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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Hi, @abian. Do you know how I can add the 4th phase of DE for this feature? I've already place this icon in the \art\textures\ui\session\ folder, but it doesn't show up in the UI when the player reaches 4th phase. (it's here, it's just transparent with white stripes, so you can't see it in front of the white forum background, lol):
  2. Female Citizens could have a weakish Armor aura for soldiers.
  3. This could be a cool special tech. "Iron Fetters" Infantry +1 hack armor, but -10% speed. I'm with @real_tabasco_sauce, let's make something based on this for the emblem.
  4. We decided to call them Germans instead of Cimbri because there are 4 different tribes represented within the faction, some of them just as powerful as the Cimbri, so it made more sense to call them Germans. The Gauls aren't called "Arverni," for example. Anyway, it's not perfect, but that's the basis of the decision. If we add more Germanic factions in the future (like Goths or Suebians), we can alter the name. It can be changed. Everything can change based on feedback. Because it's cool and easy. Open to suggestions.
  5. Coop is pretty fun. Played it back in the day on Age of Empires.
  6. Chronicles: Battle for Greece is kind of like how I envisioned the entirety of the 0 A.D. franchise. 0 A.D. Empires Ascendant (500-ish B.C. to 1 B.C.) then 0 A.D. Empires Besieged (AD 1 to AD 500-ish) then 0 A.D. Kingdoms Reign (AD 600-ish to AD 1200-ish) then we go back 0 A.D. Golden Age (1500 B.C. to 600-ish B.C.)
  7. The current treasure gathering restriction for boats limiting it to only Merchant Ships is a legacy from time before the inclusion of the trading feature. It basically gave them a function in-game while trading was being developed. There's no "logical" reason other ships can't gather treasures other than this.
  8. In AOM, there's a special death sound Arkantos makes @0:14 Then a V.O. says to everyone:
  9. https://gitea.wildfiregames.com/0ad/0ad/issues/7103
  10. We need a better tooltip for the Obstructors. Something like, "<Building> cannot be placed on this terrain."
  11. https://www.wikiwand.com/en/articles/Hippeis#Early_formation
  12. They essentially did that with Return of Rome DLC
  13. I can't believe that they didn't take some inspiration from Delenda Est...
  14. I meant, do we want one long narrative campaign, or do we want to go with the newer ideas presented in that video of lessons that are self-guided.
  15. Colossus of Rhodes What think? EDIT: Fixed typos.
  16. It's true that we don't need fancy new UI code to start on the scenarios. But, it must be decided first what form these tutorials will take.
  17. Yep, this is what we should do, in concert with a more traditional guided tutorial campaign/series of scenarios based on skill level.
  18. I wonder if you'd want to figure out a way to use the construction obstructors in your map script. These objects prevent construction of buildings, but allow passage of units.
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