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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I have mockups above that show exactly what I would do.
  2. Unfortunately, I no longer get the error. Only occurred once.
  3. Yeah, similar to the Xiongnu hand ram, where the actor moves back and forth, but the entity is technically stationary (so we don't need any extra pathing code). It's all done in the animation.
  4. I can work with you to create relevant images. As far as space goes, they can be as large as the space allows. 64x64, whatever, Then bigger images in the article itself.
  5. A small hope of mine is that someone will play the new naval stuff and be inspired to make ramming animations for the Ramming Ships. Currently, the Ramming Ships act like fire ships and just stand adjacent to their target dealing damage every X seconds.
  6. It looks great! I only made the mockup to inspire and didn't expect the finished product to completely resemble it, but you've already come really close! Again, this is only to inspire and the final layouts and features are up to you guys.
  7. You basically just have to copy all of the portraits from the folders. https://trac.wildfiregames.com/changeset?sfp_email=&sfph_mail=&reponame=&old=27996%40ps%2Ftrunk%2Fbinaries%2Fdata%2Fmods%2Fpublic%2Fart%2Ftextures%2Fui%2Fsession%2Fportraits&new=27996%40ps%2Ftrunk%2Fbinaries%2Fdata%2Fmods%2Fpublic%2Fart%2Ftextures%2Fui%2Fsession%2Fportraits
  8. Well, the new one was gonna replace the old one, but I was given the request to not do that.
  9. Off the top of my head, I think the naval stuff is pretty standalone, so should be fine.
  10. Something like a construction speed effect needs to be large enough to be noticeable to the player and consequently worth investing in (assuming it's not a super cheap tech). I'll look at the Carthage "Colonization" tech. Perhaps it should be applied to all buildings, not just a select few types.
  11. I like this a lot. Perhaps a fire or poisonous siege unit? (Thinking of the siege of Dura Europas here)
  12. One of the aggravating A24 changes. I really want to change this back or at least rename the files to something map makers will recognize easier.
  13. Not as of 1 year ago almost exactly. https://trac.wildfiregames.com/changeset/27680
  14. I mess around with stuff to get some kind of positive results. Sorry. lol Honestly, that's all I've been doing for the past 20 years.
  15. We need to surrect a clone of @Stan` to improve the ship models. 1. Reduce their size by about 20%. This requires their animations to be re-exported. But would definitely help with pathfinding! 2. Ramming Ship animations. Something akin to the battering ram actor moving back and forth, while the entity itself doesn't need to move. The whole affect only needing to occur in the animation and no need for new unit motion code. 3. The Roman and Carthaginian Quinquiremes are pretty ugly compared to the Ptolemaic one. Probably just need an all new model.
  16. This kind of attitude prevents improvement. Siege Towers are pretty weird at the moment, but because some folks have managed to use that weirdness to their advantage we shouldn't improve them?
  17. At least one good random map for naval play is sorely needed. Something good enough that it could be played semi-regularly in rated. There are some great skirmish maps, but they are mostly limited to 1v1 or 3 players.
  18. What is different about our "engine" that makes non-random arrows not play well? So it is OP and UP. Got it. They played it for what? A week? All right then.
  19. I don't think we will ever know what @borg- drinks to make him the way he is.
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