Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.641
  • Joined

  • Last visited

  • Days Won

    522

Everything posted by wowgetoffyourcellphone

  1. The right-click-drag feature for unit placement is key here, and I use it all the time. It's something I'd like to see in other AAA games of this type.
  2. Can you go into some detail on this one? Well, let's see them! lol. this thread is for suggestions. My personal suggestions currently have no defaults, so I think would be good to be included as defaults unless someone else has a better suggestion.
  3. Right. But with a dedicated server and a nag screen, could get some decent donations to keep it running in perpetuity. Especially if DE is folded into public mod. jk about the last part
  4. Right, the code is the problem, not the money. A dedicated server at $500 a year, with WFG's current coffers, lasts about what? Over 20 years? lol
  5. I think overall, Empires Ascendant's unit production times are ridiculously fast (except for champions, which are frustratingly slow to train). There are other ways to make the game have early action than to make it a spam fest.
  6. So, I'm low key obsessed with this show, and it's actually relevant to the game, being about Spartacus. If you start from the beginning, it takes you through the whole story.
  7. How much money would we need for a multiplayer server compared to how much money WFG currently has?
  8. One thing I learned just now is that AOM:R has servers and they've abandoned P2P multiplayer hosting. This is just fantastic.
  9. My new low-range laptop plays 0 A.D. at 100 frames per second.
  10. Maybe we can create a list of good hotkey binds. I'll go first. Push order to front Default: null Suggested (wowgetoffyourcellphone): Alt+Ctrl Single selection Default: null Suggested (wowgetoffyourcellphone): Alt+Ctrl
  11. WARNING: Unknown requirement operator: 0 I've looked through all of the tech files and can't find any 0 values. Not sure what's causing this little error.
  12. This doesn't work anymore. Willing to try for A27?
  13. No joke, the cinematic models back in 2002 had one 256x256 texture. I believe 256x256 was the engine's texture size limit.
  14. I think the game's ships look stupidly cartoony though. Always have, so I was looking forward to a bit of a design improvement, but instead they made them look dumber.
  15. Indeed. I think there is a lot of improvement, but also some examples of them making things blander to fit an overall aesthetic. I like the improvement to the Mausoleum of Halicarnasus though:
×
×
  • Create New...