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Everything posted by wowgetoffyourcellphone
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request Requesting/suggesting a change for skirmish maps
wowgetoffyourcellphone replied to Grapjas's topic in General Discussion
Ooooo thanks! Skirmish maps are a lot like Starcraft maps. They have a fixed number of permutations and little to no randomness, so that players can learn a map very deeply. Furthermore, Skirmish maps offer a lot more features than random maps currently do, as you noted with capturable objects, more types of animals, more detailed terrain, better terrain blending, better aesthetics, etc. -
Apologies for not being more specific. Yeah, as @real_tabasco_sauce says, removing the BuildingAI component from the template allows you to use capture attack, but also makes the tower attack like a single unit. A suggestion would be to give units a garrison aura that decreases repeat time for siege towers. This could be a nice simple workaround. Similar to the battering ram garrison aura.
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You have to take away Building AI and use unit attacking.
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You cannot eat your cake and have it too
wowgetoffyourcellphone replied to manowar's topic in General Discussion
If that's true, then the more literal translation would be best: "If you spend a thing you cannot have it too." -
Champion cavalry improvements
wowgetoffyourcellphone replied to AInur's topic in Gameplay Discussion
I'd reduce base cavalry speed by the amount of the speed tech, then increase the cost of the speed tech. Same idea for the health tech. -
improved pack/upack user interface
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in General Discussion
Excellent change, bro. Thanks for taking feedback. -
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Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
I'm still attack/destroy but the capture points and health were never adjusted to this paradigm. -
Tips and Tricks page
wowgetoffyourcellphone replied to Vantha's topic in Game Development & Technical Discussion
The tip would be how to toggle between capture and attack. -
Greek Sculptures: Artemision Bronze, Discobolus
wowgetoffyourcellphone replied to nifa's topic in Art Development
I think the trident would be balanced like a spear, so that his hand would be at roughly midpoint of the shaft. Also, can the modesty prop have wrinkles in it? -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Should design for the most likely case. But with this outlier we'd just squash the techs downward. -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Yes, but I would like more flexibility in the UI code to be able to place these upgrades directly beneath the unit in the panel. More general techs would be placed at the bottom of the panel. -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Another big idea. I agree with increasing the cost of the Forge, but then also increase the cost and research time of Forge techs. Then we could have a tech pair in Town Phase that's "Forge techs -50% cost" vs. "Forge techs -50% research time." -
Hero Death Notification
wowgetoffyourcellphone replied to Vantha's topic in Game Development & Technical Discussion
To me, the "native names" (SpecificNames) are just a minor aesthetic feature to placate those who want a little more authenticity and like that kind of thing. Most (English) players, IMHO, will want to see Spartan Hoplite instead of "Hoplítēs Spartiátēs." At least for clarity in the middle of a frantic match. -
Roman champ swordman (Italic Heavy Ifantry)
wowgetoffyourcellphone replied to Emacz's topic in Gameplay Discussion
Just swap them into Centurions? Did we debate this one already? I forget. -
You're absolutely right. For some reason I only downloaded the 'preview' images. Got the large ones now. If you don't mind, I took the liberty of increasing the contrast of the normal map to pull out more detail. The diffuse and spec maps I reduced to 512x512, while I kept the original resolution for the normal map to get the detail. I might make a podium for it like the other statues have. I'll export this version in the screenshots and a smaller version as a possible structure prop. Toggle these below to see the difference in normal maps: And here's a cool "epic" screenshot: 4k version here: https://i.imgur.com/6FwT5V0.jpeg
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Looks great in-game! A couple things though! The textures can only be power of 2 for our engine. So: 2x2 4x4 8x8 16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 2048x2048 (absolute largest we want, only used for civ structure sheets, some terrains, etc.) or any combination of the above. I've already resized your textures to 512x512.
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Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Considering the whole conceit of "phasing up" revolves around the advancement of a settlement to a city, removing building requirements kind of ruins the concept. What we could do though is genericize the requirement to X number of any kind of building (except Farms and walls). You could say someone could spam 30 houses and upgrade to final phase! They could, but then they haven't built anything else either, so are vulnerable af in many ways. Could open it up to some create and/or wild build orders and strategies. Possibly worth considering for A28's comm mod. -
Roman champ swordman (Italic Heavy Ifantry)
wowgetoffyourcellphone replied to Emacz's topic in Gameplay Discussion
Have them promote to Centurions. -
That's really cool. Thanks! I'll make a PR soon.
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Random map auditing
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in General Discussion
What do you mean here? A simple mass replace command can't do the trick? Shouldn't be that hard to make changes to the skirmish map XML files too. I'm going to make a patch renaming all references of "civil_centre" to "civic_center." Can you imagine the headache on that one? lmao -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
This makes a lot of sense, but I'm not sure you need to add any cost. I'd like to see Wonders built as a matter of course or at least in 50% or so matches. -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
eh hem... this has been the case in DE for ages.