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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Also, why is it emblems/emblem_celts ? Should just be emblems/celts.png etc. @Mythos_Ruler^
  2. The poll is going to default to how they've always been used.
  3. Yeah, could make for a great cheat unit.
  4. Yep, player override would be best. I think consensus will build (is building) around that.
  5. It wasn't a fix per se, but a desired feature. People wonder why the heck the arrows don't shoot at the unit they tell them to shoot at. I think a more than acceptable middle ground would be 100% random by default, but focus-fire when re-targeted by the player.
  6. They should be the ultimate battlefield unit, not a siege weapon.
  7. Indeed, the model and actor do not have the garrison flag prop designated. Thanks for the report. I've fixed the Celtic one, as you see there, and will take a look at the others too.
  8. When do players have the APM to make these considerations inside the mosh pit that is 0 a.d.'s combat?
  9. Maybe someone can pick this back up. Looked good so far.
  10. Go ahead and make a topic for the Roman Colossus. I think there is already a topic for the Colossus of Rhodes.
  11. New Roman Reforms update pushed. Phab: https://code.wildfiregames.com/D5206 Commit: https://code.wildfiregames.com/rP28021 Those with the SVN (development) version of the game, please test.
  12. Yes! The overall colors and the color of the hair looks great. Please continue with this direction. I have no strong feeling about baking the AO into the diffuse. The Athena statue (in DE) does that and it looks fine. I think a proper separate AO map and UV map for the AO is ideal, but not 100% necessary.
  13. Good geography. Seems light on trees tho.
  14. This one isn't half-bad. Would need some Photoshop work to remove some of the weird gold stuff.
  15. In that case, I think Antesignanus is the way to go. I'd just need to reduce their body armor even further. Here's how they look when I had Lanciarii in mind: The "Marian Reforms" ones were the blue, but for Antesignani I think all I'd need to do is give them a tunic instead of submarlis.
  16. Indeed, I once had the notion of a <MaxAttackers> element in the templates. Maybe... <MaxAttackers> <Melee>8</Melee> <Ranged>10</Ranged> </MaxAttackers> So that if more than 10 ranged units target this unit the excess will seek out a different target. Similar to how resources have max gatherers.
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