match, you're given the province. -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
https://www.wikiwand.com/en/Achaemenid_architecture