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Everything posted by wowgetoffyourcellphone
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Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
For base game, I'll change their helmets to Coolus helmets and their body textures to Germanic tunics or something. They can keep the same shields and spears. -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Auxiliary Spearmen work too. Pedites Auxiliaris -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
That is a gameplay consideration which will look very weird in-game. DE will stick to the current method, where the tree is deleted once the foundation starts work. There is little worry of deleting a bunch of the enemy's trees, since DE uses forest groves, which are not destructible. -
task [Task] Han Equipement (Armor, weapons, tools)
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Those look very nice and pretty accurate to the references I've seen. Great find! -
Troops Not Responding in Single Player Match - Help!
wowgetoffyourcellphone replied to SSS1234's topic in Help & Feedback
That is it. Just double click it and download it and you're good to go -
Planned Disruption - Migration to git and Gitea
wowgetoffyourcellphone replied to Itms's topic in Announcements / News
Really trusting everyone knew what they were doing when the decision to go this route was made. Seems twice as complex as before, although I've managed to find an okay workflow today. Editing files in the SVN repo for testing, then having to copy them over to my Git fork, then pushing those changes to Gitea is a pain. And like R_T_S, I'm not sure how to keep my fork utd with the 0ad/0ad main. And I've already edited meshes in the Git repo accidentally, thinking I was editing the SVN mesh, and then testing the mesh in Atlas and being confused as to why it's not working as expected, oh yeah, I need to copy the file over from Git to SVN to test it (lolz! mah bad). It's alright, I think I'll eventually be able to keep it all straight, especially with Stan's help. -
Troops Not Responding in Single Player Match - Help!
wowgetoffyourcellphone replied to SSS1234's topic in Help & Feedback
Can you see it in the in-game mod downloader? Settings -> Mod Selection -> Download Mods -
Tips and Tricks page
wowgetoffyourcellphone replied to Vantha's topic in Game Development & Technical Discussion
That could be doable. At least in PDF form that people can download and print. Perhaps hard copy versions for a merch store. -
In the Alpha 26 version of the mod, the AI does indeed have trouble building farms, but in Alpha 27 the AI will do a lot better building farms since I've removed the prohibition against building farms around civic centers. That said, they still don't capture Farmsteads for the farming bonus, so the human player has a leg up if they capture those Farmsteads. One step at a time.
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Troops Not Responding in Single Player Match - Help!
wowgetoffyourcellphone replied to SSS1234's topic in Help & Feedback
Good on ya for figuring it out! I was going to suggest neutral diplomacy as being the problem until I saw your edit. -
Tips and Tricks page
wowgetoffyourcellphone replied to Vantha's topic in Game Development & Technical Discussion
Sorry duder, you're right. It took me a while, but I figured out it's still in the base game and it's controlled by templates/special/players/{civ}.xml. Indeed it takes a Hero to unlock Civic Centers for Ptol and Sele because of their Military Colonies. @Vantha That should definitely be in a Tip. -
Tips and Tricks page
wowgetoffyourcellphone replied to Vantha's topic in Game Development & Technical Discussion
That's no longer the case in the base game. -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Hopefully tree-destruction feature will prompt someone to make it more full-featured visually, by making the trees and shrubs tint red when the wall preview is waved over them. It's something I've wanted for a long time for Delenda Est, which allows all buildings to destroy trees when placed. -
Tips and Tricks page
wowgetoffyourcellphone replied to Vantha's topic in Game Development & Technical Discussion
Better to have the functionality. And at least if its the same style as the rest of the game it has some consistency for the user, even if a custom style for the parchment would be visually nicer. I was chatting with Stan, and I was thinking I could really expand upon this feature and add an in-game manual of sorts, so scrollbar functionality would be really nice to have. This "manual" would delve deeper than the tips and tricks flipbook does/would and would help supplement the Encyclopedia. But wouldn't be as in-depth as a full hardcopy manual from the 1990s. So, if it's not hard to add the functionality, then I'd ask to go ahead and add it. If it would delay the Flipbook too much, then it can be left for a later iteration. -
I still hate seeing all those farms spammed throughout everyone's towns.
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Ha! I came here to post this one.
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Proposal: Natural erosion of buildings and ships
wowgetoffyourcellphone replied to abian's topic in Gameplay Discussion
I could see it being used with a structure like the Roman Army Camp and Siege Walls. -
The prevailing opinion is to do this with the Civic Center-only, as doing it with every building in the game would be very time consuming and add 200MB of art to the game. Doing it for the Civic Centers is much more doable and could be a nice visual indication of phase. Also, as in Age of Empires/Mythology, a dramatic chat message to all players when someone Phases up could be welcomed.
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Tips and Tricks page
wowgetoffyourcellphone replied to Vantha's topic in Game Development & Technical Discussion
Regarding "too much text", isn't it possible to have a scrollbar on the parchment (if applicable).