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Everything posted by wowgetoffyourcellphone
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This doesn't work anymore. Willing to try for A27?
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Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
The popup in the main menu does a good job -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
No joke, the cinematic models back in 2002 had one 256x256 texture. I believe 256x256 was the engine's texture size limit. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I think the game's ships look stupidly cartoony though. Always have, so I was looking forward to a bit of a design improvement, but instead they made them look dumber. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Indeed. I think there is a lot of improvement, but also some examples of them making things blander to fit an overall aesthetic. I like the improvement to the Mausoleum of Halicarnasus though: -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Anything in particular? -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Hoplites look so badass. -
Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
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Age of Mythology: Retold
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Okay, how do we get our grass sprites to look like that? -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
https://gitlab.com/0ad/0ad-community-mod-a26/-/tree/main/community-mod/simulation/templates May I suggest for ships: template_unit_ship_warship <Pierce>12 20</Pierce> <PrepareTime>1500 1000</PrepareTime> <RepeatTime>3000 2000</RepeatTime> template_unit_ship_warship_arrow - <Pierce>15</Pierce> <Population>3 2</Population> Line 36 tab -> spaces template_unit_ship_warship_ram <Hack>200.0 150.0</Hack> <RepeatTime>8000 6000</RepeatTime> <Population>3 2</Population> Line 51 tab -> spaces template_unit_ship_warship_scout <Population>2 1</Population> Line 27 tab -> spaces template_unit_ship_warship_siege <Crush>125 150</Crush> <MaxRange>80 85</MaxRange> <Spread>6 3</Spread> <Population>4 3</Population> Line 63 tab -> spaces -
Indeed, this is my greatest beef with the mod and its champions, which is the insistence on remaining clandestine and the reflexive anger at the notion of making it known to all players that you are using it. It should also be up to players to decide if they want to play a clean game or not, meaning if they want to play with players who insist on using the mod.
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Well, not to beat a dead horse, but my suggestions have already been made with crafted mockups. Whether you heed them or not is up to you. I do like the unit stats popup instead of putting it all in the encyclopedia page as in my mockup. Nice. We'll just need to improve that popup sometime in the future too (and of course I have a mockup for that too). -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Looks nice. Make sure that hoplite image is CC0 or CC-BY-SA or equivalent. I would quibble with the organization of the articles, but I'm not going to criticize too hard given the good amount of progress shown here. Carry on my wayward sons! -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Ya supposed to suggest some numbers, broham. Yer a balancer? (Maybe I'm mistaken). I got you a decent ship concept. Now suggest some stats. The whole point of this exercise. -
Introducing the Official community mod for Alpha 26
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
1. Foley/sound effects for ranged ships can be done if someone creates very simple idle animation for each one that we can use for the attack animation. For units, it is required to have an animation to trigger a sound. 2. Ramming ships need a ramming animation. The Xiongnu battering ram serves as a good example of what could be done. 3. I do indeed would like to see Arrow Ships fire volleys of arrows instead of one at a time. I think there may be a patch somewhere for that. And then be awesome for the arrow ship tech to add arrows to this volley instead of reducing attack time. 4. Balance etc. This was a first draft of the ship stats. Put into the community mod for yall to suggest good stat values. I guess a few rounds of idle complaints are necessary before the real work is done. For instance, I would suggest (among other things!!2) tightening up the accuracy of warships so they are stronger against land units and fishing boats. 5. Let's hold off on making the tech tree as bland and generic as the land tech tree please. 6. Things added despite flaws so that ppl may be inspired to fix them. -
Nono. Fewer textures in each actor, but same number of textures spread out better to the actors.
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There might be a few other portraits with this issue. Another issue I'd like to address sometime is the sheer number of body textures specified per unit actor. Hurts visual recognition. I'd like to reduce their number in each actor to a maximum of 5 to create more visual consistency for each unit while still having some good randomization.
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Well, at least rotate the building so that it's the same L shape as the others.