Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.933
  • Joined

  • Last visited

  • Days Won

    543

Everything posted by wowgetoffyourcellphone

  1. Sorry duder, you're right. It took me a while, but I figured out it's still in the base game and it's controlled by templates/special/players/{civ}.xml. Indeed it takes a Hero to unlock Civic Centers for Ptol and Sele because of their Military Colonies. @Vantha That should definitely be in a Tip.
  2. Hopefully tree-destruction feature will prompt someone to make it more full-featured visually, by making the trees and shrubs tint red when the wall preview is waved over them. It's something I've wanted for a long time for Delenda Est, which allows all buildings to destroy trees when placed.
  3. Better to have the functionality. And at least if its the same style as the rest of the game it has some consistency for the user, even if a custom style for the parchment would be visually nicer. I was chatting with Stan, and I was thinking I could really expand upon this feature and add an in-game manual of sorts, so scrollbar functionality would be really nice to have. This "manual" would delve deeper than the tips and tricks flipbook does/would and would help supplement the Encyclopedia. But wouldn't be as in-depth as a full hardcopy manual from the 1990s. So, if it's not hard to add the functionality, then I'd ask to go ahead and add it. If it would delay the Flipbook too much, then it can be left for a later iteration.
  4. I'd like it if the enemy's civ wasn't displayed until the first enemy unit or building is sighted.
  5. I still hate seeing all those farms spammed throughout everyone's towns.
  6. I could see it being used with a structure like the Roman Army Camp and Siege Walls.
  7. The prevailing opinion is to do this with the Civic Center-only, as doing it with every building in the game would be very time consuming and add 200MB of art to the game. Doing it for the Civic Centers is much more doable and could be a nice visual indication of phase. Also, as in Age of Empires/Mythology, a dramatic chat message to all players when someone Phases up could be welcomed.
  8. Regarding "too much text", isn't it possible to have a scrollbar on the parchment (if applicable).
  9. It's already possible to introduce a negative health trickle, however the initial grace period concept is not something that is implemented. It would be interesting for ships, etc. to have realistic things like this if we were opting for a handful of ships, but more recent changes to Naval Combat have tried to push things toward larger numbers of ships with more dynamic combat, making upkeep probably a pain in the patookis.
  10. Mainly just talking about the 2 guys with full beards, 6th from the left. The others are good. I realize this is just a nitpick. lol
  11. Nice catch. But then I think the new faces should more closely match the references (the Terracotta Army statues are fantastic references; while a giant modern bronze statue depicting an heroic figure notsomuch). Looks like they skipped "full" beards (or couldn't grow them?) and went with various chin and mustache combos, at least in the army.
  12. I wouldn't mind including this small elegant detail while also adding something more noticeable and dramatic.
  13. Yeah, even 0 A.D.'s "turtling" doesn't feel like much of a turtle. To me, it's about layers of defenses, walls, towers, etc. Sure, you see Fortress and tower pushes, but that's not turtling to me. 0 A.D.'s exceptionally wide placement minimum for towers and fortresses doesn't feel like turtling to me.
  14. I don't think the Chinese at this time are known for their thick black beards. But maybe I'm wrong??
  15. AOE2 is also popular because rush, turtle, and boom are all viable options.
  16. Do I need an all-knew cloned instance of the game?
  17. So........ Can I make the same instance of the game work with both SVN (for the system files) and Gitea?
×
×
  • Create New...